




I have officially opened pre-orders for The Obsessive Shadow for Steam and Oculus/Meta Quest! You can pre-order a copy on itch.io for only $9.99! This will give you access to both the Steam and Meta Quest Version for the price of one copy upon purchasing as an early access perk, so preordering before launch gets you both the Meta Quest and PC/PCVR Versions included for the price of buying it on only one platform! This will go on until release, so be sure to take advantage of it while you can! Pre-order here!

[ 2025-02-14 19:42:40 CET ] [ Original post ]
Just putting out a quick hotfix for the demo! Here are the changes: - Fixed a credits and logos/text issue on the main menu where things would overlap or not display correctly - Improved the demo ending slightly - Enabled vsync (Rejoice!) Enjoy! - Pablo H.
[ 2025-02-14 16:23:45 CET ] [ Original post ]
Hey everyone! There's a new demo available now on Steam and Meta Quest! But the even more exciting news is you no longer REQUIRE a VR Headset to play it! That's right! The Demo now supports Non VR in Flat mode like a standard PC Game would! This includes full controller Support! Here are the full Patch Notes: - Added Difficulty System featuring Easy, Normal, and Hard Difficulty settings - Improved battery indicator on flashlight - Added Flat mode support for Non VR Users - Improved bHaptics Integration - Added some new music - fixed some bugs - Added some more animations to that thing in the window... - Added [REDACTED] (Beat the demo to find out!) Development Update: Ok so I know I keep releasing demos in promise of the full release, but I am happy to say the game is nearly complete! It's all bug fixes and polishing at this point! I'm going to get a release date announced as soon as I feel it's ready for it. I don't want to count my chickens before they hatch and announce a release date then crunch to meet it, so once the build is complete and ready for the public (which should be pretty soon), I will announce a release date with a cool trailer planned :) In the meantime, hope you guys enjoy this short new demo, and I look forward to talking more about the full release soon :) - Pablo
[ 2025-02-13 15:03:24 CET ] [ Original post ]
Yes! It's true, The Obsessive Shadow is releasing on Nintendo Switch, PS4 and PS5 this year! Launch will first happen for Steam and Meta Quest. Switch, and PS4/5 will come shortly after! I am looking into Xbox Series X|S but nothing is confirmed yet for that! Stay tuned as the Playstation Wishlist page is coming soon :) Regarding PSVR, it will first release on Playstation Consoles in non VR Mode only, with a PSVR mode expected to release shortly after, but it is a priority to support PSVR on Playstation so keep that in mind! I hope you are all as excited as I am about this news, I look forward to sharing more in the near future :) - Pablo Heckman
[ 2025-01-08 17:07:45 CET ] [ Original post ]
Hey all!
Some small changes were made to the demo!
- Implemented a Remade and Improved Enemy Character Model by Toby Davis
- Added a light indicating more clearly where the lights go out
- Implemented new animations by Toby Davis
- Replaced the old ending with a new improved Ending cutscene starring a special guest star
[previewyoutube=IeZUqKccAj0;full][/previewyoutube]
Additionally, our studio website has been redone! Check it out at https://sleepydogstudios.net
Here's a behind the scenes look at the stalker!

