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1.72 Patch notes

I'm really excited to release this new set of patches to the stable branch. The new developments have been focused on making the campaign a bit more versatile and user friendly- we've got out of play repairs, a new, more structured, battle mechanic (allowing battles to be started from up to 5km away), loads of improvements to the user interfaces, a whole bunch of bug fixes and multiplayer co-op saving and loading working again. It's still quite fresh and untested but due to the bug in co-op campaign loading I didn't want to delay any longer. Any issues you find you can report and I'll fix them tomorrow night. [1.7] Markers added to mission editor, and objectives can link in to them [1.7] Random number generator for terrain replaced with a thread-safe one- terrain will be slightly different now (sorry) [1.7] (bug fix) problem with victory condition GUI removing force references when editing multiple different missions now fixed [1.7] (bug fix) Missile turrets will fire further than the previous max range of approximately 1.5km [1.7] (bug fix) EMP damage calculation maths was wrong [1.7] (bug fix) fixed an issue with possible faction colors not rendering as paint jobs [1.7] (bug fix) Fixed an issue with prefabbed mainframes being placed [1.7] Repair bug code release code made more efficient [1.7] New battle system for single player and multiplayer campaign [1.7] Out of play repairs added for campaign [1.7] Dead blueprint state added for campaign to allow damaged ships to be taken home for repairs [1.7] In campaign forces can be duplicated to dead blueprints- which can then be repaired [1.7] Fleet control and strategic interfaces made top down (revert to old view by toggling with TAB) [1.7] User interfaces cleaned up [1.71] Battles can be started from a force selection, as well as a fleet selection (relevant to E menu and zoomed in map) [1.71] Dead blueprint marker style change [1.71] Water and jet control preferences (settings of vehicle constructs) are synced over the network when changed [1.71] Fixed issue with GUI bugging out after AI starts a battle on you [1.71] Kill blueprint button shown next to recycle blueprint option in campaign [1.71] Storm sound effects no longer go funny when camera is moving fast [1.71] Endless zoom from E and N GUIs to Map and back (scroll wheel) [1.71] You can use [ and ] in the E and N GUIs to zoom in and out (like on the map) [1.71] Warning added to HUD when Heartstone power less than 50% [1.71] Respawn pods fall much faster [1.72] Global mods (based on character level) not being applied- now fixed [1.72] Game speed problem after slowing game and opening main menu fixed


[ 2015-07-27 22:46:16 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

    [ 5950 ]

    16.52$ (17%)
    8.39$ (16%)
    3.29$ (18%)
    4.24$ (15%)
    1.11$ (78%)
    20.49$ (18%)
    33.19$ (17%)
    11.25$ (55%)
    10.00$ (50%)
    3.32$ (78%)
    3.33$ (78%)
    18.39$ (8%)
    8.47$ (15%)
    2.00$ (80%)
    21.49$ (14%)
    3.28$ (78%)
    12.29$ (18%)
    33.96$ (15%)
    16.59$ (17%)
    0.80$ (90%)
    41.49$ (17%)
    7.50$ (70%)
    3.88$ (81%)
    12.42$ (17%)
    8.00$ (60%)
    6.25$ (75%)
    8.24$ (18%)
    16.52$ (17%)
    47.99$ (20%)
    15.99$ (20%)
    GAMERSGATE

    [ 1903 ]

    4.05$ (77%)
    0.56$ (81%)
    7.49$ (63%)
    6.75$ (66%)
    1.5$ (81%)
    3.0$ (70%)
    2.25$ (92%)
    1.84$ (74%)
    4.49$ (55%)
    2.44$ (81%)
    0.49$ (51%)
    3.75$ (62%)
    0.68$ (83%)
    9.38$ (81%)
    0.68$ (83%)
    1.5$ (92%)
    5.63$ (62%)
    34.99$ (30%)
    3.48$ (83%)
    5.39$ (55%)
    1.5$ (85%)
    1.84$ (74%)
    3.14$ (48%)
    3.59$ (55%)
    0.38$ (92%)
    1.5$ (85%)
    11.25$ (77%)
    2.55$ (87%)
    2.25$ (85%)
    1.13$ (92%)

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