Hey!
We are back from the vacation and put out a nice patch for you guys =)
Balance
- Special Dungeons are now inferno + 100 Mlevel
- Satanic maps are now double the maps Mlevel but increase MF drastically
- Rifts are now 1.5x the maps Mlevel but increase MF drastically
- Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way)
- Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies
- Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh
- Enemies now aggro you with faster movement speed
- All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)
- Wormhole Maps are now always revealed to the player fully, no more fog of war
General
- seeds are now randomized at the start of each instance
- Capped stats are now set to "gold" color in statistics
- Added an option to hide crosshair when playing on gamepad
- Mercenary can now be healed by Paladin and White Mage
- Companions are now buyable :]
- Slightly Increased the range coins and rubies jump on you
- Set back the bench rows in Satan fight to give more space for the player
- Improved Rarity colors + made the background shadow in a darker shade of the color tone
- Added new steam achievement "Clear an Unstable Rift".
- Added new steam achievement "Max a Satanic item".
- Added new steam achievement "Obtain an Angelic item".
- Added 3 new enemies to the game
- Added some weather moods to nightmare and hell to make them feel different
- Ingame chat is now scrollable
Rankings
- Challenger is now top 3 rank
- Master is now top 10 rank
- Diamond is now top 35 rank
- Platinum is now top 70 rank
- Gold is now top 130 rank
- Silver is now top 200 rank
Items
- Buffed Ceremonial Dagger flat & % poison damage
- Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer
- Added 5 new runes
- Added 7 new satanic helmets
- Added 3 new satanic shields
- Added 1 new satanic boots
- Added 1 new satanic chest
- Added 1 new satanic Javelin
- Items sold to merchant now give the selling amount times levels of the item
- Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction
- Reduced Crit Damage scaling on items by 30%
- Increased flat & % damages scaling from all sources by 30%
- Nerfed magic find scaling on norm-myth items by 25%
- Added account id after the name for pristine and angelic drops to make it easier to ban cheaters
- Added another roll inside pristine roll for 1% chance to roll the item with 110% quality
- Hermes Boots are now satanic
- Buffed All satanic Lance damage by 10k
- Flasks drop faster now when they encounter an enemy (should remove flying over them)
Fixes
- Fixed a crash in wormhole when dying
- Fixed a trade dupe involving 3 people crosstrading with each other
- Fixed a Mevius exploit
- Minion does no longer shield the player if the player already has an absorb shield
- Minion also now only shields its own player
- Fixed Proc relic damage to 20% of Weapon damage
- Fixed Mevius not dropping items (the boss was busted AF)
- Fixed Gabriel not working correctly
- Potential Fix to minion inventory dupes
Necromancer
- Minions now share the movement speed of the necromancer
- Skeletons Warriors can now proc Poison Nova
- Skeleton Mages can now proc wisp
- Damned Legion can now proc soul channel
- Added Hat animation to Death Lord skin
- Increased Necro minion detection range a bit
- Added Weapon damage to minions
- You can now recall your minions from any minion spawn spell as long as all of them are alive
Pirate
- Parrot can now proc cannonball
Shield Lancer
- Taunt now makes enemies engage you with maximum speed
- Shield Wall now inflicts damage return to the enemies
- Shield Wall now can proc Return ability and Shield Bash
Samurai
- Improved Shadow Step collision checking
Pyromancer
- Hydra fireballs ignite the target for 2 seconds
- Fireflies now ignite enemies for 5 seconds
- Increased Firefly detection range
Plague Doctor
- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration
Amazon
- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system
Shaman
- Increased Totem destruction range by double when the player walks away from them
- Re-made totem graphics + Elemental Blast
Demonspawn
- Increased Blood Demons detection range
[ 2019-09-09 12:07:44 CET ] [ Original post ]