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1.63 1.631 1.632 patch notes

Hello, This patch is created to help new players climb the learning curve- but also has a few features for experienced players. Tutorial material and the in-game manual have been improved and linkages from the inventory to the relevant sections have been improved. The game now categorises all blocks by "complexity level" to help new players understand what blocks are fundamental to the game, and what are optional extras to be mastered once the fundamentals are mastered. Let me make it clear that no blocks have been "locked"- the complexity system is entirely optional. You'll see it as soon as you open the inventory. Another great addition to the game is the poster block which allows you to display an image from a URL. I've also tried to make it clear to new players that there are two totally different building control schemes available- mouse based and keyboard based- and added tutorials for both. I'm also extremely conscious that some mac users are having difficulties and so I've added special automatic logging to help diagnose their issues. Assuming the logging catches your issues, I'll be able to fix them for the next patch. The game now also displays informational messages when you try and do something you can't for example build a vehicle backwards, or fire without ammo, or steer without a rudder. These should help new and experienced player's alike figure out why their designs aren't functioning as they expect!

Change log


[1.63] Profile creation comes with a control scheme selection menu [1.63] New tutorial videos for mouse and keyboard building [1.63] 4 meter sloped beams added for wood, alloy and metal [1.63] Faction fleet color selection in character sheet fixed. [1.63] Desired accuracy can be set to much larger values to allow vertical launch missiles to be launched without looking up. [1.63] Work progressed to stop laser and cannons shooting at land- but this functionality is not activated yet [1.63] Error checking performed on scene change to help diagnose mac issues for the next release [1.63] 'No ammo' clicking sound added [1.63] Status messages regarding reasons for not being able to fire and reasons why control inputs aren't functioning have been added [1.63] left, right and up slopes have been removed from inventory as they are duplicates of the down slope [1.63] Sound disabled when watching tutorial videos from the knowledge base [1.63] A 'poster holder' block has been added that will display an image from a website URL [1.63] Teaching tools have been improved greatly [1.63] Components are sorted into categories depending on complexity and usefulness- to help new players [1.63] Bug fixed with degraded mode FPS being saved into desired minimum FPS [1.631] ACB Spawner control now uses the range check function to only activate nearby spawners [1.632] Warhead arming time copied with 'copy to all same length missiles' button [1.632] Story mission GUI tidied up


[ 2015-06-15 17:35:54 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

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    1.83$ (8%)
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    5.00$ (75%)
    50.39$ (16%)
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    12.44$ (17%)
    33.19$ (17%)
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    0.75$ (81%)
    0.89$ (87%)
    1.5$ (92%)
    2.63$ (62%)
    0.53$ (92%)
    1.84$ (74%)
    12.0$ (60%)
    2.03$ (86%)
    0.38$ (92%)
    0.48$ (52%)
    1.13$ (89%)
    1.31$ (81%)
    0.75$ (92%)
    6.0$ (50%)
    0.68$ (89%)
    4.49$ (55%)
    2.63$ (62%)
    5.06$ (66%)
    13.99$ (30%)
    7.3$ (51%)

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