





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Really pleased to be releasing steam engines today along with a multitude of other features changes and fixes. Hope you like the new changes and we will be responding to bug reports posted on the offical bug report forum over the next few days and releasing and required hot fixes. [New feature] Steam engines added [New Feature] Active Radar Missiles are decoyed by Radar Buoys [New Feature] Active Sonar Torpedo Seekers are decoyed by Sonar Buoys [New Feature] Multithreading of many complex game calculations to improve frame rate [New Feature] Fuel engine exhaust is bi-directional and can be fed combined from many engines. [New feature] Steam cloud activated for your entire From the Depths folder. Let me know if it creates any issues. [Addition] new light and smoke emitter deco blocks [Addition] Copy/paste, copy to all Added to Missile winches, Belt Feb autoloaders, laser colorer [Addition] Easy, Medium, Hard, Very Hard difficulty preset buttons added [Change] Prefabs and Sub objects are all loaded in a second thread (removes the delay before accessing the inventory screen). Load is done when profile loaded. Permanent inventory prefabs also loaded in second thread. [Change] Textures are now loaded from resources to speed up game boot time. The textures the vanilla game uses are still available in the modding folders if you want to modify them and override them. [Change] The naming convention for mod files has changed. They are no longer numbered (which led to a lot of annoying version control issues). [Change] Tips of the day; spelling/grammar and general wording updated. [Change] Vehicle select in qualification mode now has test vehicle height heading for altitude buttons [Change] New campaign options text updated [Change] Adventure mode spawn height 50 instead of 100 (less chance of falling into the ocean, less awkward green from no heatstone) [Change] Missile menu -left +right swapped to correct sides [Change] Simple Tutorial now has a seat bit so players dont fall out [Change] Tutorial vehicles now have seats for players to start on or spawn location lowered [Change] Notice that saved games are world specific on load game menu [Change] Story missions default to 'Player' tab if nothing selected (looks really odd if nothing selected) [Change] Laser colorer secondary return updated to say if connected [Change] Laser wavefront secondary return updated [Change] Missile carry across all settings on assign. Ejection angle etc. [Change] Ammo processor sub meshes now carry with main block [Change] APS trail set to diameter with a minimum of 150mm (the old default) [Change] APS ammo component spelling fixed [Change] Missile trail slider in options now [Change] Visible tracer color customise actually show colour in description [Change] Inventory layout for structural blocks moved around a bit slightly so blocks no longer over checklist [Change] Blueprint Spawner block max range now 100 from 30 [Improvement] All in all the game should now be back to booting up in about 30 seconds or less and will not pause when you access the prefab or sub object inventory tabs or when you click the multiplayer button. [Improvement] APS trail shorter, wider and now scale with gauge from a minimum of 150mm (Easier to see, especially the light blue tracers) [Improvement] All trails optimised for better performance [Improvement] Particle effects redone for most emitter (missiles, jets,smoke etc) to not be so wasteful (and hopefully look better) [Improvement] Pulse lasers now have the full effect set and a nice fade [Improvement] Toon ramp and Outline standardised between all game materials (0.009 for components and 0.02 for structural blocks) [Improvement] Block information popup standardised between all blocks. [Bug fix] Space designer platform now has required down thrusters [Bug fix] Tutorials updated for changes in game [Bug fix] Heli tutorial never actually ended – fixed now [Bug fix] 1m omni mantlet texture fix
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