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Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




1.622 patch notes

.622 is a great update with a raft of new features and fixes. Flares and EMP are the two main new features. Flares are a missile component that attracts other heat seeking missiles and can be used to cheaply protect your vehicles. You'll need Automatic Control Blocks and Missile Warners to get an AI controlled automatic flare dispenser set up. EMP is a new type of damage available in EMP Missile Warheads. It forms a snake of electricity that avoids "resistant" materials such as wood and seeks out electrical equipment such as AI parts and blows them up. Surge protectors attract and disipate the electrical damage of the EMP warhead so make sure you place a few of them around your metal vehicles. EMP can also blow up explosive ordenance and in future patches will cause blocks to behave strangely, such as causing missiles to fire and control blocks to activate.

1.623 will be released very shortly with a few minor fixes and a handful of nice new features such as laterally ejecting missiles and shield coloration.


Features

Flare module added to missile modules- can stick to enemy vehicles and attract your missiles to specific points on the vehicle, as well as protecting from IR missiles

Laser designated missiles will not seek to a laser that has hit a smoke cloud

Laser beam riders will not work beyond a smoke cloud

Heat viewer item available for characters

Missiles select target based on total temperatures of target

Laser warner can now trigger on missile lasers- toggle option in the Q GUI of the laser warner to activate this

ACBs can be triggered by the input of 'missile below X range

ACBs can now trigger weapons to fire

Player death is an option in the map editor

You can control enemy AI in the vehicle designer

You can delete enemy vehicles from the vehicle designer

You can control propulsion blocks from the ACB and set their drive fraction (power scalar)

Vertical mirroring works for sloped blocks now

EMP missile warheads and EMP mechanics added to the game

EMP susceptibility shown in the inventory now

Damage display shown on the HUD

Surge protector component added to protect against EMP warheads

Many built in designs updated

White Flayer faction overhauled- thanks to Majyst on the forums for this!

[ and ] zoom in and out on the map now

Bugs fixed

Blueprint spawner shows correct resources cost

Warhead arming time saved

Helispinners cannot be put into rotate and reverse rotate modes- which they do not suppport


[ 2015-06-12 02:18:14 CET ] [ Original post ]