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2.5.2.11 [Stable]

Welcome back to another round of bug fixes and tweaks. We are pushing this small update to stable since we will be setting up the ammo overhaul in a devtest branch soon() and for now, we will be using the ammo processors to produce the ammo in that devtest branch only! This update, as well as our previous update, brings a number of changes to faction craft. A number of constructs were cut, meaning the spawn chance is set to 0. However, you can still find them in the world editor tagged retired after the name. The idea is to prepare for future AI changes and campaign overhaul. Some changes that we wanted to see was not having numerous designs that were very similar to each other as we wanted constructs to be specialised in certain tasks and probably classes. Currently, we have removed 15-20 constructs from the DWG, OW, LH, and WF from the spawn lists and removing more from other factions in future. DWG has had many designs made to do strange some strange things or fight in different ways. OW has a number of new classes of ships which were conversions of older designs. They now have 4 new Missile ships with slow large missiles, 3 Tank ships that have heavy armour that move faster and get up close to fight, and the Warden has been converted to Artillery. WF has had significant changes to many designs making them more aggressive in melee. Their aircraft have been removed if they did not specialize in melee attacks. Check out the old Gnumura, now known as The Last Rite its a scary beast. The Old priest ships are being rebuilt to be better looking and specialize in certain things. LH has had their small laser designs changed to either Short-range lasers or Missiles to compensate for their lack of damage. All small designs have been increased in speed, some by a lot. The Battleship Terrawatt is now a 100 m/s Hydrofoil battleship. SS has started their update process, some designs have been improved or fixed. Not many big changes yet, but in the future, all shark ships will be replaced. Currently, DWG and OW are finished, WF is 95% done, LH 90% done, SS 15% done. This update brings a few bug fixes and changes to steam : Starting pressure in the pipes is now 0.1 time the pressure of the connected boiler with the highest pressure [BUGS-1640]. : Target pressure set to 100k max [BUGS-1624]. : Formula changed for the material burned ratio, it is now * ((x+0.3) * (x+0.3) - 0.09) / 8.0 where 'x' is the burn rate [0..1]Missile fix (Im sure Borderwise is happy with this :D ) : Fixed issues with cluster missiles causing them not to fire under AI control and to calculate the size of the container incorrectly depending on the placement of the container controller. Lastly some UI tweaks and changes to Cram : Weapons and LWCs now show how much materials they have destroyed, and how much ammo and energy they have expended. : Local weapon controller updated. : Double ended sliders with a min and a max value have been added to the game. : The display block is now fully customisable : Docking station UI updated : Anti missile cannon controller UI updated : CRAM Fusing box UI updated : Decoy UIs updated : Belt fed autoloader UI updated : Signal jammer UI updated : Enemy simulator UI updated : Laser colorer UI updated : Laser warner UI updated : Missile stagger UI updated : Poster holder UI updated : Smoke generator UI updated : Steam release valve UI updated : Teleport pad UI updated : Wireless camera UI updated : Vehicle spawner UI now has path selection and testing features : Simple laser UI now has option to change laser beam color : [BUGS-1595] Fixed being to remove inputs from the PID component : [BUGS-1554] Fixed errors caused by removing the input of a printer component. Also added the button to add the an input after deleting it. : [BUGS-1543] The settings in the 'Environment' tab of the options menu now also apply to custom battle. Making the avatar immortal now also applies to custom battles. : CRAM cannons set to 'prefer high' or 'prefer low' if the actual arc used to aim is the high one. : CRAM shell guidance for high arcs now also compensates for weapon inaccuracy. : CRAM shell lifetime is now increased if the flight time of the shell is expected to be very long. : Added a configurable maximum muzzle velocity to CRAM cannons.


[ 2019-12-12 16:19:38 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

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    1.31$ (81%)
    2.25$ (77%)
    6.0$ (70%)
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    10.91$ (22%)
    8.02$ (53%)
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    0.45$ (85%)
    1.13$ (77%)
    0.56$ (89%)
    1.84$ (74%)
    2.63$ (74%)
    2.25$ (77%)

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