What is up, and how are things going? :D
We are setting our DevTest branch to stable, as I type this.
Unfortunately, there is not a lot of new additions in this update, this has been more of a bug fixing round.
However, the few visible additions are:
Flags are now moving using wind, subconstruct velocity and are also oriented correctly which was a request on our request page REQ-34. Flags can also use the hashtag system which I will explain.
As you may know, Nick has setup a method to change the background of the main menu screen, it now comes with a default image that turns on when your mouse is not over any part of the menu and then turns off when your mousy is hovering over the menu.
We know that this is not something you all may like, and we shall be adding a toggle so that you won't have any image and just the usual dark background.
You can add your own favorite images to the default rotation by locating the imagery folder in
/Documents/From The Depths/Imagery and they need to be named as follows name #background
[strike]Yes I chose ship girls to upset a few people :p[/strike]
This same method is also used for setting up flags too, you can setup a #flag for example and type that into the old URL box for flags. The # does not need to be flags it can be #AnyWordHere and would still work.
Projectors are also affected with the hashtag system too
Patch notes:
2.4.9.27[Fix]: Copy/pasting will not change the reload time anymore [BUGS-1368].
2.4.9.27[Add]: Flags are now moving using wind, vehicle and SubConstruct velocity, and they also are oriented correctly [REQ-34].
2.4.9.27[Change]: You can now browse the built in designs in campaign load menu.
2.4.9.27[Change]: Load and save UI moved over to the new formats.
2.4.9.27[Change]: Map editor and modding UIs now use the unscaled UI display with font size selection.
2.4.9.27[Change]: Destroy all vehicles now removes APS,CRAM,other projectiles and missiles.
2.4.9.27[Change]: Destroy enemy vehicles now also removes their APS, CRAM, other projectiles and missiles.
2.4.9.27[Change]: Broken mods are now less likely to cause the boot of the game to stall. Broken mods can be disabled from the main menu so they do not load on the next boot of the game",
2.4.9.27[Change]: Wireless channels are now changed using a UI to avoid accidentally swapping them and causing issues.
2.4.9.27[Change]: Fixed a bug where thrusters were being assigned to be strafe and hover when they should be pitch and yaw.
2.4.9.27[Add]: Right clicking the mirror button in build mode (when extended options are shown) will place a mirror immediately down the middle of the vehicle",
2.4.9.27[Add]: Damaged mimics now fall off the vehicle with the correct position, size and rotation.
2.4.9.27[Add]: When launching a new campaign FtD will prompt you to complete some essential tutorials first.
2.4.9.27[Add]: Added artwork to the background of some of the menus to add a bit of spice.
2.4.9.27[Add]: Putting files in From the Depths/Imagery/ with the name including #background will allow them to be used on the UI backgrounds.
2.4.9.27[Add]: Flags can use the same #hashtag system as described above.
2.4.9.27[Add]: Projectors can use the same #hashtag system as described above.
2.4.9.27[Removed]: Story missions have been removed whilst we work on fixing them up.
2.4.9.27[Removed]: Dangerous waters has now been entirely removed from FtD.
2.4.9.27[Fix]: Fixed an issue where vehicles would warp around every time the coordinate system changed if building on them in mouse based build mode at the time.
2.4.9.27[Fix]: [BUGS-1313] Fixed an issue in large battles where velocity is calculated completely incorrectly leading to odd gun aiming.
2.4.9.27[Fix]: Avatar death has been broken for a while- since the immortal in designer option was added a few weeks ago. Fixed now.
2.4.9.27[Fix]: Ring generator now saves it's drive settings.
2.4.9.27[Fix]: [BUGS-1203] [BUGS-1271] Systematically retrofitting RTGs onto a vehicle can no longer produce infinite materials.
2.4.9.27[Fix]: [BUGS-1373] Fixed a bug with ammo supplies that allowed NaN ammo and negative ammo to occur.
2.4.9.27[Fix]: Fixed an issue with terrain when changing planets and swapping between different modes.
2.4.9.27[Fix]: Fixed a multi-threading issue with chaff emitter.
2.4.9.27[Fix]: Fixes and improvements to the AI broadside calculations to help get the correct angle and achieve the correct range to target.
2.4.9.27[Fix]: Fixed a bug where thrusters were being assigned to be strafe and hover when they should be pitch and yaw.
From the Depths - Steel Striders Anime Girls character pack From the Depths - Gone to Sea DLC
Available DLCs
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!
Key Features
Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game