Season 14 has started!
-Boss runes were re-named to High Runes. High Runes have distinguishable red color and also an unique drop sound. - Many aspects of the game have been visited to tackle performance issues. Player should have smoother experience while roaming around Tarethiel - Each zone has had a visual facelift: Go explore the world to find out! - Sheep King found in Sheeponia got a rework and a facelift! Jefrey is now an uber boss, and has a chance to drop brand new Sheep King's Set items! - Town, and especially target range has had a slight make-over: You can now test your AOE damage on pack of enemies with "Pack-o-Dummy" Configuration! - Lot of new sound design can be found also in different areas and places. - Chaos Tower rewards are reworked completely. - Leaderboard - Wormhole decay: This is an important update, so make sure to read all info about this - Windows version is now 64bit - Tons of back-end improvements for security and stability
- Chase item's are now fully functioning and are properly hidden throughout Tarethiel - Chase items now have their own unique petrol blue color! - Added new chase items - Chase items also have a bit of interesting lore attached to them - Buffed Steve set items - Buffed Arcanum - Increased bleed damage on Marksman Hunting Gear Set - reduced tals reaping bonus to 125% - reduced Houdeenii's cooldown - reduced gem kings MF - reduced gem kings move speed - increased other stats on gem kings - reduced MF HEAVILY across the board - rebalanced most sets - removed useless buff from St.Tomi's - Made Tal's bonus give 100% Magic Find and give 50 movement speed instead of 25 - rebalanced every older satanic to be useful again - Added sheep King's items - increased valkyrie cooldown from 18 to 30 seconds - Satan's Set now has a 25% chance to apply 75% armor break on the target stacking twice - Mevius Set's meteors now deal heavy damage and deal aoe damage to nearby enemies - Reworked Zeus lightning orb a bit to be slightly slower and traveler further, giving the player more room - Plunderer's set now increases the damage and aoe of Land Ahoy! as well as launching another set - Whirlwind set does 25% more damage - increased bullet hell dmg with set - increased demonform set range dmg - increased pyrokinetic disorder dmg with set - increased firefly damage with set - inc tick rate with bonestorm set - inc dmg of surgical bloodletting with set - inc dmg of shield throw slightly on viking set 2 - inc damage on totems with totem set on - Fixed Sung Lee's drops to be correct - Fixed Uabel's set bonus - Added some translations on items to feel thematics/have intended original names - Buffed Bo Runes
- Journal now includes achievements, relics and runes list. - Quest windows were updated, and they now show the possible reward for completing the quest - Dungeon keys now have their own place in players backpack - The Key Ring. That menu holds under -every key to a dungeon you have picked up. - Settings now have "reset" option - Fixed lower shrines from overwriting larger shrines buffs & now should refresh timer
- Added 2 new dungeons! Arm Storage in Steam Train (Act 6) & Distorted Horizons in Event Horizon (Act 7) - Made various quality of life updates to older key dungeons, as they had very tight corridors and problematic pathing - Dungeon Reward chests now drop 50 000 Gold each. Also the amount of rubies dropped was increased. - We felt like some dungeons were not as rewarding as others so we made some balance changes to them.
- "Wormhole keys" were renamed as "Next Wormhole" to avoid confusion - 10 new Wormhole maps with brand new fresh themes! - We have given a lot of thought for wormhole and competitive side of HS in general and we have implimented a couple big changes to Wormhole and Leaderboard mechanics - Wormholes no longer drop items or experience without completing a succesfull clear; this means every enemy must be defeated before the timer runs out, and the boss must be slain. Only after these 2 requirements are met, does EXP and loot raining down. Succesfull run also auto-upgrades the wormhole level (So no more button pressing - or rather - forgetting to press one while speeding trough the cosmos) - Leaderboard Decay system; top ranks will have to show activity to keep their rank active.
