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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




2.4.5 released- new UI, HUD, usability improvements

Really excited to release 2.4.5. It's been a really busy week since 2.4.4 and we've achieved a lot. The HUD/UI in normal mode and build mode has been updated, there is a great new feature where pressing middle mouse brings up loads of extra HUD visuals and gives you a mouse with which to interact with them (build mode and normal mode).
We've also added a way to save down user interfaces for later use (so you don't need to navigate back through menus to find them, or find blocks deep inside the vehicle). A lot of bugs have been fixed and a lot of other changes have been made which you can read more about below.

As for 2.4.3 and 2.4.4 I've made a video explaining the changes- you can find it here https://youtu.be/dVKxSJfGTp8

The main place to talk about this patch should be on the official forums here:



v2.4.5 [Add] : Strafe and hover commands added
v2.4.5 [Add] : Added %, <, <=, >, >=, == and != operators to the maths evaluator
v2.4.5 [Add] : Added input to get the last propulsion request to any drive
v2.4.5 [Add] : Added input with various time related values to breadboard
v2.4.5 [Add] : Added select manoeuvre component to AI breadboard
v2.4.5 [Add] : Added target bearing input to primary target info of AI breadboard
v2.4.5 [Add] : Breadboards maths evaluator can now use the same functions as other maths evaluators. Also added many extra functions to all maths evaluators
v2.4.5 [Add] : Electric engines can now use complex controls
v2.4.5 [Add] : You can now create a Build Guide in game by pressing Shift+Insert (re-mappable) when in build mode to capture the current vehicle as a state in the build guide. Holding the key for 3 seconds will wipe what you have captured. In the modding interface you can dump your capture into a build guide definition. Expect to see higher quality build guides in game shortly.
v2.4.5 [Add] : [REQ-113] A bunch of modal confirmation windows added to avoid exiting to the main menu by error
v2.4.5 [Add] : You can now 'collapse' a UI instead of closing it, it will be added to the HUD so that you can open it at any point in the future- very useful for keeping track of useful blocks and PIDs!
v2.4.5 [Change] : Ai tutorial and manual updated.
v2.4.5 [Change] : Inventory names reorganized and new descriptions given.
v2.4.5 [Change] : You can rename blocks in build mode using SHIFT + N. All blocks can now be renamed.
v2.4.5 [Change] : Perma-build and Perma-remove are now remappable, but bound to CTRL+H instead of middle mouse (you can rebind it where-ever you like, but I have plans for middile mouse...)
v2.4.5 [Change] : The basic controls tutorial has been updated and expanded to be a lot more useful.
v2.4.5 [Change] : A display of what the mouse buttons do is now displayed whenever an avatar item is selected
v2.4.5 [Change] : ACB UI tidied up a bit, to make it all display on screen at once (no scrolling needed)
v2.4.5 [Change] : Added block thumbnails to the inventory so you can search visually by appearance
v2.4.5 [Change] : Controlled weapon status glitches fixed- now displays correctly the number of missiles
v2.4.5 [Change] : HUD and inventory UI no longer use the one size fits all scaled UI system- now they fit on the screen and use your selected fontsize and button dimensions
v2.4.5 [Change] : Painted and renamed blocks will display their paint index and custom name in the tooltip now
v2.4.5 [Change] : Path View is no longer an avatar item, but an option which is toggleable from the HUD after pressing middle mouse button
v2.4.5 [Change] : Resource bar view remapped from R to CTRL+R but is now toggleable from the extended HUD mode after pressing middle mouse button
v2.4.5 [Change] : Ships wheel no longer displays the 'turn sail left/right commands', these are simply 'roll left and roll right' buttons (you can hook them up to control sails / roll / whatever you want).
v2.4.5 [Change] : Tidied up the main HUD and the building HUD
v2.4.5 [Change] : Using icons for most character weapons / items on the toolbar now
v2.4.5 [Fix] : [BUGS-685] Fixed all the command inputs in the ACB
v2.4.5 [Fix] : [BUGS-717] Electric engine power not considered by ACB
v2.4.5 [Fix] : [BUGS-719] ACB aerial AI related crash
v2.4.5 [Fix] : [BUGS-704] Possible crash when removing a pipe when using steam engines with really a lot of pistons (or a dozen huge ones)
v2.4.5 [Remove] : Melee attack has been removed
v2.4.5 [Remove] : The old tactical UI, opened traditionally with 'N', has been removed from the game


[ 2019-05-03 14:00:04 CET ] [ Original post ]