Hello! Large patch moving to stable- very significant performance improments (up to 220% of previous frame rate), saving times in campaign reduced by factors of 50 to 100, new more robust damage system for projectiles, melee impacts, missile impacts and lasers, new NPC crew, and lots more. A significant bug in the drag calculation for water vehicles over 5000 block has also been corrected- which increases the speed of these large ships significantly. In a bit of a rush as I'm catching a plane in 10 minutes but here is the full change log. [1.772] Out of play repairs can be conducted by in play vehicles (in play can repair out of play-> not the other way around) [1.772] Some more mission updates [1.773] Locks for blocks accidentally added again- removed now [1.773] More alloy shapes added [1.773] Bug with autodestroy count down timer continuing forever fixed [1.78] [bug fix] Missile speed now independent of game time [1.78] enemy AI can be controlled in MP designer [1.78] Missile launch pad settings syncronised over network [1.78] Poster block size synced over network [1.78] Fixed a bug with cannon barrels not rendering after being repaired [1.78] Lua box crash potentially averted (checks for Update before trying to call it)" [1.78] Air pump bugs with respect to beams and large blocks should now be fixed [1.78] Respawn process failures (bug) fixed in multi and single player. [1.78] Turret and spinner block health increased from 150 to 500 to help with 'turret pop' [1.78] New missions and vehicle updates added [1.78] Server crash when player disconnected / kicked should be fixed [1.78] Fixed a bug with players being spawned in upside down if they saved when in an upside down chair that they did not then spawn into. [1.781] Build mode automatically stopped when viewing blockade or enemy battle start info- loss of control bug avoided [1.781] Lua: interface added for setting target of interceptor missiles [1.781] Mission: surplus objectives removed from steel striders mission 1, and auto win after 15 minutes added. [1.781] Character sheet GUI flag setup screen now has added clarity on options [1.781] Local Weapon controller will target vehicles above 2000m altitude if 'no limit' is set [1.781] AI will only start battles with player fleets if they are at war with them [1.781] Hopefully rare issues with save button not appearing should be fixed [1.79] A more efficient replacement for raycasting is implemented- reducing the use of the physics engine and improving FPS performance by up to 50%. [1.79] Laser Anti Missile Systems only damage missiles now [1.79] Weaponised lasers don't hit missiles at the moment [1.79] Projectile ricochets of terrain removed [1.79] Issues with inability to save should be resolved [1.79] Missiles should not be able to phase through objects and armour at high velocities anymore [1.79] Instances can be marked as hidden in the map editor- this works currently only for story missions [1.79] Repair bots move with the vehicle and have simplified physics [1.79] Distant engines, cannons, lasers, AI and other generally interior objects are not rendered beyonf 500m range [1.79] All turrets replaced with just two types- the one axis and two axis precision (two axis precision is new)", [1.792] Saving format changed for campaign which makes it approximately 60 times faster for complicated campaigns (the first save in this new format will take a while) [1.792] large (>5k block) ship water drag bug fixed making large ships faster [1.792] barrels increase kinetic damage as they should (broken since 1.79) [1.792] Crew (NPC Spawner) updated significantly [1.792] Melee damage detection for spin blocks and turrets fixed [1.792] Simple weapon category missile launcher and torpedo launcher not placeable or supported anymore [1.793] Some fixes to the grid casting- specifically for mouse based building [1.793] Fixed some graphical artefacts with projectiles [1.793] You can now remove designs from a force in the map editor to leave a force blank (for MP map design)
From the Depths
Brilliant Skies Ltd.
Brilliant Skies Ltd.
2020-11-06
Action Indie Strategy RPG Adventure Simulation Singleplayer
Game News Posts 197
🎹🖱️Keyboard + Mouse
Very Positive
(9442 reviews)
http://www.fromthedepthsgame.com
https://store.steampowered.com/app/268650 
The Game includes VR Support
From The Depths Linux 64 [973.8 M]
From the Depths - Steel Striders Anime Girls character pack
From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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