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General - Mercenaries shouldn't be able to face tank everything anymore - Fixed a bug regarding drops, where people got drops when they shouldn't have, IE getting boss drops from non boss monsters. - Added translations and localisation fixes - Added enemy counter to dungeon chest - Tweaked presets regarding Chaos Tower, Shadow Realm, Unstable Rift. This should normalise the spawn rate, sometimes objects were blocking their spawns. - Removed static key spawns from Ancient city and added chance for the dungeon chest to drop random keys - Absorb shields calculate mitigation now properly - Sir Jonathan got the help he needed and should now attack and cast abilities properly - Wormholes now change layout even if you don't complete it - Wormholes now have names Market - Currency is now removed instantly when buying an item - New confirmation/warning added when buying items Servers - We are working on the servers all the time. Pyromancer - Third degree burns amplifies Pyrokinetic disorder damage now properly Necromancer - Summon frenzy doesn't stop vengeful spirit from attacking anymore Nomad - Wind slash now applies Wind Break which scales based on skillpoints. (Tooltip will be fixed next patch) White Mage - Slightly reduced damage of the curse. The damage was getting out of hand on some builds Viking - Weapon master now increases damage if you have blocked recently Marauder - Juggernaut set bonus now increases damage by 50% if the target is isolated. (Tooltip fix in next patch) Demon Slayer - Demons calling now properly applies armor break. Fixed it granting extra stamina.
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