
Season 13 - The Angelic Realm
We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more!
We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out!
https://store.steampowered.com/app/1657140/Hero_Siege__Neko_Viking_Skin/
https://store.steampowered.com/app/1657141/Hero_Siege__Eternal_Anguish_Skin/
Check all the changes below from the patch notes!
General
- Removed Inferno Difficulty from the game, making Hell the last difficulty
- Wormholes now open at level 80
- Lots of new wormholes added
- Experience curve increased, making 80-100 a bit longer grind
- Added Journal (WIP, currently has Runewords, Achievements & Relics)
- Hero Level experience curve increased, making gaining Hero Levels slower
- Hero Level point system re-worked + New Hero Level perks
- Added a dynamic lighting system to improve aestethics
- Performance optimization
- Controller support can be disabled from options
- You can add 5 points to a skill by holding shift
- You can now hide "Exp gain" from combat text options
- Overcapped stats now show in the character sheet
- Reduced single piles of gold heavily when destroying objects (grass/urns/boxes)
- Field boss monster level is now static much like Uber Reapers
- Added separate slider for Voice Acting
- Hot water quest is now doable in The Village zone as well
- When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic
- Increased visuals for Seasonal and Non seasonal character in the character selection screen
- Item filter shouldn't hide runewords anymore in any case
- Mercenaries max points per talent changed to 20
- Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons
- Major revamp on Hero Level system
- Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better!
- When using ability token it now shows the current ability and information that it's going to be overwritten if token is used
- Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now
- Cracking floor tiles won't break down if you have flying!
- Adjusted inventory tooltips, fonts and colors.
- When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.
Items
- New Satanics added
- Stat crunch on all items + Major item overhaul
- Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy
- Normal-Myth item drop system also reworked and simplified
- Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty
- The whole item system re-worked to bring more optimized performance
- Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold
- Added confirmation to scrap items
- Reduced cooldown on basic potions
- Added informative tooltips to dungeon keys
- Angelics on the ground now have beam of light shooting out of them
- Added heavenly drop sound for angelics
- Added color indicator Which ability is 'built in' the item and which is added with Ability Token
- Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)
Maps
10 Whole new Wormhole maps with fresh themes
Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1
Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable
Quests
- Quest items like "Body parts" won't drop anymore after you have collected the required amount
Relics
- Multiple new Relics added into the game
- Reduced Dislocated Eyes range, it used to be map wide
- Some re-works on existing Relics
- Buffed dabox drops
- Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )
Bug Fixes
- Fixed bug where you could buy more than 99 crystal keys
- Fixed issues with cursor in character sheet screen
- New supporter wings shouldn't show lock icon on them anymore if you have bought them
- Mercenary and companion shouldn't overlap anymore while idle state
- Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once
- When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static.
- Fixed a bug that allowed you to see whole map momentarily when entering new zone
- Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree
- Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer)
Classes
Amazon
- Fixed Amazons spearnage having small casting delay
- reworked Spearnage visuals a bit and made it more fluid
Necromancer
- Fixed a bug which allowed you to have unlimited skeletons
- Poison Barb got a facelift
- Fixed Poison Barb shooting off crosshair
- Increased Poison Burst range
- Tweaked the AI of minions
Lancer
- Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot
- Removed knockback from Shield Bash
- Fixed counter animation and range, it now has longer range than before
- Flank now deals damage properly and it has small aoe
Marksman
- Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily
- Explosives Technician grenade explodes now faster
- Buffed Cluster Bomb range (It's the same now with Explosive Technician)
Viking
- Increased range of Seismic Slam slightly and gave it a better visual
- Added a shield as starting weapon option for viking
- Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack)
- Increased Shockwave visuals
- Halved Shockwave stun duration from
- Increased Shield Bash AoE
Demon Slayer
- Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox
- Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive
- Removed knockback from Bullet Hell
- Vitals only work for melee
- Trigger finger first projectiles now always pierce, also made the animation cycle more fluid
- Execute now properly buffs skill damage
- Eagle Eye no longer "pulls" enemies, only breaks armor.
Samurai
- Omnislash now teleports properly between enemies
- Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer
Pyromancer
- Removed knockback from Comet and Meteor
- Cleared the visuals on Armageddon
Paladin
- Removed knockback from Divine Storm & Thunder Hammers
Redneck
- Removed knockback from Firebreak
- Increased the movement & attack speed of Pickup Raid
- Chainsaw Massacre AOE now scales per level
- Bear Trap now activates instantly when in contact with enemy
- Increased Pipe Bomb throw speed, AOE and they explode on contact.
- Fixed Chainsaw Massacre causing armor breaks to multiply
- Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range)
- Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast
Pirate
- Removed knockback from pirates Anchor Swing
- Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with
Shaman
- Removed knockback from Elemental Blast & Fire totem
White Mage
- Absorb Shield (level 36 talen) now has a cap on the shield
- Black Mass now shows debuff icon on enemies
- Mana Orb now flies and pulses faster
- Soul Spurn absorb shield now has a cap
Marauder
- Gladiators Glory (set bonus) adds now 2 extra chain traps as well.
Nomad
- Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states
Plague Doctor
- Removed knockback from Plague of Rats
- Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in
[ 2021-07-12 13:14:28 CET ] [ Original post ]