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Sit back, relax, and watch your train do the heavy lifting as it gathers resources to help you craft new tracks and expand your railway.

Lazy Train Game offers a short and calming yet rewarding experience.

Need to speed things up? Use the game’s speed control to breeze through milestones and keep the momentum rolling. Perfect for a laid-back gaming session or a quick escape into a world of tracks and trains!

Lazy Train Game
Game Warden GamesDeveloper
Game Warden GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Multiple Trains / Living Room Scenario [In Development]

Lazy Train Game - Latest Updates

Trains

[olist]
  • You can now have multiple trains running! Many people have asked for this and it\'s something I\'ve wanted to add for a long time.

    [/*]
  • Actually, the code for this was already in the game, but I needed to work out some issues with it. You might have experienced this since there a bug that allowed the trains to spawn on load if you had additional stations placed.

    [/*]
  • As a pacing solution, train stations now cost more with each additional station purchased.

    [/*][/olist]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45555543/ccabb117a94456a327c27387a69dd162f8119cfa.png\"][/img]

    Camera Improvements

    [olist]
  • When placing tracks or props the camera no longer rotates keeping the object centered. Instead the camera rotation is locked so you can freely place the track or prop.

    [/*]
  • A toggle is now available in the options menu that will allow the camera to move in the direction it\'s pointing instead of maintaining it\'s height while moving. For instance, if you point the camera straight down and press forward it will go down toward the ground. By default, it will not go down, but will go in the horizontal direction it\'s pointing.

    [/*][/olist]

    Living Room (Preview)

    [olist]
  • There\'s a preview of a new living room scene. Warning: This scene might change significantly before the full release of the game.

    [/*]
  • There\'s currently no golden caboose in this scene and therefore no way to complete it.

    [/*][/olist]

    [carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45555543/586646f902075294a8e9fa550a82ced874854eb1.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45555543/b219a2cf87f4f61d28dd141235a084fc42fe6f27.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45555543/8f03e72200c44f119be8be99f48ba8b4316a8457.png\"][/img][/carousel]

    UI Improvements

    [olist]
  • Pressing the escape key will back out of actions and menus as expected. For instance, previously if you had a track that you were placing and hit the escape key to drop it, the main menu would show. Now, it will cancel placing that track. If you press escape again it will then open the menu.

    [/*]
  • Resource amounts now show with their maximum amounts. Previously they would only show how much you had stored, but not how much you could store in total.

    [/*][/olist]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45555543/4fdb0c4d3f2886bef8e64f04c02f3653347fd330.png\"][/img]

    Lots of bug fixes!

    I don\'t want to write anything more than that, but the release notes are below if you\'d like to see what has been fixed.

    Lazy Train Game will be released in Early Access

    Many of the improvements in this release and in many releases past are thanks to the feedback of the community. Over the last few months I have been more and more convinced that this game is a perfect fit for Early Access. So, I\'ve decided to release the game in Early Access at some point early next year.

    Release Notes

    0.6.0 - Release Notes

    Multiple trains now spawn in and out based on their station.

    Camera no longer rotates when placing items, making it easier to place items.

    Storage totals now show at the top of the screen.

    Split tracks are now named Switch tracks.

    Created an additional camera movement mode to the Options menu.

    - In this option the camera moves in the direction it is pointing when in free camera mode.

    The escape key now handles edit tracks, panels, then main menu instead of going straight to the main menu.

    Fixed a bug where a train station couldn\'t be removed when loading back into the scene.

    Added messaging and graphical updates when collecting the golden caboose. (not reachable in demo)

    Added an \"in development\" living room scenario. (not available in demo)

    Moved sellers under their own filter.

    Added an objective for multiple trains running.

    Placing additional stations now increases cost per station.

    Implemented a global crash logger in order to help find and fix bugs.

    Fixed a loading crash bug.

    Fixed the message displayed when colored attachments don\'t match.

    Fixed colored attachments to not allow looking to be connected.

    Removed golden resets and added scenario completion/unlocking instead.

    The train is no longer re-assigned to the station it runs over. - Fixes an infinite crash/respawn bug when using multiple trains.

    An exception during loading now blocks saving and logs the exception remotely.

    Fixed a bug where the seller tutorial could pop up while placing tracks.

    Updated the structure of save data. Added a user data file.

    Multiple train crashing now works.

    Pause is now per level instead of per user.

    Fixed a bug where the seller would get stuck if the attribute was upgraded to the number of resources stored in it.

    Made the stone train car have something that looks more like stones.

    Added a freight train horn.

    Updated the project to Godot 4.5

    Fixed the track collection objective bug, where it would reverse a completion if a track was removed.

    Separated out the WASD tutorial messages into individual keys.

    Switched Q and E keys to match other program 3D nav views.

    Added a tutorial for up and down.

    Fixed an incorrect tween delay when the timescale was not 1.

    Increased the update frequency for resource amount increases.

    Fixed max resource number not updating when placing or removing a storage track.

    Fixed a bug where if the last storage was removed it would still show the previous amount at the top.

    Cleaned up the profile and tracks panels.

    The mouse only centers upon placeable instantiation if a Use button is pressed.

    Pressing escape now first removes the current active track placement, then opens the main menu.

    Made the \"Not available in demo\" panel to be less harsh.

    Added a raycast check for camera movement so the camera won\'t go through walls.

    Made scenarios visible to players.

    Option sliders no longer scrollable with middle mouse.

    Cleaned up the layout of the options menu.

    Performance improvement for connecting attachments when a lot of tracks are in the scene.

    Added a fullscreen toggle and windowed sizing adjustments.

    Improved the performance for adding and removing train tracks.

    Other various bug fixes

  • [ 2025-11-11 04:20:12 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 20.04
    • Processor: Intel Core i5 or equivalentMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: GTX 1050 4GB or equivalent
  • Memory: 1024 MB RAM
  • Recommended Setup

    • OS: Ubuntu 24.04
    • Processor: Intel Core i7 or equivalentMemory: 1024 MB RAM
    • Graphics: GTX 1070 or equivalent
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