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1.897 patch notes

Loads of fixes and improvements- and quite a number of new features to keep you busy. [Improvement] Missile laser retains aim direction more effectively [Improvement] Shield projector has complex controller input for excess drive factor [Improvement] Turrets are now back to being smoothly rotating like they used to be [Improvement] Firing constraints for turrets have a bug fixed that was affecting azimuth when using elevation only constraints [Improvement] turret traverse speed is now based on turret mass [Imrovement] Explosions now limited in their ability to turn corners and get past armour [Improvement] APS barrel traverse speed is slower for larger barrels [Fix] Loading a shell directly into the firing piece now works as intended [Fix] battery power will not be used to run generators to charge batteries- in the absense of any fuel [Fix] Aerial AI less likely to lose altitude whilst moving to waypoint [Change] Jet model replaced with a new one- and jet engine drag factor set to 0.25 [Improvement] Inline turbo provides cooling to cylinder if exiting directly from it [Improvement] Standard turbo can be placed inline if you wish [Improvement] Exhaust outputs are a source of heat for the attraction of IR missiles [Improvement] Inline turbos which have a lot of exhaust passing through them are equivalent to a turbo that is run at a higher engine RPM [Improvement] The turbo efficiency improvement curve now goes up to a value of 5- which results in 50% fuel usage. You can achieve this efficiency by running an engine at 100% with an inline turbo with 5 exhausts flowing through it [Fix] Jets are now counted as hot objects again [Fix] Qualification mode now counts advanced projectile system projectile damage correctly [Fix] Fix with APS explosions managing to pass through a single layer of armour [Fix] Bribing in localised resource mode fixed [Fix] A fuel refinery when destroyed and repaired will still work now [Improvement] hot object list added to the Constructable Info GUI (V) [Improvement] Required accuracy before fire has a minimum of 0.5 instead of 2 now [Fix] Out of play resource gathering now uses fuel- and needs fuel to run [Fix] issues fixed when fuel engines run out of fuel [Improvement] railguns reworked to use vehicle battery energy storage and be more configurable. New rail gun propellant component added as a shell module [Improvement] Experience is given to all players in multiplayer [Improvement] Intel images can be taken for all vehicles. Screenshots now properly encoded as jpeg [Fix] Fixes to naval AI that broken when the PIDs we introduced and fix to submarine fleet move [Fix] Fix to out of play oil to fuel conversion and fuel use for resource gathering (numbers were both too pessimistic)


[ 2016-01-13 19:46:54 CET ] [ Original post ]

From the Depths
Brilliant Skies Ltd. Developer
Brilliant Skies Ltd. Publisher
2020-11-06 Release
Game News Posts: 199
🎹🖱️Keyboard + Mouse
Very Positive (9687 reviews)
The Game includes VR Support
Public Linux Depots:
  • From The Depths Linux 64 [973.8 M]
Available DLCs:
  • From the Depths - Steel Striders Anime Girls character pack
  • From the Depths - Gone to Sea DLC

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop


MINIMAL SETUP
  • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
  • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
GAMEBILLET

[ 6138 ]

15.99$ (20%)
9.33$ (38%)
12.89$ (14%)
9.71$ (51%)
25.49$ (15%)
50.99$ (15%)
10.00$ (50%)
2.47$ (17%)
25.19$ (16%)
3.29$ (18%)
1.00$ (90%)
4.61$ (85%)
10.78$ (17%)
1.00$ (90%)
2.59$ (91%)
2.50$ (90%)
17.39$ (13%)
12.38$ (17%)
6.00$ (60%)
10.78$ (17%)
30.04$ (40%)
0.79$ (92%)
16.99$ (15%)
15.87$ (36%)
0.88$ (87%)
4.21$ (16%)
1.86$ (88%)
4.17$ (79%)
6.22$ (79%)
16.99$ (15%)
GAMERSGATE

[ 3464 ]

3.75$ (75%)
4.5$ (70%)
2.0$ (90%)
1.8$ (70%)
12.6$ (64%)
4.39$ (69%)
2.52$ (82%)
16.0$ (60%)
1.72$ (89%)
6.11$ (49%)
18.28$ (48%)
19.99$ (20%)
7.0$ (65%)
4.25$ (79%)
2.0$ (80%)
2.25$ (85%)
1.25$ (75%)
7.13$ (71%)
5.63$ (77%)
1.0$ (80%)
1.62$ (91%)
16.24$ (35%)
8.99$ (55%)
0.9$ (91%)
9.99$ (50%)
3.0$ (85%)
12.79$ (36%)
3.0$ (50%)
30.0$ (50%)
42.07$ (23%)

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