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What is up epic community
We have released the next update v2.4.8 which comes with numerous bug fixes, tweaks and new additions.
(2.4.7 is a special beta branch if anyone doesn't like 2.4.8.3)
We have worked hard to get tank tracks in this update, and I know the track taken to get here has been a long one. However there is a small delay as the delivery van had a puncture, since its still using tires. We will have the tracks here on Wednesday 14th along with the custom battle mode :(
*cough about time cough*
(I was going to insert a tank joke but I fear I would go off track)
Tank tracks will wrap around wheels automatically, choosing to lay above or below the wheel depending on placement. As you can see in the screen shot, the center wheel on the top row has the track passing under as the wheel is a bit lower than the rest in the line.
v2.4.8 [Add] : Fortresses can now be controlled using ACBs
v2.4.8 [Add] : Missile hatches can now be forced open using ACBs
v2.4.8 [Add] : A cinematic camera option has been added. Press SHIFT + CAPSLOCK by default to access this. It follows the shell / missile or vehicle you are looking at. Mouse wheel or [ ] brackets zoom in and out in this view. It only works when not in first person view, at the moment.
v2.4.8 [Add] : Added the 'output' function to the maths evaluator that gets last frames output. If you can't wait for proper memeory components, you use this to make your own in the meantime.
v2.4.8 [Add] : The ability to mirror the placement of a prefab has been added. When a mirror is active only the mirrored prefab will be created. Remove the mirror to create the unmirrored version.
v2.4.8 [Add] : Color customization for holograms and texts
v2.4.8 [Add] : It is now possible to hide the hologram projector block
v2.4.8 [Add] : Armored focusing and steering optics added: 600 HP, 20 armor, 100 materials and 80 weight
v2.4.8 [Add] : New targeting option for aimpoint selection card: prefer blocks above water
v2.4.8 [Add] : Output regulator slider: burst size, if energy of a shot gets below the minimum it won't shoot again until total cavity energy reaches this %
v2.4.8 [Add] : Output regulator slider: minimum shot energy, laser won't fire until the energy given to the next shot reaches this value
v2.4.8 [Add] : Output regulator slider: reduces base energy discharge rate of cavities, between 0.1%-20%/second (mostly useful for big pulsed LAMS systems)
v2.4.8 [Add] : The the point that TPG or APN wants to aim for is now also displayed if the AI path view is enabled
v2.4.8 [Add] : Add differential yaw: sets 50% turn left-right preset on all forward/backwards propulsion blocks left-right of the CoM
v2.4.8 [Add] : Automatic propulsion setup: newly placed thrusters/control surfaces use all possible presets based on their position/orientation(from pusher, turner, pitcher, roller)
v2.4.8 [Add] : Bombing run airplane AI
v2.4.8 [Add] : Bombing run hovercraft AI
v2.4.8 [Add] : Circling airplane AI
v2.4.8 [Add] : Circling hovercraft AI
v2.4.8 [Add] : Frontal hovercraft AI
v2.4.8 [Add] : New air block: Universal flight surface. Control surface that gets automatically configured. Old ones do not use the auto configuration
v2.4.8 [Add] : New behavior: bombing run. Lines up attack runs and pitches to the target on the last leg
v2.4.8 [Add] : New behavior: circle at distance. Circles the enemy, can rolls to match its elevation, can use up-down evasion, set specific sides and max approach angle
v2.4.8 [Add] : New configuration buttons on AI mainframe basic tab: Basic configuration, Add differential yaw, Remove hover control, Remove strafe control
v2.4.8 [Add] : New manoeuvre: airplane movement. Can use pitch to control altitude and roll into turns. Reduces thrust and circles the waypoint when idle.
v2.4.8 [Add] : New manoeuvre: hover movement. Uses up-down thrusters to control altitude. Parks at waypoints out of combat
v2.4.8 [Add] : New simple AI cards that automatically configure a behavior and manoeuvre
v2.4.8 [Add] : Point at and maintain distance behavior extended: left-right evasion, altitude absolute or relative to target, pitch limit
v2.4.8 [Change] : We've added in a live feed of information / annoucements and bug alerts into the main menu
v2.4.8 [Change] : Switched to new UI
v2.4.8 [Change] : APS flak damage up from 30% of HE to 40%, missile interceptor damage up by 60%
v2.4.8 [Change] : APS, CRAM and missile health increased by 50% across the board to follow energy and 0Q/output regulator limiting buff
v2.4.8 [Change] : Kinetic projectiles do double damage to missiles
v2.4.8 [Change] : 0Q laser damage/energy up from 0.5 to 0.75 (pulsed is 1)
v2.4.8 [Change] : 0Q laser now has 150% AP, compared to pulsed(down from 200%)
v2.4.8 [Change] : Armor for focusing/steering optics increased from 8 to 10
v2.4.8 [Change] : Focusing optics have better damage falloff reduction (10 of them do ~85% damage at 1000m, up from ~78%)
v2.4.8 [Change] : Laser cavity sizes up from 100/400/4000 to 150/600/6000
v2.4.8 [Change] : Laser pump base energy/second up from 20 to 30, power cost from 40 to 60
v2.4.8 [Change] : Simple laser damage/second down from 1600 to 1000, AP down from 10 to 8
v2.4.8 [Change] : AP modifier examples: 1 smoke 30%, 3 smokes 20.8%, STR 1 shield 53.6%, STR 10 shield 24.89%,
v2.4.8 [Change] : Frequency doubler cost up from 200 to 250
v2.4.8 [Change] : Laser shield is now the equivalent of a smoke with SHIELD_STRENGTH * 175 strength. Still only the strongest shield counts
v2.4.8 [Change] : Multiple smoke layers use the sum of their strengths to determine their AP reduction
v2.4.8 [Change] : Pulsed shots use all doublers with the same Q switch count as the beam. If multiple Q switch configs fire in the same frame their pump and doubler counts are summed to determine AP.