- Increased burning and bleeding stacks - Increased some dot durations - Fixed the Hero Levels so Oversized perk works and that Shockwave doesn't have - Oversized+Shockwave - Reduced the 1.5x MF herolevel to 0.5x - Changed 5% critical chance Hero Level talent to 8% - Changed 5% movement speed Hero Level talent to 10% - Adjusted some relic %stats - Added buffs for magic find and damage to work properly - Player is no longer able to change talents while in combat - "Fixed a lot of poor DPS classes damage" - Adjusted XP curve - Leveling process should feel much more pleasant and rewarding compared to S13
- Increased speed on flying scimitar to be viable - nomad wind shield now % ms - nomad traveler now provides % ms - Reduced the proc rate and damage on Eye of Ra ability
- Increased Holy Hammers speed and distance
- Fixed damage issues with Skeleton Army - Fixed damage issues with Sacrifice - Make Necromancer Corpse Explosion prefer Golems - Inc Skele Army dmg
- increased chain trap build damage
- Increased Firefly damage and burn - Hydra now deals more DPS - Inferno now deals more DPS - Reduced damage on Fire Nova
- Buffed wolves a bit
- Throw! cooldown was reduced - Whirlwind can now reach 0.10 tick rate with enough attack speed
- Marksman's Multishot now has a slightly larger spread
- Increased the attack speed Demon Form provides
- Increased Tire Fire damage and adds a strong burn - increased damage scaling on redneck skills
- Increased Land Ahoy cast damage and aoe - Heavily reduced Land Ahoy cooldown - fixed fire pirate abilities blocking her attacks
- Reduced Healing Zone damage reduction from 25% to 10%
- Increased damage from Houdeanii's ability - Increased gut's ww damage - *nerfed Gladiator ability effect on most classes - Fixed Houdeanii's Power to be a viable ability to use now with a small enough cooldown to feel good - reduced ability damage of The Black Plague - fix far shot being able to remove the buff - "Fixed Eternal Glaive ability not scaling on all classes" - Buffed weapon throw enchant - Fixed Collosus ability
We have given a lot of tought on wormhole and leaderboard ranking system and overall competitive side of the game. This season we are implimenting a decay system for the top 50 players on each softcore leaderboard. When your character has completed its first Wormhole you can see the decay timer on your character slot on the character selection screen.
How much does my level decay? If your decay timer runs out you will lose 5% of your Wormhole level. For example a top 50 player with a Wormhole level of 100 loses 5 levels and the timer resets to seven days. How long can I be absent of wormhole pushing before decay affects me? The decay affects you if you are in top 50 of your characters leaderboard and you have not cleared a wormhole in 7 days You can prevent this decay happening by clearing a wormhole succesfully. One succesful run adds one day to your decay timer, up to 7 days. Why adding a decay? We believe that this will improve competition on seasonal Softcore characters, rewarding those who play actively throughout the season. Around an hour of play weekly should be enough to keep you from decaying. This is by design, as the system is new and we don't want it to be too punishing. Is this system permanent? We feel like this is the right way to go for Season 14. We will listen to the community feedback and adjust accordingly for the seasons to come!
[ 2021-11-08 13:30:06 CET ] [ Original post ]
General Changes
-Boss runes were re-named to High Runes. High Runes have distinguishable red color and also an unique drop sound. - Many aspects of the game have been visited to tackle performance issues. Player should have smoother experience while roaming around Tarethiel - Each zone has had a visual facelift: Go explore the world to find out! - Sheep King found in Sheeponia got a rework and a facelift! Jefrey is now an uber boss, and has a chance to drop brand new Sheep King's Set items! - Town, and especially target range has had a slight make-over: You can now test your AOE damage on pack of enemies with "Pack-o-Dummy" Configuration! - Lot of new sound design can be found also in different areas and places. - Chaos Tower rewards are reworked completely. - Leaderboard - Wormhole decay: This is an important update, so make sure to read all info about this - Windows version is now 64bit - Tons of back-end improvements for security and stability
Item Changes
- Chase item's are now fully functioning and are properly hidden throughout Tarethiel - Chase items now have their own unique petrol blue color! - Added new chase items - Chase items also have a bit of interesting lore attached to them - Buffed Steve set items - Buffed Arcanum - Increased bleed damage on Marksman Hunting Gear Set - reduced tals reaping bonus to 125% - reduced Houdeenii's cooldown - reduced gem kings MF - reduced gem kings move speed - increased other stats on gem kings - reduced MF HEAVILY across the board - rebalanced most sets - removed useless buff from St.Tomi's - Made Tal's bonus give 100% Magic Find and give 50 movement speed instead of 25 - rebalanced every older satanic to be useful again - Added sheep King's items - increased valkyrie cooldown from 18 to 30 seconds - Satan's Set now has a 25% chance to apply 75% armor break on the target stacking twice - Mevius Set's meteors now deal heavy damage and deal aoe damage to nearby enemies - Reworked Zeus lightning orb a bit to be slightly slower and traveler further, giving the player more room - Plunderer's set now increases the damage and aoe of Land Ahoy! as well as launching another set - Whirlwind set does 25% more damage - increased bullet hell dmg with set - increased demonform set range dmg - increased pyrokinetic disorder dmg with set - increased firefly damage with set - inc tick rate with bonestorm set - inc dmg of surgical bloodletting with set - inc dmg of shield throw slightly on viking set 2 - inc damage on totems with totem set on - Fixed Sung Lee's drops to be correct - Fixed Uabel's set bonus - Added some translations on items to feel thematics/have intended original names - Buffed Bo Runes
UI Changes
- Journal now includes achievements, relics and runes list. - Quest windows were updated, and they now show the possible reward for completing the quest - Dungeon keys now have their own place in players backpack - The Key Ring. That menu holds under -every key to a dungeon you have picked up. - Settings now have "reset" option - Fixed lower shrines from overwriting larger shrines buffs & now should refresh timer
Dungeon Balance
- Added 2 new dungeons! Arm Storage in Steam Train (Act 6) & Distorted Horizons in Event Horizon (Act 7) - Made various quality of life updates to older key dungeons, as they had very tight corridors and problematic pathing - Dungeon Reward chests now drop 50 000 Gold each. Also the amount of rubies dropped was increased. - We felt like some dungeons were not as rewarding as others so we made some balance changes to them.
