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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Patch notes 1.651 to 1.655

Hi All,

Main changes are to the steam workshop- glitches and crashes that have affected the vehicle workshop since 1.6ish should now be fixed and planets can now also be added to the workshop and shared (along with all the vehicles of that planet). It's not had much testing beyond what I've done myself so let me know if you run into bugs via the forum at www.fromthedepthsgame.com/forum.

Memory usage has been reduced by about 500MB so that should help to avoid crashes (for those of you who might have had out of memory errors and crashes)

The map has had a bit of a tidy up and comes with some extra functionality :)

A few bugs have been fixed as well.

Change log

[1.652] Another default spawn point added for the campaign in the event that the fortress is scrapped- so that new players don't spawn in the middle of the map

[1.652] Bug fixed with clients rejoining the lobby of a map they were just in

[1.652] Other misc. bug fixes to multiplayer

[1.653] Static fleets (structures) now have a different map marker (tactical view)

[1.653] Fortreses have a different map marker (tactical view)

[1.653] Loads of the map GUI enhancements

[1.653] Vanilla designer has a resource zone by default now

[1.653] DWG faction update

[1.653] Credits GUI (access from main menu) updated with community 'keepers of the lore'

[1.6531] Added ACB option for 'enemy range > [input] or no enemy

[1.6531] Add quick buttons from campaign to designer and designer to load game


[1.6531] Fixed a bug for story missions where the player team was not correctly assigned

[1.654] Steam workshop for planets added, workshop for vehicles upgraded with bug fixes

[1.6541] Steamworks version updated- crashes should be avoided now

[1.6541] Huge amounts of smoke no longer crash game (and lasers are weakened when firing out of smoke as well as into smoke)

[1.655] Memory usage reduced by about 500mb. Should help to avoid crashes.

[1.655] Prefab block parameter saving fixed- so prefabs captured after this point should be placed with correct parameters


[ 2015-07-16 23:04:04 CET ] [ Original post ]