It's been a long time in the making but 1.6(06) is now in the stable branch. It is a huge overhaul of the game and paves the way to a massive amount of community made content. It allowing players to create their own planets, factions, missions, campaigns, designer worlds, weather systems, unlocks, and loads more, all in an in-game planet editor. The built in campaign that ships with the game has also had an overhaul, with the world of Neter being a lot richer than before. You won't be able to continue with your old campaigns in 1.606 but you can sign up to the "oldcampaign" beta branch. Multiplayer is also not available in 1.606 yet, but is still functional in the "oldcampaign" beta branch. So many things have changed that a change log isn't really appropriate for this patch, but look out for the following features: Planet editor Multithreaded terrain generation Planes can now fly OVER land not INTO it new "hold Q" based interface for a context sensitive way of interacting with everything (change warhead loadout on missiles or turn all shield on or off for a vehicle, open all the Guis and put forces in and out of play) More intense weather systems Deep oceans and high hills Dramatically improved scene change times New GUI system under the hood, GUIs can be stacked. The aim of 1.6, (and the justification for expending so much time and effort creating it) is that as we speak at least half a dozen custom planets are being worked on by the community over at www.fromthedepthsgame.com/forum. These custom planets will allow the player to essentially completely change the FtD experience, swapping between Neter, or a World War 2 based planet, or an Napoleonic wars Planet or a science fiction planet. Almost everything is changeable with the planet editor- you can create 500 meter deep oceans or 500 meter high hills, you can extend the atmosphere up to several kilometers or remove the atmosphere and the gravity completely from the planet. Unity 5 integration begins tomorrow and will be followed by a refresh of the multiplayer and steam workshop integration for planets. The usual one-ish week cycle of updates will be commencing once again. Keep up with the development on the official forums over at www.fromthedepthsgame.com/forum Thanks for your patience and I hope you enjoy 1.6!
[ 2015-05-12 18:29:50 CET ] [ Original post ]
- From The Depths Linux 64 [973.8 M]
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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