Live Patch notes for Season 2
- Chaos Tower is now back in its old form of facing King Rakhul after clearing 10 floors. Loot can be claimed or left unclaimed for a bigger future reward!
- Satanic Zones now gain a set of random buffs and debuffs every time it changes. - Buffs range from increased loot amount, increased heroic/angelic rates to increased damage, increased attack or cast speed etc. - Debuffs range from decreased life, decreased resistance to darkness and decreased light radius etc. - Satanic Zones now also show in the map screen visually. - Increased Satanic Zone Enemy pack sizes by 2 - Satanic Zones are now always zone level 250
- You can now craft God Empowered Emblems to roll a random Augment on your weapon. - These augments are pooled per weapon type (melee, ranged, spell), proc effects when attacking/casting/striking (13 different skills for each weapon type). - These augments can be leveled up to level 5 by crafting Devil Empowered Emblem.
- Added brand new questlines for both Nightmare and Hell with rewards that help you on your journey! - Quest rewards range from A-S tier satanics to Mid and even high tier runes. - Soulforged Ring is back with rre's questline which consists of grinding and a bunch of daily quests.
- At level 100 you can choose one of your skills to be empowered. This can be changed by resetting your skills.
- Added Temple Trapdoor dungeon + challenge with Golden Key back into the game. - Increased Dungeon Enemy pack sizes by 1
- Challenge Dungeon chests now drop 3x boss kill with 1400% mf instead of 1x with 800% mf - Challenge Dungeon chests now always drop a relic
- Red Bear now has 85% damage reduction but can be damaged by the player. The enemies deal true damage to the boss when killed. - Wormholes now scale harder and are locked to a higher base zone level
- Added Blood of Spartan [Satanic Potion] - Added Bottle of Radogate [Satanic Potion] - Added Bottle of Sake [Satanic Potion] - Added Caffeinated Coffee Container [Satanic Potion] - Added Elixir of Death [Satanic Potion] - Added Elixir of Unworldly Cognition [Satanic Potion] - Added Empty Bottle of Vodka [Satanic Potion] - Added Ghostly Potion [Satanic Potion] - Added Gold Inlaid Mysterious Potion [Heroic Potion] - Added Maggot Eye Elixir [Satanic Potion] - Added Power of Void [Satanic Potion] - Added Praetorian Blood [Satanic Potion] - Added Prismatic Potion [Satanic Potion] - Added Protein Shake [Satanic Potion] - Added Radbull [Satanic Potion] - Added Sung Lee's Flask of Carnage [Heroic Potion] - Added Surstrmming [Satanic Potion] - Added Witches Potion [Satanic Potion] - Added Wizard Potion [Satanic Potion] - Added Arcane Pumpkin [Angelic Charm] - Added Rotten Pumpkin [Angelic Charm] - Added Crematorium's Pledge [SS Runeword Shield] - Added Bubonic Plague's Pledge [SS Runeword Shield] - Added Torstein's Anvil [Heroic Charm 1x1] (Call torstein, craft cube and prospectron) - Added Satanic Dice [Heroic Material] - Added St. Amitiel's Truth [Angelic Bow] - Added Pagan God's Blasphemy [Heroic Cane] - Added Brimskull Trident [Heroic Spear] - Added Shkpuimuri [Heroic 1 Hand Hammer] - Added Nirvana Runeword [Helmet Sur/Sur/Drax] - Added Legionnaire Runeword [Helmet Xo/Qi/Gul] - Added Arch Angel's Phase Blade [Heroic Sword] - Added Harlequinns Veil [Heroic Helmet] - Added Gem King's Cleaver [Heroic Two Handed Axe]
- Quest items are now vacuumed so you only need to pick 1 and it will pick all the others around it automatically. - Hovered items on ground now show name tooltips - Item drops in chat now display [Softcore] or [Hardcore] before the name
- Common weapons are now either caster or attacker and can roll a wider variety of stats theme related stats like attack damage %, magic skill damage %, cooldown reduction etc. - Common Helmets can now roll up to +6 to singular skills chosen for a random classes skill pool. - Common weapons can now roll attack/strike/cast proc modifiers
