Really excited to be pushing the particle cannons to stable and to be releasing the first iteration of Adventure Mode and two new planets, as well as the many other new additions and features that you will find detailed below. Adventure Mode is a back to basics game mode where you have to manually build up a ship or fleet and fend off enemies whilst warping through warp gates, hunting for resource and salvaging your enemies. It's an atmospheric survival style game where everything is done in 1st person (or through the newly revamped wireless camera control system) and there is only one save slot per adventure. It'll be getting more updates as the week goes on to add more warp dimensions of different types. A new planet has also been added called Glao which features a fun, small and strategic campaign mode. You're a mining corporation fighting for control of a small planet against three other corporations. It's still a work in progress. Dangerous Waters WWII planet has also been added. It's a community project featuring an Allies vs Axis campaign with replicas of most of the hardware of WWII. It's still very much a work in progress and you're welcome to get involved with this project on the official forums here: http://www.fromthedepthsgame.com/forum/forumdisplay.php?fid=137 We've also added Particle Cannons which use stored battery energy to fire high energy particles. These are great fun and currently have no direct counters which make them a great investment. We've also added Radioisotope Thermoelectric Generators which cost a lot of crystal to place but produce an infinite (but slow) battery charge capability. Perfect for Adventure Mode. Wireless cameras when placed on turrets can now control the turret aiming and weapon firing. They also have up to x20 zoom so you can see further than every before. Also perfect for Adventure Mode. Here is the full change log since the last announcement was posted: [Improvement] Nanites and Scientist fleet buffs implemented. Non-implemented buffs/skills have been marked in the Character sheet [Improvement] AI aiming prediction more precise by an order of magnitude. CIWS and long range combat should see a marked improvement [Change] Laser systems now provide double the damage at double the power cost [Improvement] Auto-loaders now show multiplier for larger variants in overlay [Improvement] Several new tutorials [Improvement] Iron Cover ship test facility added to help give new players some basics of ship building [Change] Custom Jet intake add-on is now 1x1x1m instead of 3x1x1m [Improvement] New Particle Cannon weapon now added [Improvement] Texture upgrade (and some models) for Laser Components, Custom Jets, Drills, Strategic Antenna, Surge Protector, Scrap Smelter and Crystal Farm [Improvement] APS mantlets can be placed at any orientation and work as expected [Bug fix] EMP damage bug fix- it was choosing bad paths occasionally [Improvement] Ships will not spawn in land garrisons and land vehicles will not spawn in sea garrisons [Change] Enemies of 2 or more difficulty levels above or below the player's selected design difficulty level will no longer ever spawn [Bug fix] Fuel is spent for out of play movement with custom Jets [Improvement] New game mode (adventure mode!) added [Improvement] Radioisotope Thermoelectric Generator added for charging batteries [Improvement] Docking on off button added to the generic force control button panel [Improvement] Wireless cameras can now aim and shoot turrets [Bug fix] Cross platform multiplayer bugs introduced in the mod support release are fixed [Change] Oil drills no longer work underwater [Improvement] Oil drills and resource gatherers turn off when there is no storage for raw materials [Bug fix] No engine icon does not display when there is an electric engine with battery power available [Bug fix] Issues with scrolling and group selection on the map due to mouse over map icons now fixed [Change] Shortcuts to the planets added to the top of the main menu [Bug fix] Bug with sailing AI card turning into an endless 'off state' after loading fixed [Improvement] Particle Cannon tube lenses can now fire in all directions [Bug fix] Balloons more stable and will not warp you miles under glitchy circumstances [Improvement] Laser anti missile defense now has adjustable range and firing angle [Change] Lasers and bullets fired from the Cannon Anti Missile Controller can physically connect with and destroy missiles [Bug fix] Sail winch settings are synchronized in multiplayer [Bug fix] The sailing AI card roll avoidance mechanism is now working as expected [Bug fix] Sailing AI now controlling sails more sensibly
[ 2016-05-09 14:23:26 CET ] [ Original post ]
- From The Depths Linux 64 [973.8 M]
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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