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Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




2.4.6.18 released (multi-threading, menus and more)

Hi all,
Excited to say 2.4.6.18 is now live. Main focus has been performance improvements via multi-threading. Early testers are seeing extremely significant improvements in frame rate (50% to 100%). The other focus has been on tidying up the main menu, in game menu and tutorial system. The breadboard system has seen a lot of improvements and a number of quite serious bugs have been addressed, including fixes and improvements to Drills and Repair bots.

v2.4.6 [Add] : ACB can now stop a sound block playing a sound
v2.4.6 [Add] : Mannequin block added. Options to automatically set pose still to come
v2.4.6 [Add] : A video block has been added (in Decoration)
v2.4.6 [Add] : Added input with information about the flagship of the fleet
v2.4.6 [Add] : Added input with information about the point the AI tries to steer towards
v2.4.6 [Add] : Added optional grid to the breadboards. Modules will snap to it if enabled
v2.4.6 [Add] : Breadboards now evaluate off the main thread
v2.4.6 [Add] : Scroll wheel now zooms in and out on the breadboard
v2.4.6 [Add] : The 'del' key can now also be used to delete in- and output
v2.4.6 [Add] : You can now zoom in and out in the breadboard
v2.4.6 [Add] : Drill bit/extension armour class is improved when drill is spinning
v2.4.6 [Add] : Seagulls now circle vehicles and avatars (as well as the camera) when the opportunity arises
v2.4.6 [Add] : You can now change the number of seagulls, or turn them off altogether
v2.4.6 [Add] : Added a cinematic block-by-block spawn option for vehicles in designer
v2.4.6 [Change] : Changed the maximum for the adjuster disable range setting of the charge behaviour to 2000m
v2.4.6 [Change] : Autoloaders save the shell they have chambered- this removes extra ammo usage on vehicle spawn
v2.4.6 [Change] : You can now command an AI to attack a specific target (using E interface) regardless of if it has a target prioritisation card on
v2.4.6 [Change] : FTD no longer changes 'unity scenes' between different modes- it just cleans out rubbish from the old mode and loads in the new stuff. It's faster and more stable this way- but if any rubbish is left over, let us know.
v2.4.6 [Change] : Item thumbnails in the inventory now load asyncronosly so they do not pause the main thread when you change inventory page.
v2.4.6 [Change] : Main menu and in game menus restyled
v2.4.6 [Change] : CW Laser sound now diminishes over time to to make it less annoying when constantly firing
v2.4.6 [Change] : Steam engine crank parts have been moved to a different rendering system.
v2.4.6 [Change] : All projectiles are calculated off the main thread now
v2.4.6 [Change] : Connection of block subsystems is now done off the main thread
v2.4.6 [Change] : Creation of chunked meshes is now done off the main thread
v2.4.6 [Change] : Pathfinding now allocates much less temporary memory
v2.4.6 [Change] : Power creation, usage and controllable blocks all processed off the main thread now
v2.4.6 [Change] : Rams are more efficiently processed now
v2.4.6 [Change] : Some repair logic and all detection logic calculations calculated off the main thread
v2.4.6 [Change] : Terrain generation now runs much faster and with smaller memory allocations
v2.4.6 [Change] : Game supports the use of 'gifs' in interactive tutorial scenes to help guide player- we've added one so far.
v2.4.6 [Change] : On completion of a tutorial segment you are prompted to pick another one to complete (three options provided).
v2.4.6 [Change] : Quizes have been removed from the tutorial content
v2.4.6 [Change] : Tutorial content interface updated
v2.4.6 [Fix] : ACB can now control the new GP-PIDs properly [BUGS-725]
v2.4.6 [Fix] : Fixed [FTDSCRUM-288] ACB list of blocks to execute not updated properly with blocks added/removed to/from spinblocks
v2.4.6 [Fix] : Multiple bugs fixed for adventure mode. Moving through warp gates no longer needs to physically reposition everything in the world, which is nice.
v2.4.6 [Fix] : Fixed A, B, C, D and E drives of the propulsion module all affecting the A drive
v2.4.6 [Fix] : [BUGS-887] Fixed a bug regarding the spawning of a vehicle with coloured particle cannon in campaign
v2.4.6 [Fix] : Fixed a number of bugs with drills and made them more dangerous
v2.4.6 [Fix] : [BUGS-322] out of play drones (of a mothership force) no longer have fuel costs associated with their movement
v2.4.6 [Fix] : [BUGS-322] out of play fuel consumption of forces now correctly stops when the force is not moving, and is proportional to the movement speed of the force
v2.4.6 [Fix] : Lua errors are now logged in the Lua box again [BUGS-769]
v2.4.6 [Fix] : [BUGS-793] Fixed map editor error when adding a new weather system
v2.4.6 [Fix] : [BUGS-629] Fixed LWCs not dropping bombs
v2.4.6 [Fix] : The build guide capture, added in 2.4.5, now actually works
v2.4.6 [Fix] : Blueprint spawners are now moderately supported in multiplayer- but not fully functional. Previously their spawns were not syncronised at all.
v2.4.6 [Fix] : [BUGS-924] Barrels of guns not placed forwards on the construct were rendered in wrong position
v2.4.6 [Fix] : Fixed mimic rendering issue where the mesh normals were not correctly stretched
v2.4.6 [Fix] : Fixed threading issues affecting propulsion / control systems / physics that were created in 2.4.6.0
v2.4.6 [Fix] : [BUGS-948] Fixed repair bugs (the repair-self block's repair bots)


[ 2019-06-27 20:03:48 CET ] [ Original post ]