- Revisited Set items and corrected / re-worked the stats, also reworked some of the sets completely. - Increased Satanic, Heroic and Angelic item merchant sell value - Buffed most set weapons into S tier - Added additive skill damage stat to items - Added flat spell vamp and mana vamp stat to items - Added socket rolls to satanics accross the board (not all but many) - Gems now give 8, 24, 48, 128, 256, 512 additive damage AND additive spell damage - Proc effects from items now scale with your synergies if you have base skill points in it. - Two Handed Swords, Axes, Maces and Chainsaws have AOE attack by default (can hit multiple targets) - Lowered Extra Gold from monsters stat accross the board, also slightly lowered gold drops accross the board. - Lowered Magic Find stat gain accross the board. - Relics can now be leveled up to level 10 and the relic skills now also benefit from +all skills - Buffed all crafted Jewels / Gems - Runes can now be prospected into 1 of the lower rune - Enigma: Increased Teleport range from 320px to 480px. Removed Magic Find & added Vitality per level. - Uabel's Wand: Re-worked from B tier to SS tier and changed all stats - Sight of Gods: Added Teleport and changed arcane skill damage to magic skill damage - The Oculus: Slight nerfs to the item and added a wider range for the stat rolls. - ST. Rexis Sundering Axe: Faultline now scales off of physical damage (45% + (5% per skill level))
- Hell sub difficulties now slightly increase drop chances from boss kills - Increased rate of gem drops + now sub difficulties can drop perfect gems (increasing with level of sub difficulty) - Traveling merchant prices lowered by 33% - Black Market prices lowered by 33%
- Treasure Gobler and Fallen Angel affixes now increase experience gained for killing them - Colossal Chests now have 500% mf instead of 200 and a slightly increased drop multiplier for unique loot drop chances - Buffed Abomination Life. - Immune enemies from commander affix now have 75% damage reduction instead
- Added Enchanted Sigil material as a gold sink to be used with some high tier crafting recipes - Mining levels up for as many points as ores are dropped.
- You can no longer cast on other side of hard walls (excluding water and void) - Crushing Blow now breaks enemy armor by 10% stacking up to 5 times increasing physical damage taken by enemies. - Attack Damage % is now calculated after weapon damage + enhanced damage and no longer acts as "enhanced damage". - Buffed all base cast speed by equivalent of 30% FCR - Act Bosses buffed accross the board - Arch Demons Plateau is now zone level 250 - Increased faster cast rate cap from 400 to 500 - Lowered jump landing recovery time by 20%
- You can now attack with the inventory open - Market gold selling gold cap removed - Improved Act 2 winter cliff/icecliff assets visually to stand out more. - Added 2 columns of space into the inventory, so +12 slots per tab - Socketables such as runes are now also stackable - Default market sell limit raised to 15 - Most spells/ranged skills now have free movement with lowered movement speed - Multi-item trading is now possible, both players have a grid they can fill for a trade. - Mercenary is now also shown in the minimap - Experience text now shows x / x (x%) - Companion now prioritizes keys over gold - Arcana enemy effect graphics made brighter and changed the depth of the effect to stand out more - Improved Blink/Teleport skill mechanics (more accurate now) - Some materials and collectibles etc now have heroic or satanic name color depending on rarity - You can now freely jump towards walls and objects without getting slowed. - Zone entrances, Dungeons and Waypoints will now reveal them selves in the map when you are close enough. - You can now scale Enemies/Player, Objects (shrines, portals, dungeons etc) and Loot in the minimap 1-2x - Quickmap now has darkened background - Gold cap set to 999 Million - Crafting Materials now stackable up to 999 - Improved all projectile collision checking so if you hit corners of walls and obstacles it wont destroy it self - Slightly increased base movement speed - Game now shows clearly if you have unspent attribute or skill points - Movement system improvement, if out of mana and trying to cast but wont cast it will stop your character. - Player Cabin now has training dummies, mailbox and waypoint - UI Polish accross the board
