New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
1.622 patch notes |
.622 is a great update with a raft of new features and fixes. Flares and EMP are the two main new features. Flares are a missile component that attracts other heat seeking missiles and can be used to cheaply protect your vehicles. You'll need Automatic Control Blocks and Missile Warners to get an AI controlled automatic flare dispenser set up. EMP is a new type of damage available in EMP Missile Warheads. It forms a snake of electricity that avoids "resistant" materials such as wood and seeks out electrical equipment such as AI parts and blows them up. Surge protectors attract and disipate the electrical damage of the EMP warhead so make sure you place a few of them around your metal vehicles. EMP can also blow up explosive ordenance and in future patches will cause blocks to behave strangely, such as causing missiles to fire and control blocks to activate.
1.623 will be released very shortly with a few minor fixes and a handful of nice new features such as laterally ejecting missiles and shield coloration.
Features
Flare module added to missile modules- can stick to enemy vehicles and attract your missiles to specific points on the vehicle, as well as protecting from IR missiles
Laser designated missiles will not seek to a laser that has hit a smoke cloud
Laser beam riders will not work beyond a smoke cloud
Heat viewer item available for characters
Missiles select target based on total temperatures of target
Laser warner can now trigger on missile lasers- toggle option in the Q GUI of the laser warner to activate this
ACBs can be triggered by the input of 'missile below X range
ACBs can now trigger weapons to fire
Player death is an option in the map editor
You can control enemy AI in the vehicle designer
You can delete enemy vehicles from the vehicle designer
You can control propulsion blocks from the ACB and set their drive fraction (power scalar)
Vertical mirroring works for sloped blocks now
EMP missile warheads and EMP mechanics added to the game
EMP susceptibility shown in the inventory now
Damage display shown on the HUD
Surge protector component added to protect against EMP warheads
Many built in designs updated
White Flayer faction overhauled- thanks to Majyst on the forums for this!
[ and ] zoom in and out on the map now
Bugs fixed
Blueprint spawner shows correct resources cost
Warhead arming time saved
Helispinners cannot be put into rotate and reverse rotate modes- which they do not suppport
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[ 2015-06-12 02:18:14 CET ] [ Original post ] |