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In The Obsessive Shadow, you take on the role of Liam, a 9-year-old

boy left alone in his home after the power suddenly goes out, plunging

the house into suffocating darkness.

Armed with only a flashlight, you must navigate the unsettling dangers

of the night as you are being watched throughout the night.

Your mother's voice on the phone is your guide to surviving,

But as her instructions grow more confusing and the unease deepens,

the safety of her words begins to feel increasingly fragile.

Something is watching, a shadowy figure moving just out of sight,

waiting for you to slip up.

As the hours creep forward, the once-familiar home becomes an

unfamiliar labyrinth of fear, each corner hiding the possibility of

confrontation with the lurking entity.

Testing your courage and instincts as you struggle to stay one step

ahead of the unseen threat. Your mother's voice remains your

lifeline,

but survival demands more than just following her instructions—it

requires vigilance,

quick thinking, and a determination to face the overwhelming dread.

Will you endure the relentless terror and make it to morning, or will

the suffocating darkness claim you before dawn?

Created by

Pablo Heckman

The Obsessive Shadow
Pablo HeckmanDeveloper
PMH InteractivePublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews (6 reviews)
Public Linux Depots:
  • [0 B]
Major Content Update Announcement + Dev Update

Hey everyone! It\'s been a little while since I had any real updates for you on Console ports for the game. That is partially because there\'s a lot more to console ports than one might think. There\'s a lot of things in this game that I see room for improvement on as well. One of the major thing for me is the how short the game is. It\'s only about 20-30ish minutes right now for a normal playthrough. I intend to fix that with a good sized content update. I really want to give this game more to offer and expand upon some of the ideas this current version introduces before I focus fully on chapter 2. With this in mind, I am deciding to wait on releasing to consoles until I have this content update finished. This means Playstation, Xbox and Nintendo Switch. My goal is to have this content update ready to release on Steam and Meta Quest by the end of October alongside another really special Obsessive Shadow project that\'s been in the works for a while with the Console Releases expected to be coming out in early 2026.

I am going to be working alongside YuRo who is a developer known for his VR remakes of Five Nights at Freddy\'s Games to speed up the development time on this. This will also include major Quality of life improvements to the game! (He also has a game coming out that you can wishlist on Steam called \'Go to Sleep\'!)

I know a lot of you are not going to be happy to hear about the console port delay, but I will do everything I can to ensure that what\'s coming will more than make up for it.

Here\'s the planned roadmap in order:

2025:

- Release Chapter 1 Major Content Update

- Premiere Special Non-Game Release

- Start Chapter 1 Console Porting process

2026:

- Release Chapter 1 Console Port(s)

- Continue development on Chapter 2

- Release Chapter 2

I do apologize once again for this delay and hope you guys understand. I look forward to likely sharing more soon though!

To stay up to date, Join the Studio Discord Server , and follow the game on Twitter/X along with Instagram !

- Pablo H.

[ 2025-07-31 23:08:29 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS 3.0 (Linux-based)
  • Processor: AMD Zen 2 (4 cores. 8 threads. up to 2.4-3.0 GHz depending on load)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD RDNA 2 GPU (8 RDNA 2 compute units. up to 1.0-1.2 GHz)
  • Storage: 4 GB available space

Recommended Setup

  • OS: SteamOS 3.0 (Linux-based)
  • Processor: AMD Zen 2 (4 cores. 8 threads. up to 3.5 GHz)
  • Graphics: AMD RDNA 2 GPU (8 RDNA 2 compute units. up to 1.6 GHz)
  • Storage: 4 GB available space
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