- Fixed Drop Locations for weapons in journal - Fixed Rolling a runeword on an item no longer re-rolls the base stats in the item - Fixed code execution order in loading stats, passive skills from items work properly now - Fixed shrine enemy spawns causing enemies to be stuck - Fixed zone entrances sometimes being inside walls - Fixed all quest items that didnt sync properly when going to town and coming back - Fixed Taunt not working at all - Fixed Abandoned Mine entrance with mouse click - Fixed Base item stats dissapearing if rolling sockets on it in the crafting cube - Fixed a bug in base physical damage and physical "spells" causing damage return from affix enemies to be high
- Increased Defensive Shout duration scaling from 10s per level to 20s - Increased Battle Orders duration scaling from 10s per level to 20s
- Increased Fire Enchant duration scaling from 3s per level to 10s - Increased Fire Enchant damage scaling from 2.5 per level to 3.5 - Increased Fire Shield duration scaling from 3s per level to 10s
- Nerfed Treasure Hunter from 10% per level to 5% per level
- Eye of Ra now applies attack damage on the effect
- Added augment for chainsaw massacre (increases size & damage and reduces loss of control)
- Increased Meat Shield duration scaling from 10s per level to 20s
- Nerfed Envenom AOE by 25% - Increased the speed of Storm Dash
- Soul Leech base damage buffed from 2.5 to 3.5
- Reduced size scaling of heavy ball by 75%
- Re-worked Call for War. Now charges Sand Guardians into the casted spot and passively increases the dash distance of the guardians - Re-worked Link of Sand. Now creates a Sand Guardian when used.
[ 2023-11-20 13:43:36 CET ] [ Original post ]
Greetings! I just wanted to drop the information that we do have a patch notes sheet for Season 2 that you can check at any time: Season 2 Live Patch notes This consists of stuff that has already been done for Season 2 and we will be adding stuff to this list as we go. Feel free to comment suggestions if you have any, we will read them with thought. Here are the patch notes so far:
Endgame Content
Chaos Tower
- Chaos Tower is now back in its old form of facing King Rakhul after clearing 10 floors. Loot can be claimed or left unclaimed for a bigger future reward!
Satanic Zones
- Satanic Zones now gain a set of random buffs and debuffs every time it changes. - Buffs range from increased loot amount, increased heroic/angelic rates to increased damage, increased attack or cast speed etc. - Debuffs range from decreased life, decreased resistance to darkness and decreased light radius etc. - Satanic Zones now also show in the map screen visually. - Increased Satanic Zone Enemy pack sizes by 2 - Satanic Zones are now always zone level 250
Endgame Crafting
- You can now craft God Empowered Emblems to roll a random Augment on your weapon. - These augments are pooled per weapon type (melee, ranged, spell), proc effects when attacking/casting/striking (13 different skills for each weapon type). - These augments can be leveled up to level 5 by crafting Devil Empowered Emblem.
Quest Lines
- Added brand new questlines for both Nightmare and Hell with rewards that help you on your journey! - Quest rewards range from A-S tier satanics to Mid and even high tier runes. - Soulforged Ring is back with rre's questline which consists of grinding and a bunch of daily quests.
Skill Specialization
- At level 100 you can choose one of your skills to be empowered. This can be changed by resetting your skills.