Wormhole Changes
- "Wormhole keys" were renamed as "Next Wormhole" to avoid confusion - 10 new Wormhole maps with brand new fresh themes! - We have given a lot of thought for wormhole and competitive side of HS in general and we have implimented a couple big changes to Wormhole and Leaderboard mechanics - Wormholes no longer drop items or experience without completing a succesfull clear; this means every enemy must be defeated before the timer runs out, and the boss must be slain. Only after these 2 requirements are met, does EXP and loot raining down. Succesfull run also auto-upgrades the wormhole level (So no more button pressing - or rather - forgetting to press one while speeding trough the cosmos) - Leaderboard Decay system; top ranks will have to show activity to keep their rank active.
Class Changes
- Increased burning and bleeding stacks - Increased some dot durations - Fixed the Hero Levels so Oversized perk works and that Shockwave doesn't have - Oversized+Shockwave - Reduced the 1.5x MF herolevel to 0.5x - Changed 5% critical chance Hero Level talent to 8% - Changed 5% movement speed Hero Level talent to 10% - Adjusted some relic %stats - Added buffs for magic find and damage to work properly - Player is no longer able to change talents while in combat - "Fixed a lot of poor DPS classes damage" - Adjusted XP curve - Leveling process should feel much more pleasant and rewarding compared to S13
Nomad
- Increased speed on flying scimitar to be viable - nomad wind shield now % ms - nomad traveler now provides % ms - Reduced the proc rate and damage on Eye of Ra ability
Paladin
- Increased Holy Hammers speed and distance
Necromancer
- Fixed damage issues with Skeleton Army - Fixed damage issues with Sacrifice - Make Necromancer Corpse Explosion prefer Golems - Inc Skele Army dmg
Marauder
- increased chain trap build damage
Pyromancer
- Increased Firefly damage and burn - Hydra now deals more DPS - Inferno now deals more DPS - Reduced damage on Fire Nova
Shaman
- Buffed wolves a bit
Viking
- Throw! cooldown was reduced - Whirlwind can now reach 0.10 tick rate with enough attack speed
Marksman
- Marksman's Multishot now has a slightly larger spread
Demon Slayer
- Increased the attack speed Demon Form provides
Redneck
- Increased Tire Fire damage and adds a strong burn - increased damage scaling on redneck skills
Pirate
- Increased Land Ahoy cast damage and aoe - Heavily reduced Land Ahoy cooldown - fixed fire pirate abilities blocking her attacks
White Mage
- Reduced Healing Zone damage reduction from 25% to 10%
Abilities
- Increased damage from Houdeanii's ability - Increased gut's ww damage - *nerfed Gladiator ability effect on most classes - Fixed Houdeanii's Power to be a viable ability to use now with a small enough cooldown to feel good - reduced ability damage of The Black Plague - fix far shot being able to remove the buff - "Fixed Eternal Glaive ability not scaling on all classes" - Buffed weapon throw enchant - Fixed Collosus ability
WORMHOLE LEVEL DECAY
We have given a lot of tought on wormhole and leaderboard ranking system and overall competitive side of the game. This season we are implimenting a decay system for the top 50 players on each softcore leaderboard. When your character has completed its first Wormhole you can see the decay timer on your character slot on the character selection screen.
