Choose a faction and establish a colony in a randomly generated star system. Manage the collection and production of your resources, trade or wage war with your neighbors in this pocket-sized 4X game with the feel of an infinite puzzle.
This "Deluxe" version enhances everything from the original version
Resource management engine
AI and AI interactions
"Command Center" UI (enabling controller support suited for handheld consoles)
Rebalancing
It also adds new content
4 new factions
New sciences
New natural structures
Players can create and share custom missions
New missions and a new scoring system
Game creator
Each generated star system has a unique seed that allows it to be identically recreated on another profile. You can also add your own game rules and share everything within a gameID.
You can create a world and its rules, add an objective, and send it to your friends to explore a variety of game strategies together.
The Khutulists
"Where did they come from? What did they want? We ignore to know it... But what we do not ignore to know, is that they dominated the galaxy hundreds of thousands of years ago. How could such an advanced people disappear, poof, just like that? But... did they really disappear?" Extract from the hidden tomes of Pandipedia.
Dear Players,
To celebrate Winter Holidays, we made an update on A Planet of Mine MasterMine Edition!
Youll play with even cuter characters, eating red balls with their red hat!
We also debugged the achievements on Steam. You can now go in the achievements menu in Pandipedia, and all your achievements should be unlocked on Steam.
And if you ever need something to put under a tree, A Planet of Mine MasterMine Edition is on sale on Steam! Thank you so much for your support!
Happy Winter Holidays and much love from France!
Tuesday Quest Team
Gameplay
Worker assignment bug fixed when dragging another worker.
[/*]Some structures visibility removed from the science encyclopedia.
[/*]Updated score calculations and improved scoring logic.
[/*]Buildings now unlock properly through ascension.
[/*]
UI & UX
Mission recap title now displays correctly.
[/*]PageUp/PageDown no longer blocked by the action button.
[/*]Input lock added during celebration sequences.
[/*]Fixed focus issues in messages, slots, and command center interfaces.
[/*]Trade and Faction views now update portraits and buttons correctly.
[/*]Returning from command center no longer leaves inputs disabled.
[/*]Credits now translated, animated, and auto-close at the end.
[/*]Language menu only appears in main menu as it was not properly translating all text when changed within gameplay.
[/*]Settings values can now be changed properly with a gamepad.
[/*]Toggle buttons and various UI texts correctly update after changing language.
[/*]Prevented unwanted deselection on click.
[/*]Achievement icon no longer remains stuck.
[/*]Mission missed/notification navigation improved.
[/*]
Audio
New SFX added.
[/*]Several sound effects replaced or optimized.
[/*]
Localization & Data
Multiple text fixes (terminology updates, phrasing improvements, corrected names).
[/*]Encyclopedia descriptions and categories display translated content properly.
[/*]Forge selection items now update when switching languages.
[/*]
Encyclopedia
Expanded information across items, species, structures, tags, and text databases.
[/*]Values now properly use translation keys for encyclopedia.
[/*]
Gameplay & Systems
Improved zoom controls, including expanded max zoom-out and persistent zoom settings.
[/*]Enhanced navigation and selection in the space view.
[/*]Updated worker, input, and sorting behaviors to prevent conflicts and improve responsiveness.
[/*]New and improved planet and Forge sprites.
[/*]Updated objective text and added Forge-related objectives.
[/*]Multiple improvements to Encyclopedia layout, details, and content coverage.
[/*]Updated Forge mode UI, including tag displays and end-game value descriptions.
[/*]Main Menu updates: controller recommendation message, improved background, and HD gamepad icon.
[/*]Tutorial arrow now loops.
[/*]Removed unused objects and actions.
[/*]Minor input optimizations.
[/*]
Bug Fixes
Additional localization updates and missing text fixes.
[/*]Back button no longer appears during scene loading.
[/*]Corrected gameID validation and clamping.
[/*]Fixed inability to build certain structures on volcanic terrain.
[/*]Addresses issues with scroll-wheel zoom, missing zoom bindings, and deprecated zoom actions.
[/*]Solved incorrect worker reference refresh behavior.
[/*]Fixed incorrect UI states in Forge mode (tags, descriptions, end-game values).
[/*]Ensured encyclopedia entries no longer display leftover data.
[/*]Corrected input actions fetching behavior.
[/*]Fixed button mapping issues.
[/*]Resolved navigation conflicts (e.g., sorting vs. movement keys).
[/*]
Gameplay & Systems
Optimized worker management:
[/*]Added sorting by species and sorting icons.
[/*]Introduced an Inverse worker order setting.
[/*]Refined Solar System snapping for better control responsiveness.
[/*]Fixed issue allowing the command center to toggle visibility during Starship launch/landing.
[/*]Colonized planet UI now visible during starship landing, with additional UI gauge fixes.
[/*]
Optimizations & Fixes
General compilation and stability fixes.
[/*]Fixed rollover images and masking in worker and mission selection UI.
[/*]UI prefabs optimized (removed unnecessary raycasts and image masks).