And as always, here's our discord server if you wanna stay informed on the game:
https://discord.gg/Px6y39KkH4
Hope you all enjoy and thank you for your support!
Best,
Pablo Heckman
[ 2024-12-03 21:25:27 CET ] [ Original post ]
Hello and Happy Halloween! Spooky month is here; as promised, we have a big surprise! Today, we are finally able to say what that surprise is! We have a new Halloween Demo with some spooky surprises available NOW on Meta Quest and Steam! We also whipped up this cool teaser video to prepare you all! [previewyoutube=e_CqBfW7TL8;full][/previewyoutube] Here are the patch notes, but do be warned this does contain some SPOILERS for the new demo, so please read after playing if you want to avoid any sort of spoilers! [spoiler] Halloween: - Added Halloween decorations to the Menu Area - Added a new Halloween variant of the Main Menu theme Gameplay: - The Flashlight no longer has to be shaken! Now you have to recharge it by keeping it off (you can toggle it on and off with the index trigger) - Added battery percentage counter to flashlight to monitor your battery level. - Added a new extended Intro Cutscene - Reworked Ending Cutscene and added new music! Visuals/Other: - Updated Enemy Character look and gave it new animations - Made the Flashlight a grabbable object you can pick up instead of locking it to the player's hand - Made grabbable objects highlight green when in grabbing range to make it clear that they are grabbable - Lights now flicker out instead of turning off instantly during the intro sequence - Added a new 'quote' splash screen after hitting start before the level loads. - Added player voice lines! - Added Native 90hz Support, so the game now, by default, runs at 90fps! - Rebaked lighting at a higher resolution so that it looks even better! - Added doors to the door frames because why wouldn't a bedroom or bathroom have doors on them? (That's just weird). - Updated Credits [/spoiler] We believe this demo reflects more of what we have been doing in the main game, but there is so much new content you will only be able to experience in the full game. As always, thank you so much for your continued support, and we can't WAIT to deliver the full game as soon as it is ready for you all to play! Happy Halloween, and be sure to keep an eye on those windows :wink:
[ 2024-10-18 15:18:02 CET ] [ Original post ]
Hey everyone! Its been a little bit since youve heard from us, but behind the scenes, the team is working very hard to give you guys the full release of The Obsessive Shadow!
I recently got to attend Meta Connect and got some good feedback on some new content youll see in the full release, it was a great time and everyone was super nice! We do have a big surprise this October however, so keep your eyes peeled and your flashlights on to look out for big news later this month ;)
We also have some really cool Fanart by
my good friend Kam that we wanted to share here!
You can support her art here!
If you want to stay up to date with the game and everything happening, Join our community on discord here!
Thank you for the continued support and we are very excited to share more soon!
Pablo H, Sleepy Dog Studios
[ 2024-10-03 02:18:17 CET ] [ Original post ]
Next Developer Stream
The second Steam Next fest stream takes place Friday at 7:30pm EST (4:30pm PST). Tune in to The Obsessive Shadow Steam page to watch the Stream, chat with us, and ask questions! Join the Discord server here to join our community! This one will also be live on our YouTube Channel! Hope to see you there!
[ 2024-02-06 19:58:23 CET ] [ Original post ]
Tomorrow we kick off Steam Next fest with a Developer QnA! Tune in to The Obsessive Shadow Steam page to watch the stream and ask questions! Developer QnA starts at 12pm CST
[ 2024-02-05 02:46:35 CET ] [ Original post ]
Read this post on our official news website: https://news.sleepydogstudios.net/
Introduction
Hey everyone! Thank you so much for staying interested in our game even with the slow pace of updates in the last few months! We can promise you we are still working hard on the game and we have hopes that the game shouldn't be in development for much longer! Majority of our team is busy with university classes as well as working on the game! Both being huge undertakings so from the bottom of our hearts, we appreciate you sticking with us! Anyways, we know you guys are sick of hearing about updates for the demo! We are too! But we hope it won't be long before we can bring you the real thing! A quick not that we wanted to remind everyone of is that our goal with the demo is for it to reflect the game in a condensed way. With this information, know that changes made to the demo, often reflect changes that we may have made to the full game, often in a condensed way. We want to mention this specifically because of the fact that if you like something in the demo, we can assure you we will expand on it and maximize it to the fullest potential in the full game. Anyways, enough of that! Let's dive into the patch notes!
New Trailer
[previewyoutube=QR7BFpFaarg;full][/previewyoutube]
Changelog
We have pushed out an update to our demo branch which include the following *specified* changes: Added Post Processing Effects When working on improvements to visuals, post processing effects often are included. We hope to bring an optimized and realistic feeling post processing set to the game's visuals. Improved Lighting Effects Good lighting changes help make the player feel like they are truly in the environment that we hope to immerse them in. We hope that these changes to the way that the lighting system works will improve the look and feel of the game! Improved Environmental Details We improved some of the environmental details that were previously added to our game along with introducing new ones such as dust particles to once again improve the feel of the game. Improved Flashlight Visuals We improved the look of the flashlight by adding some additional details. We thought this was an important change as the flashlight is one of the key features of our game. Various Bug Fixes and Miscellaneous Improvements We made various other changes that aren't important enough to mention by name in the patch notes.
Screenshots
The first four images show the lights on and off stages of the same location:

Kitchen with Lights On

Kitchen with Lights Off

Living Room Window with Lights On

Living Room Window with Lights Off The next few images are examples of some other locations throughout the house:

Alternative View of the Kitchen + Front Door

View of Bedroom

View from Bathroom The game's visuals are constantly being improved so they will most likely change again, but we are happy with the direction that we are taking it in.
Featured on RuffTalkVR Showcase
The first annual RuffTalkVR Gaming Showcase is premiering today, February 2nd, 2024, at 1:00 PM EST. RuffTalkVR is a podcast that covers all things VR and AR. In this showcase we premiered a brand new trailer which you can watch here on YouTube, alongside other game developers working on various VR titles. You can check out the showcase at this link on YouTube. Make sure to follow RuffTalkVR on X, (formally Twitter), here.
Play Testing Opportunities
Thank you to all the play testers that have helped us out in the past couple months! We appreciate your service to making our game even better! With this thank you, we are going to conclude wave #1 of play testing! We will be announcing information in the coming weeks on how to apply to be a play tester in our next wave. To keep up to date with information relating to this and other game news, please join our discord server here: discord.com/invite/2Aa9BR2YFW
Conclusion
Thank you all for playing the game! We love you all and the game wouldn't be where it is now without the support of you! Have an amazing rest of your week! Sincerely, The Development Team at Sleepy Dog Studios - Discord: discord.com/invite/2Aa9BR2YFW - X (Formally Twitter): x.com/sleepydogdevs - YouTube: youtube.com/@SleepyDogStudios - Main Website: sleepydogstudios.net Please report any bugs you find to our bug report page found at sleepydogstudios.net/report. Thank you for playing and we look forward to releasing future content soon!
[ 2024-02-02 18:20:33 CET ] [ Original post ]
Hey everyone!
Thank you all for the support over the past year! We've reached some cool milestones in 2023 and we are so excited to share more about what we are cooking up this year in 2024!