FAQ about the decay:
How much does my level decay? If your decay timer runs out you will lose 5% of your Wormhole level. For example a top 50 player with a Wormhole level of 100 loses 5 levels and the timer resets to seven days. How long can I be absent of wormhole pushing before decay affects me? The decay affects you if you are in top 50 of your characters leaderboard and you have not cleared a wormhole in 7 days You can prevent this decay happening by clearing a wormhole succesfully. One succesful run adds one day to your decay timer, up to 7 days. Why adding a decay? We believe that this will improve competition on seasonal Softcore characters, rewarding those who play actively throughout the season. Around an hour of play weekly should be enough to keep you from decaying. This is by design, as the system is new and we don't want it to be too punishing. Is this system permanent? We feel like this is the right way to go for Season 14. We will listen to the community feedback and adjust accordingly for the seasons to come!
Hero Siege
Elias Viglione
Panic Art Studios
2014-01-29
Action Indie RPG Adventure MMO Singleplayer Multiplayer Coop
Game News Posts 306
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(31251 reviews)
https://store.steampowered.com/app/269210 
The Game includes VR Support
Hero Siege - Samurai (Class)
Hero Siege - Cyberpunk Samurai (Class + Skin)
Hero Siege - Fallen Paladin (Class)
Hero Siege - Avenger Paladin (Class + Skin)
Hero Siege - Amazon (Class)
Hero Siege - Demon Slayer Bundle (Class)
Hero Siege - Demon Slayer Bundle + Spawn Skin (Class)
Hero Siege - Doom Bringer (Skin)
Hero Siege - Zombie Hunter (Skin)
Hero Siege - Shaman (Class)
Hero Siege - Nethermancer (Skin)
Hero Siege - Maniac Viking (Skin)
Hero Siege - Maniac Gunner Pirate (Skin)
Hero Siege - Dark Mage (Skin)
Hero Siege - Death Lord Necromancer (Skin)
Hero Siege - Marauder (Class)
Hero Siege - Eastfoundian Trooper (SKIN)
Hero Siege - Class - Plague Doctor
Hero Siege - Extra slots & stash space
Hero Siege - Shield Lancer (Class)
Hero Siege - Chaos Lancer (Skin)
Hero Siege - Northern Shaman (Skin)
Hero Siege - Gladiator Marauder (Skin)
Hero Siege - Tribal Amazon (Skin)
Hero Siege - Cowboy Redneck (Skin)
Hero Siege - Companion Bundle
Hero Siege - Riftmancer (Skin)
Hero Siege - Bounty Hunter (Skin)
Hero Siege - Vampire Hunter (Skin)
Hero Siege - Arch Angel (Skin)
Hero Siege - Frostbite (Skin)
Hero Siege - Elven Queen (Skin)
Hero Siege - Demonblade (Skin)
Hero Siege - Neko Maid (Skin)
Hero Siege - Entombed Demon (Skin)
Hero Siege - Reanimated Warrior (Skin)
Hero Siege - Dark Angel (Skin)
Hero Siege - Phantom Captain (Skin)
Hero Siege - Gates of Valhalla
Hero Siege - Gates of Valhalla (Collector's Edition)
Hero Siege - Neko Viking (Skin)
Hero Siege - Eternal Anguish (Skin)
Hero Siege - Illusionist (Class)
Hero Siege - Oni Samurai (Skin)
Hero Siege - Bloodlord Anubis (Skin)
Hero Siege - Voodoo Shaman (Skin)
Hero Siege - Thunder Crusader (Skin)
Hero Siege - Warchief Jötunn (Skin)
Hero Siege - Pope Wooxy (Skin)
Hero Siege - Lich (Skin)
Hero Siege - Mad Scientist (Skin)
Hero Siege - Exo (Class)
Hero Siege - Eclipse Exo (Skin)
Hero Siege - Valor Lancer (Skin)
Hero Siege - Baseball Fan Redneck (Skin)
Hero Siege - Berserker (Skin)
Hero Siege - Reaver (Skin)
Hero Siege - Crusader (Skin)
Hero Siege - Fire Demon Jötunn (Skin)
Hero Siege - Guardians of the Cosmos (Skin)
Hero Siege - Butcher (Class)
Hero Siege - Stormweaver (Class)
Hero Siege - Succubus Stormweaver (Skin)
Hero Siege - Soul Ripper (Skin)
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian
In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!
- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!
Hero Siege has full controller support!
MINIMAL SETUP
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
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