Dungeons
General
- Added Temple Trapdoor dungeon + challenge with Golden Key back into the game. - Increased Dungeon Enemy pack sizes by 1
Challenge Dungeons
- Challenge Dungeon chests now drop 3x boss kill with 1400% mf instead of 1x with 800% mf - Challenge Dungeon chests now always drop a relic
Wormholes
Buffs/Nerfs
- Red Bear now has 85% damage reduction but can be damaged by the player. The enemies deal true damage to the boss when killed. - Wormholes now scale harder and are locked to a higher base zone level
Items
New Items
- Added Blood of Spartan [Satanic Potion] - Added Bottle of Radogate [Satanic Potion] - Added Bottle of Sake [Satanic Potion] - Added Caffeinated Coffee Container [Satanic Potion] - Added Elixir of Death [Satanic Potion] - Added Elixir of Unworldly Cognition [Satanic Potion] - Added Empty Bottle of Vodka [Satanic Potion] - Added Ghostly Potion [Satanic Potion] - Added Gold Inlaid Mysterious Potion [Heroic Potion] - Added Maggot Eye Elixir [Satanic Potion] - Added Power of Void [Satanic Potion] - Added Praetorian Blood [Satanic Potion] - Added Prismatic Potion [Satanic Potion] - Added Protein Shake [Satanic Potion] - Added Radbull [Satanic Potion] - Added Sung Lee's Flask of Carnage [Heroic Potion] - Added Surstrmming [Satanic Potion] - Added Witches Potion [Satanic Potion] - Added Wizard Potion [Satanic Potion] - Added Arcane Pumpkin [Angelic Charm] - Added Rotten Pumpkin [Angelic Charm] - Added Crematorium's Pledge [SS Runeword Shield] - Added Bubonic Plague's Pledge [SS Runeword Shield] - Added Torstein's Anvil [Heroic Charm 1x1] (Call torstein, craft cube and prospectron) - Added Satanic Dice [Heroic Material] - Added St. Amitiel's Truth [Angelic Bow] - Added Pagan God's Blasphemy [Heroic Cane] - Added Brimskull Trident [Heroic Spear] - Added Shkpuimuri [Heroic 1 Hand Hammer] - Added Nirvana Runeword [Helmet Sur/Sur/Drax] - Added Legionnaire Runeword [Helmet Xo/Qi/Gul] - Added Arch Angel's Phase Blade [Heroic Sword] - Added Harlequinns Veil [Heroic Helmet] - Added Gem King's Cleaver [Heroic Two Handed Axe]
Technical Changes
- Quest items are now vacuumed so you only need to pick 1 and it will pick all the others around it automatically. - Hovered items on ground now show name tooltips - Item drops in chat now display [Softcore] or [Hardcore] before the name
Common Items
- Common weapons are now either caster or attacker and can roll a wider variety of stats theme related stats like attack damage %, magic skill damage %, cooldown reduction etc. - Common Helmets can now roll up to +6 to singular skills chosen for a random classes skill pool. - Common weapons can now roll attack/strike/cast proc modifiers
Buffs/Nerfs
- Revisited Set items and corrected / re-worked the stats, also reworked some of the sets completely. - Increased Satanic, Heroic and Angelic item merchant sell value - Buffed most set weapons into S tier - Added additive skill damage stat to items - Added flat spell vamp and mana vamp stat to items - Added socket rolls to satanics accross the board (not all but many) - Gems now give 8, 24, 48, 128, 256, 512 additive damage AND additive spell damage - Proc effects from items now scale with your synergies if you have base skill points in it. - Two Handed Swords, Axes, Maces and Chainsaws have AOE attack by default (can hit multiple targets) - Lowered Extra Gold from monsters stat accross the board, also slightly lowered gold drops accross the board. - Lowered Magic Find stat gain accross the board. - Relics can now be leveled up to level 10 and the relic skills now also benefit from +all skills - Buffed all crafted Jewels / Gems - Runes can now be prospected into 1 of the lower rune - Enigma: Increased Teleport range from 320px to 480px. Removed Magic Find & added Vitality per level. - Uabel's Wand: Re-worked from B tier to SS tier and changed all stats - Sight of Gods: Added Teleport and changed arcane skill damage to magic skill damage - The Oculus: Slight nerfs to the item and added a wider range for the stat rolls. - ST. Rexis Sundering Axe: Faultline now scales off of physical damage (45% + (5% per skill level))
Drop Rates / Prices
- Hell sub difficulties now slightly increase drop chances from boss kills - Increased rate of gem drops + now sub difficulties can drop perfect gems (increasing with level of sub difficulty) - Traveling merchant prices lowered by 33% - Black Market prices lowered by 33%
Enemies
Buffs/Nerfs
- Treasure Gobler and Fallen Angel affixes now increase experience gained for killing them - Colossal Chests now have 500% mf instead of 200 and a slightly increased drop multiplier for unique loot drop chances - Buffed Abomination Life. - Immune enemies from commander affix now have 75% damage reduction instead
Crafting / Professions
General
- Added Enchanted Sigil material as a gold sink to be used with some high tier crafting recipes - Mining levels up for as many points as ores are dropped.
