





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Really pleased to announce the Advanced Projectile System is coming to stable branch for the first time. It features a new type of cannon that fires customisable ammunition (customisable in the same way as the missiles already are) and all sorts of neat features like ammunition clips, belt autoloaders, multiple barrels and rail guns. The ammunition can have all sorts of payloads (explosive, frag, emp, kinetic), fuses (altitude, proximity, timed, penetration, inertial), heads (squash head, shaped charge, sabot, AP capped) and auxiliary components (base bleeders, fins). The custom cannons are not going to be removed. [feature group] Advanced Projectile System released [feature] New wood textures added [bug fix] When a propulsion unit is placed on a spinner or turret only 'main' mode can be selected from the GUI now [bug fix] air pumps will recalculate buoyant volume even when turned off to stop them getting out of date [bug fix] dedicated hel spinners use their 'drive fraction' variable now [bug fix] Desired gauge now reflects actual shell diameter for multibarrel systems- not the single barrel equivalent [bug fix] hydrofoil force calculation was incorrect (using degrees as input to a function requiring radians) Several other bug fixes have also been added.
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