Thank you for your overwhelming support and we can't wait to show you what comes next!
From the deepest part of our hearts, we'd like to thank you and we wish you the best in 2024. Happy New Year!
- Sleepy Dog Studios
[ 2024-01-02 20:36:49 CET ] [ Original post ]
He sees you when you're sleeping...
[previewyoutube=tKn5Lt6ZxTg;full][/previewyoutube]
[ 2023-12-24 20:02:47 CET ] [ Original post ]
[previewyoutube=_oVULPm6-j0;full][/previewyoutube]
Get Ready! The Full Version of The Obsessive Shadow is coming soon ;)
[ 2023-10-21 17:55:28 CET ] [ Original post ]
Hey all! Another event coming up we have is The Annual Virtual Indie Games Expo! We will be presenting and doing a booth there in a virtual VR Chat world! Come say hi! Get tickets here!
[ 2023-10-17 20:04:56 CET ] [ Original post ]
Hello Everyone! Today I want to remind you all that an exclusive unreleased demo of the game will be playable at Music City Multicon near Nashville TN Oct 27-29, 10-4pm CST. Get your tickets here! It is going to be a very fun few days! We will have a cool Photo Op, a live demo of never before seen gameplay, and some prizes! Come check it out if you are in the Nashville Area! We hope to see you there! As a reminder, Join the Discord if you haven't already for updates, support, and more!
[ 2023-10-17 20:01:36 CET ] [ Original post ]
Hey everyone! We have some very exciting news!

The Obsessive Shadow is officially getting it's first ever public convention appearance at Music City Multicon 2023 in Nashville TN on October 27-29! Come by and try out The Obsessive Shadow and win some cool prizes! If you see us at the booth, come and say hi! You can buy tickets here!
As far as development updates go, Nothing is ready to be shared yet but we are very excited to show you all what's in store in the near future ;)
Join our discord for regular game updates!
Thanks for your support!
[ 2023-09-07 16:10:33 CET ] [ Original post ]
Changelog:
We have pushed out a hotfix for Build 8 which was released yesterday! It includes the following change: - Fixed the button on the living room TV not being able to be pressed and moved from its intended spot (Thank you Sco0ter for spotting that bug!)
Conclusion:
Please report any bugs you find to our bug report page found at sleepydogstudios.net/report. Thank you for playing and we look forward to releasing future content soon! - Sleepy Dog Studios Read more about this update here.
[ 2023-06-18 13:47:54 CET ] [ Original post ]
Introduction:
Hello everyone! Today we have a small update to roll out with some changes, bug fixes, and additions to the demo of the game. Read all about the recent update here.
[ 2023-06-17 15:08:44 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
In The Obsessive Shadow, you take on the role of Liam, a 9-year-old
boy left alone in his home after the power suddenly goes out, plunging
the house into suffocating darkness.
Armed with only a flashlight, you must navigate the unsettling dangers
of the night as you are being watched throughout the night.
Your mother's voice on the phone is your guide to surviving,
But as her instructions grow more confusing and the unease deepens,
the safety of her words begins to feel increasingly fragile.
Something is watching, a shadowy figure moving just out of sight,
waiting for you to slip up.
As the hours creep forward, the once-familiar home becomes an
unfamiliar labyrinth of fear, each corner hiding the possibility of
confrontation with the lurking entity.
Testing your courage and instincts as you struggle to stay one step
ahead of the unseen threat. Your mother's voice remains your
lifeline,
but survival demands more than just following her instructions—it
requires vigilance,
quick thinking, and a determination to face the overwhelming dread.
Will you endure the relentless terror and make it to morning, or will
the suffocating darkness claim you before dawn?
Created by
Pablo Heckman
- OS: SteamOS 3.0 (Linux-based)
- Processor: AMD Zen 2 (4 cores. 8 threads. up to 2.4-3.0 GHz depending on load)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD RDNA 2 GPU (8 RDNA 2 compute units. up to 1.0-1.2 GHz)
- Storage: 4 GB available space
- OS: SteamOS 3.0 (Linux-based)
- Processor: AMD Zen 2 (4 cores. 8 threads. up to 3.5 GHz)
- Graphics: AMD RDNA 2 GPU (8 RDNA 2 compute units. up to 1.6 GHz)
- Storage: 4 GB available space
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