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Visually Overhauled Demo

Read this post on our official news website: https://news.sleepydogstudios.net/

Introduction


Hey everyone! Thank you so much for staying interested in our game even with the slow pace of updates in the last few months! We can promise you we are still working hard on the game and we have hopes that the game shouldn't be in development for much longer! Majority of our team is busy with university classes as well as working on the game! Both being huge undertakings so from the bottom of our hearts, we appreciate you sticking with us! Anyways, we know you guys are sick of hearing about updates for the demo! We are too! But we hope it won't be long before we can bring you the real thing! A quick not that we wanted to remind everyone of is that our goal with the demo is for it to reflect the game in a condensed way. With this information, know that changes made to the demo, often reflect changes that we may have made to the full game, often in a condensed way. We want to mention this specifically because of the fact that if you like something in the demo, we can assure you we will expand on it and maximize it to the fullest potential in the full game. Anyways, enough of that! Let's dive into the patch notes!

New Trailer


[previewyoutube=QR7BFpFaarg;full][/previewyoutube]

Changelog


We have pushed out an update to our demo branch which include the following *specified* changes: Added Post Processing Effects When working on improvements to visuals, post processing effects often are included. We hope to bring an optimized and realistic feeling post processing set to the game's visuals. Improved Lighting Effects Good lighting changes help make the player feel like they are truly in the environment that we hope to immerse them in. We hope that these changes to the way that the lighting system works will improve the look and feel of the game! Improved Environmental Details We improved some of the environmental details that were previously added to our game along with introducing new ones such as dust particles to once again improve the feel of the game. Improved Flashlight Visuals We improved the look of the flashlight by adding some additional details. We thought this was an important change as the flashlight is one of the key features of our game. Various Bug Fixes and Miscellaneous Improvements We made various other changes that aren't important enough to mention by name in the patch notes.

Screenshots


The first four images show the lights on and off stages of the same location:
Kitchen with Lights On
Kitchen with Lights Off
Living Room Window with Lights On
Living Room Window with Lights Off The next few images are examples of some other locations throughout the house:
Alternative View of the Kitchen + Front Door
View of Bedroom
View from Bathroom The game's visuals are constantly being improved so they will most likely change again, but we are happy with the direction that we are taking it in.

Featured on RuffTalkVR Showcase


The first annual RuffTalkVR Gaming Showcase is premiering today, February 2nd, 2024, at 1:00 PM EST. RuffTalkVR is a podcast that covers all things VR and AR. In this showcase we premiered a brand new trailer which you can watch here on YouTube, alongside other game developers working on various VR titles. You can check out the showcase at this link on YouTube. Make sure to follow RuffTalkVR on X, (formally Twitter), here.

Play Testing Opportunities


Thank you to all the play testers that have helped us out in the past couple months! We appreciate your service to making our game even better! With this thank you, we are going to conclude wave #1 of play testing! We will be announcing information in the coming weeks on how to apply to be a play tester in our next wave. To keep up to date with information relating to this and other game news, please join our discord server here: discord.com/invite/2Aa9BR2YFW

Conclusion


Thank you all for playing the game! We love you all and the game wouldn't be where it is now without the support of you! Have an amazing rest of your week! Sincerely, The Development Team at Sleepy Dog Studios - Discord: discord.com/invite/2Aa9BR2YFW - X (Formally Twitter): x.com/sleepydogdevs - YouTube: youtube.com/@SleepyDogStudios - Main Website: sleepydogstudios.net Please report any bugs you find to our bug report page found at sleepydogstudios.net/report. Thank you for playing and we look forward to releasing future content soon!


[ 2024-02-02 18:20:33 CET ] [ Original post ]

The Obsessive Shadow
Pablo Heckman Developer
PMH Interactive Publisher
Coming soon Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support

In The Obsessive Shadow, you take on the role of Liam, a 9-year-old

boy left alone in his home after the power suddenly goes out, plunging

the house into suffocating darkness.

Armed with only a flashlight, you must navigate the unsettling dangers

of the night as you are being watched throughout the night.

Your mother's voice on the phone is your guide to surviving,

But as her instructions grow more confusing and the unease deepens,

the safety of her words begins to feel increasingly fragile.

