
We have now released 3.0 into beta.
DISCLAIMER: If you don't want to loose your saves, leaderboard scores etc make a NEW ACCOUNT for playing the beta. If you use your main account many things will be deleted / reset.
Opt into the beta:

Here are the current patch notes for the BETA:
PATCH 3.0
Major Changes
- Whole game engine re-programmed for better performance
- Saving and Loading improved for faster speed.
- View Port for the game is now 1024x576 instead of 966x544
- Hero Level now has its own talent tree so you can decide how to better build your class
- The game now also supports 120FPS which makes it more smoother for good PC's!
- You can now jump on any class by default = Spacebar (Xbox "A") or (PS4 "X")
- Minions are now Mercenaries and you can choose between melee, ranged and magic mercenary.
- Melee merc skill trees are Offensive/Defensive
- Ranged merc skill trees are Marksman/Sharpshooter
- Magic merc skill trees are Offensive/Healing
Networking
- Every player can now go to any zone without being dependent of the host
- Re-written all code in the networking engine for better performance, stability and experience
- Fixed host/client dealing and taking damage bugs.
Gameplay
- You can now shoot 360 degrees, any direction you desire.
- All items and loot is now pickable and wont be autopicked, including relics gold keys etc.
- Enemies can now be seen behind large objects with shader outlines
Loot
- Removed Chest / Helm synergies from the game.
- All loot is now hand crafted, no more spell weapons with strength etc.
- Weapons now have types, and only specific classes can use specific types
Content
- Death reason is back, better than before!
- Weapons now show on your character! (This part took LONG!)
- Added 8 unique hand crafted dungeons for EACH ACT!
- Added 7 new runes
- We have added an additional item slot for SHIELDS! Which can be used with one hand weapons!
- 10+ Zone based unique dungeons with specific loot drops added to the game
- Unstable rifts added to the game, random portal that spawns and takes you to the rift which gives loot as reward!
Balance
- Max level lowered to 100
- Difficulties lowered to 3 (Normal, Nightmare, Hell)
- Enemies now scale based on Areas and difficulty, not player level
- Difficulties now only increase loot drop chance instead of quality
- iLevel is now capped, and items can be upgraded up to level 10 with satanic dust and rubies.
- Runes are now applied into items, the talent rune tab has been removed completely.
- Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa)
- There is now 3 different damage factors, Range and Melee that work with STR and Spell that works with Energy (so casters damage scales with energy)
- Life & Mana per hit is now determined by your weapon's damage, not players max hp.
- Equipping items will keep your mana to max mana and hp to max hp as it was before equipping.
- Slow on enemies now also affects their attack speed
- Bosses have a 0.5 second immunity upon spawning.
Relics
- Ankh and Holy Water have been removed from the game, HC needs to be HC and people shouldnt be farming for these relics just because "they are mandatory".
- Shocker cooldown decreased from 7.5 to 2 seconds.
Graphics
- All loot graphics have been re-made with a higher quality standard
- Added enemy death animations
- GUI Elements made better
- Text more readable
- Weapon animations are now shown for idle, walk and attacking.
Improvements
- Movement, glitching etc has a major improvement
- Item comparision graphics in your inventory list shows very accurate indications now (Green/Red arrows for offensive, defensive and utility)
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more!
- Added ambient & athmospheric sounds
- Added unique attack swing sounds to all weapons
- Tuned the overall sound levels, mixed by our new sound guy
- Lowered music sound levels
[ 2019-05-01 14:25:37 CET ] [ Original post ]