





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I'm really excited to release this new set of patches to the stable branch. The new developments have been focused on making the campaign a bit more versatile and user friendly- we've got out of play repairs, a new, more structured, battle mechanic (allowing battles to be started from up to 5km away), loads of improvements to the user interfaces, a whole bunch of bug fixes and multiplayer co-op saving and loading working again. It's still quite fresh and untested but due to the bug in co-op campaign loading I didn't want to delay any longer. Any issues you find you can report and I'll fix them tomorrow night. [1.7] Markers added to mission editor, and objectives can link in to them [1.7] Random number generator for terrain replaced with a thread-safe one- terrain will be slightly different now (sorry) [1.7] (bug fix) problem with victory condition GUI removing force references when editing multiple different missions now fixed [1.7] (bug fix) Missile turrets will fire further than the previous max range of approximately 1.5km [1.7] (bug fix) EMP damage calculation maths was wrong [1.7] (bug fix) fixed an issue with possible faction colors not rendering as paint jobs [1.7] (bug fix) Fixed an issue with prefabbed mainframes being placed [1.7] Repair bug code release code made more efficient [1.7] New battle system for single player and multiplayer campaign [1.7] Out of play repairs added for campaign [1.7] Dead blueprint state added for campaign to allow damaged ships to be taken home for repairs [1.7] In campaign forces can be duplicated to dead blueprints- which can then be repaired [1.7] Fleet control and strategic interfaces made top down (revert to old view by toggling with TAB) [1.7] User interfaces cleaned up [1.71] Battles can be started from a force selection, as well as a fleet selection (relevant to E menu and zoomed in map) [1.71] Dead blueprint marker style change [1.71] Water and jet control preferences (settings of vehicle constructs) are synced over the network when changed [1.71] Fixed issue with GUI bugging out after AI starts a battle on you [1.71] Kill blueprint button shown next to recycle blueprint option in campaign [1.71] Storm sound effects no longer go funny when camera is moving fast [1.71] Endless zoom from E and N GUIs to Map and back (scroll wheel) [1.71] You can use [ and ] in the E and N GUIs to zoom in and out (like on the map) [1.71] Warning added to HUD when Heartstone power less than 50% [1.71] Respawn pods fall much faster [1.72] Global mods (based on character level) not being applied- now fixed [1.72] Game speed problem after slowing game and opening main menu fixed
[ 6082 ]
[ 1511 ]
[ 1888 ]