What is up, awesome people of the internet.
We have been working our empennages off once again like someone strapped a Small Custom Jet Engine to it!
We are really pleased to introduce you all to the new Small Custom Jet engine, which has been created by the awesome Weng! :D. We also have Drabas legendary APS overhaul, which has been a very hot topic
Small Custom Jet Engine.
If we create two CJEs exactly the same however one would be the small variant, we should see a difference in force and fuel usage at around 1/9th of the large CJE.
The CJEs have a number of parts exactly like the standard CJE, the major parts are currently 5 materials cheaper, while the addons like extra compressor, fuel injector and combustor are 2 materials cheaper than the standard CJE.
Large and to some extent small CJE addons have had a small change in the way they work. Prior to this update, the addons connect in a number of directions and when they connect, the model of the addon automatically rotates to line up with the main jet. This is what will be changing, they will only connect in one direction and must be manually rotated to fit on.
The caveat to this is that they will still provide their benefit even though the model is not visibly being attached and also showing us the warning in the tooltip, which will be sorted out in the next few updates.
In future add ons will not work if they are not properly attached and this of course means the sharing of addons between CJEs will be removed
Both CJEs have had their sounds changed which also changes in comparison to the force they are outputting.
We are looking forward to seeing all your builds using these little babies :D and if you cannot wait to build something to use them (unless you have been using the DevTest branch), then I have you awesome people covered :D I have also left it plain for you to colour in :P
SmallGunShipThing
This is by no means efficient or the best way to setup CJEs and don't expect it to 1 shot a moray or live too long :P We won't be held responsible for the loss of life or being sacrificed by the White Flayers.
Seeing these missiles brings us to the next sweet addition to From The Depths, which is the Shaped charge head. It has the same drag as a thumper and uses the HE warheads placed directly behind it, blasting a stream of superheated armour-piercing copper into our target. So feel free to change the missiles in the little drone, they should be long enough to have some fun :D
While you are using the little drone above and if you add some munition warners, or your own construct, you will be able to hear some new beeps and alarms when you Q on the warner.
We have added alert noises for missile detection, torpedo detection with active sonar, shell detection, radar ping detection and sonar ping detection.
Now if you do want to sit there and listen to all the new alarms but don't want to see your construct full of holes, then we suggest you turn on God Mode! :D (or be boring and just hover the cursor over the options in the warning sound settings)
Yes!, we now have the ability to make our constructs invulnerable in designer mode only.
Yellow / Gold is on and white is off :D
Our Crams have had a little bit of love as we now have tooltips showing damage and shell power/firepower at the highest rate of fire the cannon is capable of.
Michael has also been busy with the story missions and they are now accessible in the Fight menu, however they are still being worked on!
As always I pic something sweet you awesome people create.
This was posted by Object2791 @Object2791 on our @FTD_Game twitter
Boss Ship from Darius Gaiden
Patch notes:
2.5.0.7 [Stable]