QOL / Balance
Balance
- You can no longer cast on other side of hard walls (excluding water and void) - Crushing Blow now breaks enemy armor by 10% stacking up to 5 times increasing physical damage taken by enemies. - Attack Damage % is now calculated after weapon damage + enhanced damage and no longer acts as "enhanced damage". - Buffed all base cast speed by equivalent of 30% FCR - Act Bosses buffed accross the board - Arch Demons Plateau is now zone level 250 - Increased faster cast rate cap from 400 to 500 - Lowered jump landing recovery time by 20%
QOL
- You can now attack with the inventory open - Market gold selling gold cap removed - Improved Act 2 winter cliff/icecliff assets visually to stand out more. - Added 2 columns of space into the inventory, so +12 slots per tab - Socketables such as runes are now also stackable - Default market sell limit raised to 15 - Most spells/ranged skills now have free movement with lowered movement speed - Multi-item trading is now possible, both players have a grid they can fill for a trade. - Mercenary is now also shown in the minimap - Experience text now shows x / x (x%) - Companion now prioritizes keys over gold - Arcana enemy effect graphics made brighter and changed the depth of the effect to stand out more - Improved Blink/Teleport skill mechanics (more accurate now) - Some materials and collectibles etc now have heroic or satanic name color depending on rarity - You can now freely jump towards walls and objects without getting slowed. - Zone entrances, Dungeons and Waypoints will now reveal them selves in the map when you are close enough. - You can now scale Enemies/Player, Objects (shrines, portals, dungeons etc) and Loot in the minimap 1-2x - Quickmap now has darkened background - Gold cap set to 999 Million - Crafting Materials now stackable up to 999 - Improved all projectile collision checking so if you hit corners of walls and obstacles it wont destroy it self - Slightly increased base movement speed - Game now shows clearly if you have unspent attribute or skill points - Movement system improvement, if out of mana and trying to cast but wont cast it will stop your character. - Player Cabin now has training dummies, mailbox and waypoint - UI Polish accross the board
Fixes
General
- Fixed Drop Locations for weapons in journal - Fixed Rolling a runeword on an item no longer re-rolls the base stats in the item - Fixed code execution order in loading stats, passive skills from items work properly now - Fixed shrine enemy spawns causing enemies to be stuck - Fixed zone entrances sometimes being inside walls - Fixed all quest items that didnt sync properly when going to town and coming back - Fixed Taunt not working at all - Fixed Abandoned Mine entrance with mouse click - Fixed Base item stats dissapearing if rolling sockets on it in the crafting cube - Fixed a bug in base physical damage and physical "spells" causing damage return from affix enemies to be high
Classes
Viking
- Increased Defensive Shout duration scaling from 10s per level to 20s - Increased Battle Orders duration scaling from 10s per level to 20s
Pyromancer
- Increased Fire Enchant duration scaling from 3s per level to 10s - Increased Fire Enchant damage scaling from 2.5 per level to 3.5 - Increased Fire Shield duration scaling from 3s per level to 10s
Pirate
- Nerfed Treasure Hunter from 10% per level to 5% per level
Nomad
- Eye of Ra now applies attack damage on the effect
Redneck
- Added augment for chainsaw massacre (increases size & damage and reduces loss of control)
Necromancer
- Increased Meat Shield duration scaling from 10s per level to 20s
Amazon
- Nerfed Envenom AOE by 25% - Increased the speed of Storm Dash
Demon Slayer
- Soul Leech base damage buffed from 2.5 to 3.5
Marauder
- Reduced size scaling of heavy ball by 75%
Illusionist
- Re-worked Call for War. Now charges Sand Guardians into the casted spot and passively increases the dash distance of the guardians - Re-worked Link of Sand. Now creates a Sand Guardian when used.