v2.4.8 [Change] : Smoke clouds have a strength value: 1000 for dispenser, 100/600 for 200mm/500mm APS warhead
v2.4.8 [Change] : Smoke now reduces laser AP, instead of damage
v2.4.8 [Change] : Smoke reduces laser AP to: 300 / (SMOKE_STRENGTH^1/3) % of the original (in other words reduction is proportional to density)
v2.4.8 [Change] : Smokes with a combined strength over 400 block laser missiles guidance and visual/laser detection equipment
v2.4.8 [Change] : Wavefront coder removed
v2.4.8 [Change] : Flare and sonar/radar target simulator signal strength up to 250%
v2.4.8 [Change] : Radar/IR/torpedo guidance now tries to recognize missile decoys, randomly reducing their signal strength to 10-100% (rolled when fired)
v2.4.8 [Change] : Remote guidance error added by signal jammer down to 75%
v2.4.8 [Change] : Signal processor component improves the decoy recognition of guidance, reducing remaining decoy signal strength to 25/20/15% (S/M/L)
v2.4.8 [Change] : Single pixel IR seeker reduces decoy missile signal strength to 15-30%, instead of 10-100
v2.4.8 [Change] : All damage cut to 75%
v2.4.8 [Change] : Fuel tanks hold 25% more fuel
v2.4.8 [Change] : Short range thruster now has the same efficiency as variable, 1 thrust for 1 fuel
v2.4.8 [Change] : Single pixel IR seeker angle down from 35 to 30, still can't use signal processor and has half the signal strength threshold
v2.4.8 [Change] : Target priority modifier at an angle now scales with the the maximum angle of the guidance component.
v2.4.8 [Change] : Turning rate increased by 50% across the board
v2.4.8 [Fix] : Arrows added to the complex control action [BUGS-857]
v2.4.8 [Fix] : It is now possible to set the warp drives resting charge using an ACB [BUGS-1124]
v2.4.8 [Fix] : Propulsion powerscale can now be negative [BUGS-867]
v2.4.8 [Fix] : Setting AI behaviours now works fine [BUGS-1131]
v2.4.8 [Fix] : Opening or closing a door will now update the airpumps correctly [BUGS-799]
v2.4.8 [Fix] : APS barrels now extends correctly after having fired [BUGS-1141]
v2.4.8 [Fix] : APS recoil absorbers tooltip connection fixed [BUGS-1156]
v2.4.8 [Fix] : The 'Spread to' feature now copy all the data of the block, not only the data of current UI panel [BUGS-840]
v2.4.8 [Fix] : Pipes must now be correctly oriented to connect to a boiler [BUGS-883]
v2.4.8 [Fix] : Fixed not being able to add more outputs to a component if it has many inputs
v2.4.8 [Fix] : Fixed the 'and', 'or' and '!' operators not working correctly
v2.4.8 [Fix] : The mirror plane marker isn't shrinked with the blocks anymore [BUGS-916]
v2.4.8 [Fix] : Main chair feature now working [BUGS-1096]
v2.4.8 [Fix] : The automatic auto-loader can no longer have 4 connections, and it also visually auto-rotate in order to be correctly placed [BUGS-730]
v2.4.8 [Fix] : The default value for the air bleeding power is now fixed to '0.35', the '/Users//From The Depths/Player Profiles//profile/profile.ExplosionBalancing' file will be overwritten in order to reflect the correct default values (the automatic overwriting will be removed after a few weeks) [BUGS-1140]
v2.4.8 [Fix] : No more problem when setting the 'lock to image ratio' toggle with no image
v2.4.8 [Fix] : The holograms and texts will not disappear anymore when behind glass blocks [BUGS-95]
v2.4.8 [Fix] : Lasers are now aiming better at very long distances [BUGS-1131]
v2.4.8 [Fix] : Fixed NullReferenceException when trying to get the fleet info while a ship in the fleet was being scrapped
v2.4.8 [Fix]
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