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1.622 patch notes

1.622 is a great update with a raft of new features and fixes. Flares and EMP are the two main new features. Flares are a missile component that attracts other heat seeking missiles and can be used to cheaply protect your vehicles. You'll need Automatic Control Blocks and Missile Warners to get an AI controlled automatic flare dispenser set up. EMP is a new type of damage available in EMP Missile Warheads. It forms a snake of electricity that avoids "resistant" materials such as wood and seeks out electrical equipment such as AI parts and blows them up. Surge protectors attract and disipate the electrical damage of the EMP warhead so make sure you place a few of them around your metal vehicles. EMP can also blow up explosive ordenance and in future patches will cause blocks to behave strangely, such as causing missiles to fire and control blocks to activate. 1.623 will be released very shortly with a few minor fixes and a handful of nice new features such as laterally ejecting missiles and shield coloration.

Features


Flare module added to missile modules- can stick to enemy vehicles and attract your missiles to specific points on the vehicle, as well as protecting from IR missiles Laser designated missiles will not seek to a laser that has hit a smoke cloud Laser beam riders will not work beyond a smoke cloud Heat viewer item available for characters Missiles select target based on total temperatures of target Laser warner can now trigger on missile lasers- toggle option in the Q GUI of the laser warner to activate this ACBs can be triggered by the input of 'missile below X range ACBs can now trigger weapons to fire Player death is an option in the map editor You can control enemy AI in the vehicle designer You can delete enemy vehicles from the vehicle designer You can control propulsion blocks from the ACB and set their drive fraction (power scalar) Vertical mirroring works for sloped blocks now EMP missile warheads and EMP mechanics added to the game EMP susceptibility shown in the inventory now Damage display shown on the HUD Surge protector component added to protect against EMP warheads Many built in designs updated White Flayer faction overhauled- thanks to Majyst on the forums for this! [ and ] zoom in and out on the map now

Bugs fixed


Blueprint spawner shows correct resources cost Warhead arming time saved Helispinners cannot be put into rotate and reverse rotate modes- which they do not suppport


[ 2015-06-12 00:18:14 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

    [ 5950 ]

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    25.46$ (15%)
    26.29$ (12%)
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    12.36$ (51%)
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    8.39$ (16%)
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    24.78$ (17%)
    3.00$ (80%)
    16.00$ (60%)
    18.39$ (8%)
    41.99$ (16%)
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    15.29$ (15%)
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    0.66$ (87%)
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    2.25$ (92%)
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    3.0$ (85%)
    0.94$ (81%)
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    34.99$ (30%)
    9.37$ (63%)
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    1.31$ (81%)
    1.88$ (92%)
    0.75$ (92%)
    2.25$ (77%)
    6.74$ (63%)
    2.13$ (79%)
    3.75$ (62%)
    7.5$ (70%)
    0.94$ (81%)
    9.0$ (70%)
    1.5$ (85%)
    10.07$ (28%)
    15.0$ (62%)
    2.81$ (89%)
    0.75$ (92%)
    10.49$ (48%)
    2.25$ (92%)
    1.69$ (89%)
    1.69$ (89%)
    0.9$ (92%)

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