1.76 TO 1.7713 (LUA SCRIPTING SUPPORT)
[1.76] LUA scripting added via a new block called the LUA Box. [1.76] Corrupted blueprints in your consturctables folder will lo longer cause problems- and a pop up will alert you that they are corrupt. [1.76] Heartstones are no longer perminently removed when destroyed- but in some game modes they cannot be repaired [1.76] Some new 4m metal blocks added [1.761] Confirm buton added for restarting vehicle designer [1.761] Default LUA code written in LUABox [1.761] Poster board and LUABox sync text over network [1.761] Tab is remappable [1.761] Unlocks (story missions) removed [1.762] LUA: WeaponInfo.PlayerCurrentlyControllingIt added [1.762] LUA: F8 saves and runs your code [1.762] LUA: Missile Warning interface functions added [1.762] LUA: Missile Guidance interface functions added (and a missile block to facilitate) [1.762] LUA: Construct orientation interface functions added [1.762] LUA: Thrust control functions added to interface [1.763] Variable thrust thruster added for missiles [1.763] LUA: GetTargetPositionInfoForPosition fixed [1.763] LUA: ClearLogs() function added [1.763] LUA: TargetInfo getting code won’t crash if target has died [1.763] LUA: TimeSinceLaunch added to MissileWarningInfo structure [1.763] Bug fix for Multiplayer so that changes to force selection in lobby is forwarded to new players when they join the server [1.763] LUA: Hydrofoils added to adjustable component list [1.763] LUA: Some more functions added for getting info about the construct, and terrain height [1.763] LUA: LUA box didn’t save properly- you’ll see an error message but your LUA code will be copied to your clip board so you can put it back in and press SAVE. [1.764] Thumper warhead for missiles added (kinetic kill) [1.765] Some more LUA fixes and some fixes to missiles and the thumper warhead [1.765] LUA: Complex controller style interface added for ‘pressing’ TGYHUJIKOLUpDownLeftRight [1.766] NavalAI: Reversing ships should reverse properly now [1.766] LUA: LUA library swapped for more powerful /faster replacement. Create function Update(I) end [1.766] Added missile guidance delay slider in Missile Setup GUI [1.77] slua LUA library now supports linux, Vector3, Quaternion and Mathf libraries added to LUA by default. [1.77] A number of minor bug fixes [1.77] Line numbers added to Lua Editor. Roughly correct to error messages. [1.771] LUA:MissileWarningInfo and TargetInfo have Id field added (unique for each missile, target) [1.771] Seagulls follow the player, not the camera [1.771] LUA: Added shield projector to component interface [1.771] LUA: BlockInfo structures retrievable through component interface [1.771] LUA: BlockInfo structure enhanced with position relative to Center of mass, and local and global rotation quaternions [1.771] LUA: Spin block interface added [1.771] LUA: Sandboxing completed [1.771] Fixed a double counting error regarding scores in qualification mode [1.771] Fixed an issue with the auto sloping of wood [1.771] New missions added and factions updated [1.771] Bug fixed with the upload of planets to the workshop from folders containing more than one planet [1.7711] LUA: math.randomseed added onto white list [1.7711] LUA: .so file replaced with working one [1.7712] LUA: getn added to table whitelist [1.7712] Flayed soul vehicle improved for it’s use in story mission [1.7713] More story missions added and newly added story missions tweaked
[ 2015-08-16 18:32:07 CET ] [ Original post ]
Lua scripting for custom AI and control has arrived- along with a new missile warhead type, new thruster type, and the first iteration of 12 new story missions.
Change log
[1.76] LUA scripting added via a new block called the LUA Box. [1.76] Corrupted blueprints in your consturctables folder will lo longer cause problems- and a pop up will alert you that they are corrupt. [1.76] Heartstones are no longer perminently removed when destroyed- but in some game modes they cannot be repaired [1.76] Some new 4m metal blocks added [1.761] Confirm buton added for restarting vehicle designer [1.761] Default LUA code written in LUABox [1.761] Poster board and LUABox sync text over network [1.761] Tab is remappable [1.761] Unlocks (story missions) removed [1.762] LUA: WeaponInfo.PlayerCurrentlyControllingIt added [1.762] LUA: F8 saves and runs your code [1.762] LUA: Missile Warning interface functions added [1.762] LUA: Missile Guidance interface functions added (and a missile block to facilitate) [1.762] LUA: Construct orientation interface functions added [1.762] LUA: Thrust control functions added to interface [1.763] Variable thrust thruster added for missiles [1.763] LUA: GetTargetPositionInfoForPosition fixed [1.763] LUA: ClearLogs() function added [1.763] LUA: TargetInfo getting code won’t crash if target has died [1.763] LUA: TimeSinceLaunch added to MissileWarningInfo structure [1.763] Bug fix for Multiplayer so that changes to force selection in lobby is forwarded to new players when they join the server [1.763] LUA: Hydrofoils added to adjustable component list [1.763] LUA: Some more functions added for getting info about the construct, and terrain height [1.763] LUA: LUA box didn’t save properly- you’ll see an error message but your LUA code will be copied to your clip board so you can put it back in and press SAVE. [1.764] Thumper warhead for missiles added (kinetic kill) [1.765] Some more LUA fixes and some fixes to missiles and the thumper warhead [1.765] LUA: Complex controller style interface added for ‘pressing’ TGYHUJIKOLUpDownLeftRight [1.766] NavalAI: Reversing ships should reverse properly now [1.766] LUA: LUA library swapped for more powerful /faster replacement. Create function Update(I) end [1.766] Added missile guidance delay slider in Missile Setup GUI [1.77] slua LUA library now supports linux, Vector3, Quaternion and Mathf libraries added to LUA by default. [1.77] A number of minor bug fixes [1.77] Line numbers added to Lua Editor. Roughly correct to error messages. [1.771] LUA:MissileWarningInfo and TargetInfo have Id field added (unique for each missile, target) [1.771] Seagulls follow the player, not the camera [1.771] LUA: Added shield projector to component interface [1.771] LUA: BlockInfo structures retrievable through component interface [1.771] LUA: BlockInfo structure enhanced with position relative to Center of mass, and local and global rotation quaternions [1.771] LUA: Spin block interface added [1.771] LUA: Sandboxing completed [1.771] Fixed a double counting error regarding scores in qualification mode [1.771] Fixed an issue with the auto sloping of wood [1.771] New missions added and factions updated [1.771] Bug fixed with the upload of planets to the workshop from folders containing more than one planet [1.7711] LUA: math.randomseed added onto white list [1.7711] LUA: .so file replaced with working one [1.7712] LUA: getn added to table whitelist [1.7712] Flayed soul vehicle improved for it’s use in story mission [1.7713] More story missions added and newly added story missions tweaked
From the Depths
Brilliant Skies Ltd.
Brilliant Skies Ltd.
2020-11-06
Action Indie Strategy RPG Adventure Simulation Singleplayer
Game News Posts 197
🎹🖱️Keyboard + Mouse
Very Positive
(9442 reviews)
http://www.fromthedepthsgame.com
https://store.steampowered.com/app/268650 
The Game includes VR Support
From The Depths Linux 64 [973.8 M]
From the Depths - Steel Striders Anime Girls character pack
From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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