Something is watching, a shadowy figure moving just out of sight,

waiting for you to slip up.

As the hours creep forward, the once-familiar home becomes an

unfamiliar labyrinth of fear, each corner hiding the possibility of

confrontation with the lurking entity.

Testing your courage and instincts as you struggle to stay one step

ahead of the unseen threat. Your mother's voice remains your

lifeline,

but survival demands more than just following her instructions—it

requires vigilance,

quick thinking, and a determination to face the overwhelming dread.

Will you endure the relentless terror and make it to morning, or will

the suffocating darkness claim you before dawn?

Created by

Pablo Heckman


MINIMAL SETUP
  • OS: SteamOS 3.0 (Linux-based)
  • Processor: AMD Zen 2 (4 cores. 8 threads. up to 2.4-3.0 GHz depending on load)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD RDNA 2 GPU (8 RDNA 2 compute units. up to 1.0-1.2 GHz)
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: SteamOS 3.0 (Linux-based)
  • Processor: AMD Zen 2 (4 cores. 8 threads. up to 3.5 GHz)
  • Graphics: AMD RDNA 2 GPU (8 RDNA 2 compute units. up to 1.6 GHz)
  • Storage: 4 GB available space
GAMEBILLET

[ 6014 ]

10.00$ (50%)
1.55$ (92%)
16.79$ (16%)
12.69$ (72%)
31.14$ (38%)
3.87$ (81%)
11.33$ (40%)
16.97$ (15%)
10.00$ (60%)
21.22$ (15%)
4.00$ (50%)
12.95$ (19%)
7.50$ (75%)
4.97$ (17%)
5.77$ (17%)
17.19$ (14%)
19.79$ (34%)
7.50$ (70%)
3.55$ (11%)
3.29$ (18%)
17.19$ (14%)
3.11$ (92%)
4.24$ (15%)
13.19$ (78%)
27.88$ (20%)
23.99$ (20%)
25.45$ (15%)
25.47$ (15%)
1.50$ (50%)
7.50$ (75%)
GAMERSGATE

[ 3580 ]

0.64$ (87%)
5.1$ (66%)
13.59$ (32%)
6.8$ (66%)
3.0$ (85%)
0.79$ (74%)
3.75$ (62%)
10.0$ (60%)
0.85$ (91%)
7.44$ (79%)
1.58$ (77%)
1.5$ (75%)
5.1$ (57%)
11.04$ (45%)
5.0$ (90%)
2.98$ (57%)
1.7$ (83%)
0.34$ (91%)
2.98$ (91%)
0.75$ (81%)
1.7$ (91%)
2.52$ (82%)
9.99$ (50%)
2.55$ (74%)
4.25$ (57%)
1.74$ (71%)
1.53$ (87%)
0.26$ (91%)
2.2$ (91%)
1.58$ (77%)
MacGamestore

[ 3975 ]

20.69$ (77%)
8.99$ (10%)
10.29$ (49%)
2.98$ (90%)
20.99$ (16%)
1.39$ (80%)
1.19$ (83%)
19.99$ (75%)
3.95$ (67%)
9.89$ (67%)
1.19$ (60%)
2.44$ (65%)
19.99$ (20%)
15.48$ (69%)
29.79$ (57%)
56.99$ (12%)
2.44$ (65%)
25.99$ (13%)
3.99$ (80%)
1.19$ (88%)
2.39$ (96%)
1.19$ (88%)
1.99$ (80%)
9.98$ (67%)
16.99$ (15%)
21.99$ (12%)
9.99$ (50%)
1.28$ (87%)
12.49$ (34%)
11.99$ (20%)

FANATICAL BUNDLES

Time left:

356399 days, 7 hours, 45 minutes


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13 days, 14 hours, 45 minutes


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0 days, 15 hours, 45 minutes


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8 days, 15 hours, 45 minutes


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23 days, 14 hours, 45 minutes


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26 days, 14 hours, 45 minutes


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30 days, 14 hours, 45 minutes


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55 days, 14 hours, 45 minutes


HUMBLE BUNDLES

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17 days, 8 hours, 45 minutes

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