Hero Siege
Elias Viglione
Panic Art Studios
2014-01-29
Action Indie RPG Adventure MMO Singleplayer Multiplayer Coop
Game News Posts 306
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(31251 reviews)
https://store.steampowered.com/app/269210 
The Game includes VR Support
Hero Siege - Samurai (Class)
Hero Siege - Cyberpunk Samurai (Class + Skin)
Hero Siege - Fallen Paladin (Class)
Hero Siege - Avenger Paladin (Class + Skin)
Hero Siege - Amazon (Class)
Hero Siege - Demon Slayer Bundle (Class)
Hero Siege - Demon Slayer Bundle + Spawn Skin (Class)
Hero Siege - Doom Bringer (Skin)
Hero Siege - Zombie Hunter (Skin)
Hero Siege - Shaman (Class)
Hero Siege - Nethermancer (Skin)
Hero Siege - Maniac Viking (Skin)
Hero Siege - Maniac Gunner Pirate (Skin)
Hero Siege - Dark Mage (Skin)
Hero Siege - Death Lord Necromancer (Skin)
Hero Siege - Marauder (Class)
Hero Siege - Eastfoundian Trooper (SKIN)
Hero Siege - Class - Plague Doctor
Hero Siege - Extra slots & stash space
Hero Siege - Shield Lancer (Class)
Hero Siege - Chaos Lancer (Skin)
Hero Siege - Northern Shaman (Skin)
Hero Siege - Gladiator Marauder (Skin)
Hero Siege - Tribal Amazon (Skin)
Hero Siege - Cowboy Redneck (Skin)
Hero Siege - Companion Bundle
Hero Siege - Riftmancer (Skin)
Hero Siege - Bounty Hunter (Skin)
Hero Siege - Vampire Hunter (Skin)
Hero Siege - Arch Angel (Skin)
Hero Siege - Frostbite (Skin)
Hero Siege - Elven Queen (Skin)
Hero Siege - Demonblade (Skin)
Hero Siege - Neko Maid (Skin)
Hero Siege - Entombed Demon (Skin)
Hero Siege - Reanimated Warrior (Skin)
Hero Siege - Dark Angel (Skin)
Hero Siege - Phantom Captain (Skin)
Hero Siege - Gates of Valhalla
Hero Siege - Gates of Valhalla (Collector's Edition)
Hero Siege - Neko Viking (Skin)
Hero Siege - Eternal Anguish (Skin)
Hero Siege - Illusionist (Class)
Hero Siege - Oni Samurai (Skin)
Hero Siege - Bloodlord Anubis (Skin)
Hero Siege - Voodoo Shaman (Skin)
Hero Siege - Thunder Crusader (Skin)
Hero Siege - Warchief Jötunn (Skin)
Hero Siege - Pope Wooxy (Skin)
Hero Siege - Lich (Skin)
Hero Siege - Mad Scientist (Skin)
Hero Siege - Exo (Class)
Hero Siege - Eclipse Exo (Skin)
Hero Siege - Valor Lancer (Skin)
Hero Siege - Baseball Fan Redneck (Skin)
Hero Siege - Berserker (Skin)
Hero Siege - Reaver (Skin)
Hero Siege - Crusader (Skin)
Hero Siege - Fire Demon Jötunn (Skin)
Hero Siege - Guardians of the Cosmos (Skin)
Hero Siege - Butcher (Class)
Hero Siege - Stormweaver (Class)
Hero Siege - Succubus Stormweaver (Skin)
Hero Siege - Soul Ripper (Skin)
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian
In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!
- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!
Hero Siege has full controller support!
MINIMAL SETUP
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
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