1.622 Introduced a nasty bug for mouse based builders- sorry about that guys. 1.623 is out to fix that, but also fixes a number of other things. Unfortunately it may introduce bug of it's own particularly in regards to campaign saving and loading- but so far the initial testing suggests it's working fine. I'll be keeping a close eye on the forums at www.fromthedepthsgame.com/forum for any bug reports over the next few days. 1.623 also fixes a number of other bugs, some of which were quite serious and adds a bunch of interesting new features such as the ability to eject missiles laterally from the launch pad (using ejectors) and the ability to colour your shields. There's a much desired slider in the options menu to reduce the trail length of projectile trails as well. I also noticed that many of the tutorials have been broken since 1.6- so those are all fixed now, and several of the confusing steps in the tutorials have been removed.
Changes
[1.623] Smoke partices capped for smoke deployers- to increase stability of game [1.623] You can reduce trail length in the options menu for projectile trail effects [1.623] A new shield coloring component has been added [1.623] Fleets now save the altitude of their movement orders [1.623] Missiles can be ejected at almost any angle now- options in the launch pad. [1.623] Light fittings can be placed on turrets [1.623] Resource refunded correctly when scrapping forces that have never been in play in your game session [1.623] Lots of tweaks to campaign based code to help with multiplayer reintegration- bugs possible. [1.623] Developer mode added to options menu so that you can save over built in blueprints and planets [1.623] Tutorials improved [1.623] Futher attempts to stop load screen bugs [1.623] Mouse based build mode bugs fixed (many bugs introduced in the last version) [1.623] Sound clicking reduced [1.623] Pathfinding of enemy fleets on map fixed (broken since 1.6) [1.623] EMP resistence of stone, rubber, glass added
What's next
Work has been going on over the last few weeks to bring multiplayer back bigger and better than ever- supporting all sorts of new maps and game modes. That work will continue. I also plan to tighten up the campaign experience and user interfaces as a priority to make the campaign a smother and less fiddly experience. I also want to get targetted tutorial videos into the game for new players, and will be linking in a dedicated "mouse based building" and "keyboard based building" tutorial in the next patch.
[ 2015-06-12 23:30:22 CET ] [ Original post ]
- From The Depths Linux 64 [973.8 M]
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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