[/*]Multiple missing file corrections for UI scripts and prefabs.
[/*]Improved performance by removing history ticks and unnecessary text updates.
[/*]
Visual Updates
Improved rank icon visuals (A, B, C, D, S).
[/*]Added new worker sorting icon for UI clarity.
[/*]
Content
New tutorial \"Resources production chains\"
[/*]
Hi MasterMiners,
We were so busy perfecting the game and testing it that we hit the Steam submit button a bit late!
Everything is under way and we think the review will be completed soon.
The good news is that we have a few QoL improvements that will make it to the first public build. We hope you\'ll like them!
See you soon at launch!
Tuesday Quest team
Thank you to everyone who played A Planet of Mine: MasterMine Edition!\nPGW was so busy, we had no time for pictures \nSeeing all these players enjoying ou upcoming game was a real reward. Thank you
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45549892/fb6457acfcdc99f4288c64d8fbf32265b8440cda.png\"][/img]
Paris Games Week, here we are!
Tuesday Quest will be at Paris Games Week, from October 30th to November 2nd at Paris Expo, Porte de Versailles, Hall 1, Stand nC5-13!
The biggest French Gaming event welcomes indie studios! Its the best way to meet the team behind A Planet of Mine: MasterMine Edition, and to eat yummy redballs!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45549892/c4f6e49493c78cb0e988a18ae57c6f605be8a44e.png\"][/img]
Play our upcoming game
Fans of 4X, strategy, exploration and management games, embark on a mission with the Space Chickens!
An almost-finished version of A Planet of Mine: MasterMine Edition will be playable everyday. Our team will be there to answer any question and to guide you in your intergalactic mission!
Create your own space animal
Cut, paste and take back home your character of A Planet of Mine: MasterMine Edition!
Our dev had the cutest idea: to create a pattern of our cute characters and bring them to real life! It looks like paper-made pixel art
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45549892/e19d8f9bf3858d55bc14980436a81afd8aebe42b.png\"][/img]
Listen to our talk
Vincent, our co-founder, game designer (and a lot of other hats), will talk about porting a game from mobile to console. A Planet of Mine was first released in 2017 on Android and iOS. So Vincent will let you know how hard were working to release the MasterMine Edition on Steam and Nintendo Switch!
Follow us on socials
If you cant make it, well share some news and pics of our adventure on social media!
Discord https://discord.gg/VasPJGA8EH
Bluesky @tuesdayquest.bsky.social
Facebook @tuesdayquest
Instagram @tuesdayquest
Mastodon @TuesdayQuest
Usually, when we think of a 4X game, we imagine a big screen with Steam opened, keyboard & mouse, and a comfy gamer seat (or back pain if you play for too long!).
But were currently working on A Planet of Mine: MasterMine Edition, a 4X that is cute, cozy, AND designed for handheld console.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45549892/eafd46e80fee653ea8ca4663674d20d348e5d7e5.png\"][/img]
Releasing our demo at Steam Next Fest (the demo is still available) allowed us to understand that our game is more Steam Deck than PC oriented. A lot of PC players are used to play without a gamepad and we didnt fully realize that. Were developing the more niche game possible!
Were currently working on keyboard & mouse controls, and it works fine. So you can still play our upcoming game on PC, but it would feel way better on Steam Deck:
Controls are tailored to play smoothly on a pad and to make full use of all the Steamdeck buttons,
[/*]UI is designed to be readable on a small screen,
[/*]Theres a quick game mode, you decide how long you want it to be,
[/*]If you feel peaceful, you can be friends with other factions,
[/*]You can do some actions, then pause the game and continue later,
[/*]Characters are so cute that you want to keep them in your pocket!
[/*]
The game is perfect to be played on-the-go.
We hope Steam Deck users will enjoy our alien game
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45549892/ab498af655f6b94905a1eb09489ee6fae76e3ad1.png\"][/img]
Players and wishlisters: we you!
A big THANK YOU to everyone who played A Planet of Mine: MasterMine Editions demo during Steam Next Fest!
We hope you enjoyed this preview of the future game. We still have a lot of bugs to catch, features to release and platforms to test, but the development journey for PC is coming to an end.
And a special shout out to all the wishlisters! If you like the game, feel free to spread the word: each wishlist is a win for us.
The demo is still available!
Next Fest is over but the demo of A Planet of Mine: MasterMine Edition is still playable on Steam.
Dont forget that the experience will be better with a gamepad. Were currently working on keyboard+mouse controls for the whole version.
We may release an update of the demo if we have time (we dont have enough of that resource!! It should grow on bushes like redballs). Of course, well let you know. And if we dont, the complete game will be released very soon, promise!
Join our community!
One of the main feature of the game is the ability to share GameIDs and to reproduce any game on any profile. So, if you want to dare other players, please join our Discord Community!
Youll also receive updates and goofy memes about the game.
See you there explorers!
Watch us playing with our Mastermine skills !
Minimum Setup
- Processor: Intel 6500Memory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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