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Choose a faction and establish a colony in a randomly generated star system. Manage the collection and production of your resources, trade or wage war with your neighbors in this pocket-sized 4X game with the feel of an infinite puzzle.

This "Deluxe" version enhances everything from the original version

  • Resource management engine

  • AI and AI interactions

  • "Command Center" UI (enabling controller support suited for handheld consoles)

  • Rebalancing

It also adds new content

  • 4 new factions

  • New sciences

  • New natural structures

  • Players can create and share custom missions

  • New missions and a new scoring system

Game creator

Each generated star system has a unique seed that allows it to be identically recreated on another profile. You can also add your own game rules and share everything within a gameID.

You can create a world and its rules, add an objective, and send it to your friends to explore a variety of game strategies together.

The Khutulists

"Where did they come from? What did they want? We ignore to know it... But what we do not ignore to know, is that they dominated the galaxy hundreds of thousands of years ago. How could such an advanced people disappear, poof, just like that? But... did they really disappear?" Extract from the hidden tomes of Pandipedia.

A Planet of Mine MasterMine Edition
Tuesday QuestDeveloper
Tuesday QuestPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (11 reviews)
Public Linux Depots:
  • [0 B]
Patch note

Gameplay & Systems

  • Optimized worker management:

    [/*]
  • Added sorting by species and sorting icons.

    [/*]
  • Introduced an Inverse worker order setting.

    [/*]
  • Refined Solar System snapping for better control responsiveness.

    [/*]
  • Fixed issue allowing the command center to toggle visibility during Starship launch/landing.

    [/*]
  • Colonized planet UI now visible during starship landing, with additional UI gauge fixes.

    [/*]

Optimizations & Fixes

  • General compilation and stability fixes.

    [/*]
  • Fixed rollover images and masking in worker and mission selection UI.

    [/*]
  • UI prefabs optimized (removed unnecessary raycasts and image masks).

    [/*]
  • Multiple missing file corrections for UI scripts and prefabs.

    [/*]
  • Improved performance by removing history ticks and unnecessary text updates.

    [/*]

Visual Updates

  • Improved rank icon visuals (A, B, C, D, S).

    [/*]
  • Added new worker sorting icon for UI clarity.

    [/*]

Content

  • New tutorial \"Resources production chains\"

    [/*]

[ 2025-11-12 16:26:25 CET ] [Original Post]

Minimum Setup

  • Processor: Intel 6500Memory: 1 GB RAMStorage: 300 MB available space
  • Memory: 1 GB RAMStorage: 300 MB available space
  • Storage: 300 MB available space
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