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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




1.72 Patch notes

I'm really excited to release this new set of patches to the stable branch. The new developments have been focused on making the campaign a bit more versatile and user friendly- we've got out of play repairs, a new, more structured, battle mechanic (allowing battles to be started from up to 5km away), loads of improvements to the user interfaces, a whole bunch of bug fixes and multiplayer co-op saving and loading working again.

It's still quite fresh and untested but due to the bug in co-op campaign loading I didn't want to delay any longer. Any issues you find you can report and I'll fix them tomorrow night.


[1.7] Markers added to mission editor, and objectives can link in to them

[1.7] Random number generator for terrain replaced with a thread-safe one- terrain will be slightly different now (sorry)

[1.7] (bug fix) problem with victory condition GUI removing force references when editing multiple different missions now fixed

[1.7] (bug fix) Missile turrets will fire further than the previous max range of approximately 1.5km

[1.7] (bug fix) EMP damage calculation maths was wrong

[1.7] (bug fix) fixed an issue with possible faction colors not rendering as paint jobs

[1.7] (bug fix) Fixed an issue with prefabbed mainframes being placed

[1.7] Repair bug code release code made more efficient

[1.7] New battle system for single player and multiplayer campaign

[1.7] Out of play repairs added for campaign

[1.7] Dead blueprint state added for campaign to allow damaged ships to be taken home for repairs

[1.7] In campaign forces can be duplicated to dead blueprints- which can then be repaired

[1.7] Fleet control and strategic interfaces made top down (revert to old view by toggling with TAB)

[1.7] User interfaces cleaned up

[1.71] Battles can be started from a force selection, as well as a fleet selection (relevant to E menu and zoomed in map)

[1.71] Dead blueprint marker style change

[1.71] Water and jet control preferences (settings of vehicle constructs) are synced over the network when changed

[1.71] Fixed issue with GUI bugging out after AI starts a battle on you

[1.71] Kill blueprint button shown next to recycle blueprint option in campaign

[1.71] Storm sound effects no longer go funny when camera is moving fast

[1.71] Endless zoom from E and N GUIs to Map and back (scroll wheel)

[1.71] You can use [ and ] in the E and N GUIs to zoom in and out (like on the map)

[1.71] Warning added to HUD when Heartstone power less than 50%

[1.71] Respawn pods fall much faster

[1.72] Global mods (based on character level) not being applied- now fixed

[1.72] Game speed problem after slowing game and opening main menu fixed



[ 2015-07-28 00:46:16 CET ] [ Original post ]