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1.567/8/9 1.570/1/2 1.580/1/2/3/4/5/6 patch notes

Summary


It's been a long time since a stable branch release, but there have been many developments in the development branch in that time. The game has an extra 70 build in designs for the campaign, loads of new physics tweaks, new missile components, a qualification mode for empirically testing your designs and the multiplayer client side experience has been much improved and bandwidth requirements reduced significantly. Thanks for your patience and I hope you enjoy the new release :)

Change logs


[bug fix] Sails and sailing AI were supposed to be locked by DWG mission 2, not mission 1 Tractor beam bug fixed (problems with new drag mechanic) Rudders made more powerful Launch pad ejector component added for missiles to speed up launch Floating point precision issues fixed so jitter is gone AP increases for cannons start at AP 3, as intended Option to load vehicles out of play (campaign) to avoid any loading crashes [bug fix] Missile winch timed release bug fixed Local weapon controller setting synced between host and clients Same for Aerial AI card Same for Naval AI card Same for air pump Same for Automatic Control Block Same for Local Weapon Controller Same for laser warner and smoke deployer More physics calculations done on the client as well as the host Propulsion and steering systems done on the client as well as the host Consumables (ammo,fuel,spares) distributed amoung all containers and synced to clients Electric charge, cannon ammo box ammo and engine own fuel levels are synced to clients Projectiles more efficiently syncronised AI mainframe direct connection to smoke/warners/and some others is now fixed Fixed bug when returning to lobby from AI fight mode Ammo & oil processor, scrap producer and generator on off state is syncronised Bug fix with inventory and repair tentacle fixed Repair bots no longer use much bandwidth in multiplayer Repair tentacles show repairing on client Missiles only syncronised for a period of time after launch (depends on volume of missile spam) Target Prioritisation Card synced between client and host So is sign post So is hydrofoil So are misisle winch and missile staggered firing unit and missile blocks and missile component parameters Build modes (simple and complex) improved somewhat Issues with strategic patrol GUI cleared up Link to complex controller manual page from inventory Angular drag depends on distance of the surface area from the centre of mass Angular drag information displayed in ConstructableInfoGUI(press V to access this) Qualification mode added for testing the combat performance of vehicles Many new vehicles added to the game Blueprint spawners can spawn 'built-in' designs via a toggle button Added a new autoloader for cannons which is completely controllable in placement orientation Increased the weight of engine components Wing lift calculated and applied far more efficiently Seeking missiles won't loose target once they overshoot the 'origin' of the vehicle Fixed the electric engine bugs from the last minor patches Supply pumps now work at long range Resource gathering changed so that you don't simply depleat the resource zone In play AI Fleet movement mode updated to use the waypoint & pathfinding system Engineer attribute added Missile warners and LAMS work in qual mode Hole in qualification mode sea bed fixed Test units missiles only aim at their designated targets Spawner auto spawning options saved correctly and used correctly Spawning in the qualification mode now works correctly with the spawned unit being targeted by the test units Fixed issues with lines (GUI,harpoon etc) stopping being drawn on screen Helicopters shown in spawn GUI in vehicle designer Camera issues fixed Real time update when engineering skill added Bugs fixed and more vehicles added updated Turret and spinner weight is applied at the position of the turret and spinner (bug fix) Turrets and spinners contribute to centre of mass of vehicle, and have buoyancy calculated Issues with fortress power consuption fixed Physics made more stable during damage


[ 2015-01-29 02:07:45 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

    [ 5949 ]

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    12.42$ (17%)
    32.19$ (8%)
    10.78$ (17%)
    12.74$ (15%)
    24.87$ (17%)
    GAMERSGATE

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    9.74$ (51%)
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    3.75$ (81%)
    1.13$ (89%)
    0.75$ (92%)
    5.63$ (62%)
    0.75$ (92%)
    0.85$ (83%)
    1.84$ (74%)
    2.53$ (86%)
    0.74$ (63%)
    2.25$ (85%)
    5.63$ (62%)
    1.45$ (79%)
    2.25$ (92%)
    0.85$ (83%)
    1.31$ (81%)
    0.56$ (81%)
    0.75$ (92%)
    4.25$ (83%)

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