Really pleased to be pushing this huge series of development branch patch to the stable branch tonight. There are three main areas of focus here: 1) Detection mechanics (radar, sonar, IR, visual, retroreflection, wireless signal detection). Vehicles must now detect and track each other and can be designed with stealth in mind. All the new components are AI components although missiles have got some new components too (radar active seekers, radar and sonar buoys). 2) Usability improvements: prefabs in the inventory to speed up building for new and old players alike. A checklist in the inventory to help new players get to grips with the game and help old players remember the basics. A new weapon aiming system that turns the avatar in to a serious threat and adds a lot of gameplay options for those wanting to control their own weapons. 3) A single raw resource (called Material) replaces the natural, metal, oil, scrap and crystal raw resources. This doesn't involve much, if any, redesigning of your vehicles but it makes the game far more streamlined, balanced and understandable. Scrap smelters and crystal farms are now for decoration only but fuel refineries and ammo production still works as usual. Spare parts are no longer in the game at all. Here is the full change log although I think we've forgotten a few things.. [Change] Detection equipment now available and necessary [New Feature] Sonar Active / Passive added for detecting submarines and other ships [New Feature] Radar Active / Passive added for detecting above water targets [New Feature] Visible cameras and coincidence range finders added for detecting above water targets [New Feature] IR Cameras added for detecting above water targets [New Feature] Retroreflection sensors added for detecting targets with visible band optical systems [New Feature] Wireless snooper added for detecting systems with wireless transmission and reception [New Feature] Range finders added for tracking detected targets and delivering range estimates [Change] Natural, Metal, Oil, Scrap and Crystal have been replaced with a single Material [Change] A 'none' weapon slot has been added [Change] a simple two slot weapon system is now the default for new players- you can select which you prefer in the options menu [Bug fix] AI weapon control is no longer overrriden when you are using a UI [Change] you can begin building on a force when it is out of play by using a new button on the UI or by looking at it and pressing B [Change] You can begin building on a force or vehicle by looking at it from a distance of up to 1km, rather than 30 metres [Change] the fleet info tooltip has been revamped [Change] your player's position is clearly marked in the fleet control UI and the map UI [Addition] new exhaust pipe added [Addition] 2m and 3m beams/slopes added [New Feature] Player aiming of weapons is now far more accurate and allows pin point accuracy of all weapons under your control [New Feature] A checklist has been added to the inventory to help new players figure out what is needed [New Feature] Prefabs are now in the main inventory tabs to help players quickly assemble fuel engines (more to come) [New feature] Radar guided missiles added [Change] Passive sonar can detect sonar torpedoes and LAMS can engage them [Change] Passive radar can detect radar guided missiles and LAMS can engage them [New feature] Missile radar buoy, Missile sonar buoy added [New feature] Reverse fire missile launch pad added
From the Depths
Brilliant Skies Ltd.
Brilliant Skies Ltd.
2020-11-06
Action Indie Strategy RPG Adventure Simulation Singleplayer
Game News Posts 197
🎹🖱️Keyboard + Mouse
Very Positive
(9442 reviews)
http://www.fromthedepthsgame.com
https://store.steampowered.com/app/268650 
The Game includes VR Support
From The Depths Linux 64 [973.8 M]
From the Depths - Steel Striders Anime Girls character pack
From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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