Season 8 of Hero Siege is now out with a ton of fixes, optimization, balance and new content!
We also released 2 new skins, one for Nomad and one for Pyro!
https://store.steampowered.com/app/1169931/Hero_Siege__Bounty_Hunter_Skin/
https://store.steampowered.com/app/1169930/Hero_Siege__Riftmancer_Skin/
Here you can see the patch notes:
Fixes
- Fixed Demon Slayer's Gun being 1 handed to 2 handed
- Fixed Mystery Chest cap amount
- Corrected the color of some newer runes on the ground
- Fixed Life per Hit and Mana per Hit drawing in statistics
- Fixed exploit of resetting a zone with a special dungeon using mapscreen
- Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere
- Fixed Dodge runes not working at all
- Fixed Demonspawn set effect duration
- Fixed overlapping ranking texts
- Fixed new runes not being drawn in stats
- Fixed a crash with palette system when shaders are turned off
- Fixed an inventory crash
- Fixed necro minions "stuck" in combat thus not regening
- Fixed movement speed drawing for Amazon being different in tab menu and talent screen
- Fixed Satan and Mevius Masks (player can no longer go inside them)
- Fixed special effects like [Flight] [Hellfire] etc not working if more than one item has them
- Fixed Crit on spells affecting every single ability's numbers, now only works for damaging abilities (not crit etc)
- Fixed Shaman root not dissapearing from enemies
- Fixed PD Leeches exploding and taking stacks to 10 from 20 if set used. Now sets the plague stacks to maximum always when exploded on an enemy with crematus
- Fixed a bug with Viking Berserk and Marksman Multishot where you need no base points to proc these
- Fixed Nomad Eye of RA hitting one target multiple times
General
- Increased Coin & Ruby pickup range
- Re-made options
- Added an option to make keys and runes autopicked
- Added support for 21:9 resolution ingame
- Added Quality in the inventory list
- Added audio sliders for Master, Music and Item drops
- Lowered Boss death time by 2 seconds
- Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting
- Mobile to PC trade has been enabled again
- Exitting the game or kicking a player now requires a few seconds after a trade
- Added a slider for minimap scale + opacity in the options
- Added support for 144hz monitors
- Rename now costs 100k instead of 5k
- Spell crits now show as red text too
- Less gold drops (gold is now stacked into 1 object)
- Hero talent magic damage increase replaced with increased ruby drops
- Hero talent physical damage replaced with overall damage increase
Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames)
- Max base talents is now 25 instead of 30
- Wormhole now scales 8 monster level per wh
- Spell elements now start from 50% scaling, and when maxed an ability it reaches 100%
- Crit chance is now capped at 75%
- Arcana & Electrified are now regular damage sources
- Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200)
- Wormholes increase the chance of getting a pristine drop
- Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp
- Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)
- Relic MS gains can now surpas the cap.
- Class basic attack damage now scales according to their elements
- Wormhole Bosses are now ACT Boss multiplier
Items
- Hel runes now give 2.5% all stats instead of 25 flat
- Crit Damage scaling lowered from .7 to .25 from levels on satanics
- All Talents per level on satanic reduced by 50%
- Gems now give 10, 25, 75, 150 and 250 for perfect gem
- Added 4 new satanic Amulets
- Added 1 new satanic Gloves
- Added 2 new runes for % mana and HP replenish
- Nerfed Tomahawk and Darts flying range
- Dodge runes now give 1% dodge instead of 0.25%
- Removed Magic Damage from Necro set
- Pristine roll is now 1 out of 1000 instead of 1 out of 100
- Nerfed AS runes from 10% to 5%
- Nerfed MF rune from 35% to 10%
- Nerfed MF and EXP Gain scaling per level on all items
- Buffed Life rep & Mana rep scaling per level on all items
- Added [Ruby Key] item which can be used to enter Ruby Gardens
- Major overhaul on item balance
- White Runes no longer show up in the mapscreen (less clutter)
- Nerfed Rotten Apple range to 240 pixels from the player
- Changed Keygen to slow enemies instead of stun them
- Multishot affix is now actually multishot (4 bullets)
- Reduced MF% & Exp gain on items drastically
- Reduced all talents on items & scaling when leveling an item
- Adjusted damage types on some set items to work with the class(IE Paladin/lightning)
- Movement speed buffed on most boots
- Added Block to most staves
- Buffed stats & damage on staves
- Buffed non set 2-handers damage & stats
- Added block or dodge on most claws
- Adjusted sockets on 2-handers vs 1-handers
- Added defensive stats on some sets that were really lacking them
- Added new stat to items "Elemental" which increases any damage type spells and attacks, even physical
Crafting
- Added Random Satanic crafting
- Added Specific Slot random satanic crafting
- Added Random relic crafting
- Added Mining profession (Similar to WoW) (more professions will be added later on)
- Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Satanic Dice which can be rolled on your item.
* 40% chance the item gets rolled to 50% quality and cannot be rolled again with any item.
* 75% chance to:
- +15% quality
- Make item into a pristine
- Make item into a pristine+ (110% quality)
- Added Black Market auctioneer that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought)
- Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await
Classes
- Significant balancing on all classes damage scalings from abilities
- Physical on phys classes now only increases elemental damage by 75%
- Magic on mage classes now only increases elemental damage by 75%
- Paladin now scales with pure Lightning
- Removed cast point from most abilities
Marksman
- Multishot now increases arrow count every 3 levels and is capped to 7
- Agility lasts 6 seconds instead of 2
Lancer
- Counter scaling buffed from 0.5% to 2% per level
- Debilitating Shout buffed from 0.75% to 2% per level
- Taunt now increases range by 5 per level instead of 1
Shaman
- Shaman is now [Elemental] so he scales from all damage sources
- Lava Spill now moves faster
- Set bonus proc chance increased from 8% to 40% but decreased its damage by 15%
Marauder
- Marauder set now also affects the hooks in the set effect
- Increased Crazy Grapple speed
Paladin
- Set bonus now always spawns an additional hammer
- Improved Righteous Fury
White Mage
- Changed all spells to [Magic]
Plague Doctor
- Crematus is now a poison flame and scales with [Poison]
Pyromancer
- Meteor now moves faster
Amazon
- Made rebound projectiles spawn further from the enemy first impacted
Demon Slayer
- Changed set effect + now each stance has its own
- Demon Slayer's Talent tree is now determined by his weapon, either melee or a gun.
- All talents have been re-designed
Demonspawn
- Gutspread now procs every 5th attack instead of every 10
Redneck
- Moonsihne lasts 6 seconds instead of 5
Pirate
- Pirate can now also use Bows
[ 2019-10-17 16:51:30 CET ] [ Original post ]