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1.915 [Campaign updates, CRAM Cannons and much more]

Huge update- drag calculation updated (with "localised drag"), a new type of cannon called the CRAM Cannon replaces the Custom Cannon component set (it's fairly backwards compatible- don't worry too much), loads of new campaign and usability updates (including fleet patrol loops). A building bar of favourite designs has also been added so you can play the different game modes with more of an RTS feel. Planet editor has had numerous updates so expect more vibrant campaigns, missions and community made worlds soon. [Improvement] Profile moved to a new, more robust system that stores more preferences [Improvement] A favourite design building hot bar has been added [Improvement] Out of play vehicles can be retrofitted [Improvement] A 'Quick Retrofit Wizard' has been added for upgrading automatically to the latest version of a blueprint during campaign play [Improvement] Battle setup GUI simplified [Improvement] Game speed can be controlled from the E GUI now as well as the map [Improvement] Graviton ram APS shell base added [Improvement] Text applied to the out of play force markers to add clarity [Fix] Out of play repairs now provides ammo and fuel and spares when repairing the respective components [Improvement] you can now target a fleet as the target of a fleet move order [Improvement] you can hold shift and click on a previous waypoint to create a loop back to that waypoint for fleets [Improvement] a 'force feed' option for dumping all spare resource into the target of the transit fleet [Improvement] Aerial Pitch PID has an 'altitude error to elevation request factor' slider for helping tune the aircraft's altitude control [Improvement] Armour class of armour is increased when in multiple layers- for both exp damage and kinetic damage [Improvement] Explosive damage equations changed so that high armour materials absorb a reasonably large amount of the explosive power [Improvement] Aerial AI collision avoidance added to standard Aerial AI. Only works with altitude at the moment (one goes high, one goes low) [Improvement] Drag is applied at the center of drag- you may need to re-balance your vehicles with this change [Improvement] blocks have their drag reduction potential defined in all 6 directions- not just one value. Slopes are therefore only useful when placed in certain orientations [Improvement] Slopes and corners all specify two positions that need to be free of blocks for them to work- this is to avoid exploits [Improvement] APS EMP, HESH THUMP, HEAT frag and HESH frag damage have all been increased by a factor of 2 [Improvement] CRAM cannon replaces Custom Cannon [Improvement] Event system added to the map editor [Fix] Fix with in play retrofitting providing unlimited resources [Improvement] Increase and Decrease game speed now rebindable [Improvement] Lots of new Map Editing options for facilitating game-play types and fine tuning how designs spawn [Improvement] Resource zones can be specified to have a finite reserve amount of any or all resources [Improvement] HQs can be specified to only build certain types of design or designs of certain corporations [Improvement] New "faction merge" functionality added to map editor to create super factions.


[ 2016-01-30 10:57:00 CET ] [ Original post ]

From the Depths
Brilliant Skies Ltd. Developer
Brilliant Skies Ltd. Publisher
2020-11-06 Release
Game News Posts: 199
🎹🖱️Keyboard + Mouse
Very Positive (9687 reviews)
The Game includes VR Support
Public Linux Depots:
  • From The Depths Linux 64 [973.8 M]
Available DLCs:
  • From the Depths - Steel Striders Anime Girls character pack
  • From the Depths - Gone to Sea DLC

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop


MINIMAL SETUP
  • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
  • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
GAMEBILLET

[ 6138 ]

11.39$ (72%)
9.74$ (35%)
25.47$ (15%)
3.99$ (80%)
4.61$ (85%)
25.19$ (16%)
3.89$ (81%)
16.99$ (15%)
34.96$ (30%)
1.60$ (92%)
11.99$ (20%)
6.22$ (79%)
4.19$ (16%)
10.73$ (13%)
4.00$ (50%)
25.19$ (16%)
0.77$ (85%)
12.42$ (17%)
5.00$ (75%)
8.27$ (17%)
12.00$ (60%)
4.17$ (58%)
12.82$ (68%)
2.00$ (90%)
11.30$ (13%)
31.56$ (21%)
17.59$ (12%)
18.39$ (8%)
1.66$ (92%)
3.18$ (79%)
GAMERSGATE

[ 3464 ]

19.8$ (67%)
5.22$ (74%)
30.0$ (50%)
3.28$ (78%)
12.99$ (35%)
21.59$ (46%)
3.0$ (85%)
3.28$ (84%)
10.0$ (75%)
2.5$ (75%)
7.49$ (63%)
3.56$ (76%)
1.8$ (91%)
10.0$ (75%)
5.44$ (66%)
2.03$ (86%)
2.5$ (75%)
6.25$ (75%)
3.83$ (74%)
3.0$ (85%)
53.99$ (10%)
5.0$ (75%)
3.0$ (70%)
2.64$ (78%)
1.25$ (75%)
3.3$ (83%)
0.88$ (82%)
7.6$ (62%)
5.0$ (75%)
12.0$ (70%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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