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Patch notes for 1.607 through 1.621

Loads of new features and fixes added over the past few weeks in a number of areas. In particular automatic control blocks (ACBs), Naval Pathfinding and game performance have been significantly improved.. but the list is quite extensive and should contain something for everyone. [1.607] New options of ACBs (many more!) [1.607] Bar showing the fleet strengths in battle, and how much is in reserve [1.607] Bug fixed where factions would put too many forces into play in battle, then have to take some out, and repeat [1.607] Bug fixed on the map editor victory conditions screen where a group condition name would not update in the drop down menu [1.607] Sending fleet / force orders uses the old height of the force order as the new order altitude if you don't change the altitude intentionally (rather than defaulting to 0) [1.607] You can now mirror the placemnt of sub objects in build mode [1.607] Launching guides from the inventory no longer glitches, and link to laser guide added. [1.607] Leaving the new Q interactive overlay puts you back into your last camera configuration [1.607] Console display added to overlay pop out on RHS of the main menu (move mouse to extreme right edge to activate). Use Console.WriteToConsole(string myString) to write here. Ignore this message if you aren't interested in modding. [1.608] Add a new item for viewing the paths that your repair bugs are trying to take- called the Path Viewer. [1.608] Light fitting now supports all colors and intensities of light [1.608] Press \ in build mode to show all forces affecting a vehicle. 1.609] Upgraded to Unity 5- shaders, line renderers, Steam integration and turret physics are the main components affected [1.609] Waves now affect buoyancy again (broken in 1.6) [1.609] Explosion skill GUI working again [1.609] Frame rate displayed in slide out main menu overlay [1.610] Line drawing flicker glitches addressed [1.610] Story mission overlay circles drawn at the wrong angle- fixed [1.610] Player in chair issues fixed [1.610] Reverted to Unity 4.6 [1.610] Added deep water effects, and customisation through the map editor [1.611] Automatic Control Blocks can affect shields now [1.611] You can set a flag URL in the Character Sheet, which will override your faction's flag if the instance allows it. [1.611] Bug fixed whereby French and German players would be getting place holder translations for main menu buttons displayed to them. [1.611] Player gravity does not get messed up when leaving a chair [1.611] Glitches causing saves to not load correctly should be fixed now [1.62] Tailplane and aileron will work on spin blocks and turrets now [1.62] The automatic pulling of forces out of play when the block limit is exceeded is now turned off [1.62] Mirror placing can no longer place a block on top of a spin block or turret. [1.62] Automatic Control Block altitude inputs go over a much more full range of values. [1.62] Armour piercing rounds give a boost to kinetic damage [1.62] Aerial AI minimum and cruising altitude is settable via the Automatic Control Block [1.62] Spin blocks can be set to draw power- to give a huge boost to helicopter blades [1.62] Missiles can have their warhead arming time adjusted [1.62] Electric engine output is configurable via the Automatic Control Block [1.62] Pathfinding for naval AI very much improved- should be able to travel large distances avoiding land. [1.62] Added a missile test range vehicle designer map [1.62] Added a bench marker (press F4 to activate and deactivate) for reporting frame rate and game speed [1.62] Added a bench marking vehicle designer map [1.62] Added a 'degraded mode' such that when frame rate drops below 30 Hz it will reduce non essential effects until frame rate increases above 35Hz [1.62] Trails, Particles, Shadows, Explosions, Effects are all handled in degraded mode [1.62] Chunk rendering engine updated to allow far more agile updates and redraws [1.62] Dedicated rotor blade spinner added so that you can build nearly lag free helicopter blades- as well as placing spinning rotor blades on spin blocks [1.62] Cannon barrels rendered with new form of chunk mesh [1.62] AI Failsafe code is more efficient [1.62] Structures use origin block for placement if they have one [1.62] Structures use minimum height above ground of all blocks if they lack an origin block [1.62] Structures can be placed at any rotation [1.62] These changes provide a significant performance improvement [1.621] Pathfinding bugs from 1.62 fixed [1.621] Projectile collision bugs from 1.62 fixed [1.621] Rendering bugs from 1.62 fixed [1.621] Campaign bugs fixed [loading/map/saving] [1.621] You can teleport in battle (it was a bug stopping that) [1.621] Degraded mode has a slider in the options menu to say at what frame rate it turns on The next project is to get the multiplayer back and better than ever... you can see a rough introduction to the plans, and the progress so far, on the official forum in this thread: http://www.fromthedepthsgame.com/forum/showthread.php?tid=6865&page=2


[ 2015-05-26 17:11:03 CET ] [ Original post ]

From the Depths
Brilliant Skies Ltd. Developer
Brilliant Skies Ltd. Publisher
2020-11-06 Release
Game News Posts: 199
🎹🖱️Keyboard + Mouse
Very Positive (9687 reviews)
The Game includes VR Support
Public Linux Depots:
  • From The Depths Linux 64 [973.8 M]
Available DLCs:
  • From the Depths - Steel Striders Anime Girls character pack
  • From the Depths - Gone to Sea DLC

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop


MINIMAL SETUP
  • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
  • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
GAMEBILLET

[ 6138 ]

6.79$ (15%)
20.00$ (50%)
0.79$ (92%)
24.89$ (17%)
2.83$ (81%)
5.37$ (55%)
16.99$ (15%)
61.39$ (12%)
13.57$ (15%)
9.76$ (51%)
16.79$ (16%)
3.99$ (20%)
3.31$ (78%)
3.96$ (80%)
38.22$ (15%)
8.55$ (57%)
10.73$ (17%)
6.75$ (73%)
21.00$ (65%)
21.22$ (15%)
6.79$ (15%)
8.27$ (17%)
8.25$ (17%)
2.20$ (78%)
4.17$ (83%)
1.24$ (79%)
6.95$ (77%)
1.77$ (41%)
1.26$ (87%)
8.25$ (17%)
GAMERSGATE

[ 3464 ]

2.5$ (75%)
1.32$ (91%)
5.0$ (75%)
2.01$ (85%)
3.0$ (70%)
1.13$ (91%)
5.0$ (75%)
30.0$ (50%)
4.0$ (80%)
4.35$ (83%)
10.0$ (75%)
4.75$ (81%)
2.0$ (80%)
2.0$ (80%)
2.25$ (89%)
1.31$ (91%)
5.0$ (75%)
3.25$ (75%)
13.49$ (46%)
3.3$ (78%)
1.35$ (91%)
1.3$ (90%)
1.8$ (91%)
19.59$ (30%)
2.4$ (70%)
0.88$ (91%)
4.56$ (89%)
5.0$ (75%)
3.15$ (91%)
2.0$ (80%)

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