New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
1.72 Patch notes |
I'm really excited to release this new set of patches to the stable branch. The new developments have been focused on making the campaign a bit more versatile and user friendly- we've got out of play repairs, a new, more structured, battle mechanic (allowing battles to be started from up to 5km away), loads of improvements to the user interfaces, a whole bunch of bug fixes and multiplayer co-op saving and loading working again.
It's still quite fresh and untested but due to the bug in co-op campaign loading I didn't want to delay any longer. Any issues you find you can report and I'll fix them tomorrow night.
[1.7] Markers added to mission editor, and objectives can link in to them
[1.7] Random number generator for terrain replaced with a thread-safe one- terrain will be slightly different now (sorry)
[1.7] (bug fix) problem with victory condition GUI removing force references when editing multiple different missions now fixed
[1.7] (bug fix) Missile turrets will fire further than the previous max range of approximately 1.5km
[1.7] (bug fix) EMP damage calculation maths was wrong
[1.7] (bug fix) fixed an issue with possible faction colors not rendering as paint jobs
[1.7] (bug fix) Fixed an issue with prefabbed mainframes being placed
[1.7] Repair bug code release code made more efficient
[1.7] New battle system for single player and multiplayer campaign
[1.7] Out of play repairs added for campaign
[1.7] Dead blueprint state added for campaign to allow damaged ships to be taken home for repairs
[1.7] In campaign forces can be duplicated to dead blueprints- which can then be repaired
[1.7] Fleet control and strategic interfaces made top down (revert to old view by toggling with TAB)
[1.7] User interfaces cleaned up
[1.71] Battles can be started from a force selection, as well as a fleet selection (relevant to E menu and zoomed in map)
[1.71] Dead blueprint marker style change
[1.71] Water and jet control preferences (settings of vehicle constructs) are synced over the network when changed
[1.71] Fixed issue with GUI bugging out after AI starts a battle on you
[1.71] Kill blueprint button shown next to recycle blueprint option in campaign
[1.71] Storm sound effects no longer go funny when camera is moving fast
[1.71] Endless zoom from E and N GUIs to Map and back (scroll wheel)
[1.71] You can use [ and ] in the E and N GUIs to zoom in and out (like on the map)
[1.71] Warning added to HUD when Heartstone power less than 50%
[1.71] Respawn pods fall much faster
[1.72] Global mods (based on character level) not being applied- now fixed
[1.72] Game speed problem after slowing game and opening main menu fixed
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[ 2015-07-28 00:46:16 CET ] [ Original post ] |