New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
Patch notes 1.651 to 1.655 |
Hi All,
Main changes are to the steam workshop- glitches and crashes that have affected the vehicle workshop since 1.6ish should now be fixed and planets can now also be added to the workshop and shared (along with all the vehicles of that planet). It's not had much testing beyond what I've done myself so let me know if you run into bugs via the forum at www.fromthedepthsgame.com/forum.
Memory usage has been reduced by about 500MB so that should help to avoid crashes (for those of you who might have had out of memory errors and crashes)
The map has had a bit of a tidy up and comes with some extra functionality :)
A few bugs have been fixed as well.
Change log
[1.652] Another default spawn point added for the campaign in the event that the fortress is scrapped- so that new players don't spawn in the middle of the map
[1.652] Bug fixed with clients rejoining the lobby of a map they were just in
[1.652] Other misc. bug fixes to multiplayer
[1.653] Static fleets (structures) now have a different map marker (tactical view)
[1.653] Fortreses have a different map marker (tactical view)
[1.653] Loads of the map GUI enhancements
[1.653] Vanilla designer has a resource zone by default now
[1.653] DWG faction update
[1.653] Credits GUI (access from main menu) updated with community 'keepers of the lore'
[1.6531] Added ACB option for 'enemy range > [input] or no enemy
[1.6531] Add quick buttons from campaign to designer and designer to load game
[1.6531] Fixed a bug for story missions where the player team was not correctly assigned
[1.654] Steam workshop for planets added, workshop for vehicles upgraded with bug fixes
[1.6541] Steamworks version updated- crashes should be avoided now
[1.6541] Huge amounts of smoke no longer crash game (and lasers are weakened when firing out of smoke as well as into smoke)
[1.655] Memory usage reduced by about 500mb. Should help to avoid crashes.
[1.655] Prefab block parameter saving fixed- so prefabs captured after this point should be placed with correct parameters
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[ 2015-07-16 23:04:04 CET ] [ Original post ] |