Hello all,
The focus this last week has been to make the new AI more versatile and easier to use. There is now a module called the "adjuster" that sits between the behaviour and the manoeuvre routines and adjusts the waypoint to take acount of various things such as desired altitudes, avoiding other vehicles, pathfinding around sea or land. I'm quite pleased with the result of this. I've also expanded on the functionality of the breadboard (and made an AI version of the breadboard) that can be used to automate the switching of different behaviours. A lot of bugs have been fixed.Various usability improvements and simplifications have been made to the UI, and a few more AI behaviours (including a ramming AI) have been added.
v2.4.2 [Add] : Added altitude type selection to the altitude input module
v2.4.2 [Add] : GP PID now has a simple axis responder that controls the fake set point
v2.4.2 [Change] : The addition of an automatic manoeuvre routines has been disabled, as many mainframes are for weapon control only and don't want one.
v2.4.2 [Fix] : [BUGS-699] Projectile avoidance additional routine crash fixed
v2.4.2 [Fix] : [BUGS-712] Fire control computer and weapons go unresponsive after avatar death
v2.4.2 [Fix] : [BUGS-711] Tooltip for air rudder and air elevator added, and alerts user when parts placed upside down. Many tooltips updated.
v2.4.2 [Fix] : [BUGS-722] Fixed a crash in the equation editor
v2.4.2 [Fix] : [BUGS-721] Ensured the LUA .so files ship with the linux installers
v2.4.2 [Fix] : [BUGS-701] The 2x2 large missile hatch now mirrors correctly
v2.4.2 [Fix] : [BUGS-713] Most story mission events were pre-triggered and would not trigger again. Fixed now.
v2.4.2 [Fix] : [BUGS-700] Pressing the preset buttons in the game config tab of the options UI now triggers the reevaluation of the game's config after the options have been changed
v2.4.2 [Fix] : [BUGS-715] Fixed an issue with the display of fixed width tooltips
v2.4.2 [Fix] : Interaction with sub objects in build mode easier now
v2.4.3 [Add] : Added a universal waypoint adjustment module in between the behaviour and the manoeuvre
v2.4.3 [Add] : Added in some new AI behaviours, including a ramming one
v2.4.3 [Add] : Ramming AI has a new slider for disabling the adjuster when within a certain distance of the target
v2.4.3 [Add] : Six axis manoeuvre routine has a new 'look ahead distance' for configuring the way the vehicle points
v2.4.3 [Add] : The projectile avoidance additional routine can now target all vehicle movement axes (not just A/B/C/D/E)
v2.4.3 [Add] : Added orientation input to the breadboards- providing roll pitch and yaw of the vehicle
v2.4.3 [Add] : Added GetAIMovementMode and GetAIFiringMode functions to replace AIMode field. AIMode now returns only 'off' or 'on'
v2.4.3 [Add] : Added GetPowerFraction and GetElectricPowerFraction functions
v2.4.3 [Add] : Added PowerFraction and ElectricPowerFraction to FriendlyInfo
v2.4.3 [Add] : Construct modules can now save data packets in the same way as the blocks do by overriding the UniqueSetId field and declaring the packets in the class
v2.4.3 [Add] : Added set point adjust (number added to the set point) and a set point multiply terms to the PIDs. This will make it easier to tweak the pitch of your vehicle so that it maintains altitude.
v2.4.3 [Add] : Added some refinements to the Responding module UI
v2.4.3 [Add] : Added to UI sliders so they don't change length as you are dragging them
v2.4.3 [Add] : Added tooltips to help show that it is possible to resize and move the UI windows
v2.4.3 [Add] : Provided toggles to hide a) misc axes, b) custom axes, c) secondary/tertiary drives d) strafe hover. This helps to declutter the UI
v2.4.3 [Add] : The AI UI now shows the details of one of the routines, alongside the main window
v2.4.3 [Add] : The LAMs UI has been updated- option to copy to all LAMS and copy just the color to all LAMs has been added
v2.4.3 [Add] : You can now right click the preset button to add the preset without removing other settings
v2.4.3 [Fix] : When you issue patrol orders the rotation is now used (important for six axis manoeuvre routine)
v2.4.3 [Fix] : [BUGS-726] Sub vehicle spawner no longer resets to default when put into play
v2.4.3 [Fix] : [BUGS-80] Pulsed LAM beams now color correctly
v2.4.3 [Fix] : [BUGS-731] Issues with the removal of turrets and spinners fixed (removing the block under them caused de-sync issue)
v2.4.3 [Fix] : [BUGS-733] Missile component changes now syncronise over the network correctly
v2.4.3 [Fix] : [BUGS-734] ACBs now run on the clients right up until the point of making the change- this ensures all the UI data is correct on clients
v2.4.3 [Fix] : [BUGS-736] setting restraints relative to parent construct now shows the correct visualization of the constraint setting arrows
From the Depths - Steel Striders Anime Girls character pack From the Depths - Gone to Sea DLC
Available DLCs
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!
Key Features
Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game