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2.7.3 Betatest (was known as Devtest)

Hey Depthians! We are releasing a new Betatest branch (previously known as Devtest) ; this version will be 2.7.3, which will include the changes and fixes in the changelog below. Later on we will also have an experimental branch, this branch will be used as a very early testing ground for features/bug fixes before hitting the Betatest branch. We do know about the issue with the reinforced wood texture, this is because currently there is no triplanar texture for wood and there is no non-triplanar texture for metal. We will resolve this in future. Thanks for all your support as always, and for all the encouraging and positive comments to the Strategic AI update. v2.7.3 [Add] : [BUGS-2217] Added an empty manoeuvre routine that can be used when you want to replace the AI manoeuvres entirely with a AI breadboard. v2.7.3 [Add] : The collision avoidance choice drop down in the adjuster is now fully functional for land/water/air avoidance toggling. v2.7.3 [Add] : The waypoints picked by non flagship forces when in fleet move is a bit more sensible, allowing better in formation movement v2.7.3 [Add] : Vehicles structures and fortresses now spawn on the terrain surface, never below it (structures already did this). v2.7.3 [Add] : Added option to disable mimic interaction tooltip outside of build mode v2.7.3 [Add] : It is now possible to mimic 'objects' like the moving part of a propeller. v2.7.3 [Add] : Steering points from the AI behaviours are now adjusted so they are on land/water (as appropriate based on your Adjuster) to help avoid crashing your ship into land or driving your tank into water v2.7.3 [Add] : Added the voice over for the fourth tutorial: 'automating your boat' v2.7.3 [Change] : Proxy fuse removed, old proxy fuses converted to inertials on load v2.7.3 [Change] : Ammo processor material cost from 50 to 300 v2.7.3 [Change] : 2 axis turret and elevation only turret health increased from 500 to 800, armor from 25 to 35 v2.7.3 [Change] : Armor of 1 axis turret variants increased from 15 to 35 v2.7.3 [Fix] : [BUGS-2115] Aerial collision avoidance changed so a docker will ignore it's dockees v2.7.3 [Fix] : Reinforced wood no longer uses an extra submesh for the metal part and as such is far less computationally demanding when used extensively. v2.7.3 [Fix] : [BUGS-827] Construct dimensions now decrease after removing blocks v2.7.3 [Fix] : [BUGS-2289] material cost shown in the V menu now does not include the contents of the blocks, just the blocks themselves. v2.7.3 [Fix] : Fixed some issues with operation of steam turbine out of play v2.7.3 [Fix] : [BUGS-2273] Linux issues with prefabs and the inventory now fixed v2.7.3 [Fix] : [BUGS-2248] fixed issues loading dead structures into campaign


[ 2020-06-19 17:50:53 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

    [ 5949 ]

    1.10$ (89%)
    1.83$ (8%)
    8.99$ (40%)
    2.85$ (81%)
    17.49$ (30%)
    10.00$ (50%)
    18.39$ (8%)
    12.42$ (17%)
    16.99$ (15%)
    31.95$ (20%)
    49.95$ (17%)
    5.99$ (70%)
    12.74$ (15%)
    24.47$ (18%)
    10.00$ (50%)
    8.00$ (50%)
    8.95$ (50%)
    13.79$ (8%)
    1.50$ (85%)
    1.75$ (71%)
    5.16$ (74%)
    5.92$ (15%)
    18.39$ (8%)
    9.89$ (34%)
    16.79$ (16%)
    14.99$ (25%)
    17.59$ (12%)
    13.57$ (15%)
    16.99$ (-70%)
    8.49$ (43%)
    GAMERSGATE

    [ 1903 ]

    0.85$ (83%)
    0.56$ (81%)
    1.46$ (89%)
    2.25$ (91%)
    0.53$ (92%)
    3.83$ (77%)
    0.85$ (83%)
    0.85$ (91%)
    1.14$ (91%)
    0.85$ (91%)
    0.53$ (92%)
    4.69$ (81%)
    1.28$ (91%)
    1.84$ (74%)
    0.23$ (92%)
    1.13$ (92%)
    35.99$ (10%)
    2.36$ (66%)
    1.13$ (92%)
    7.5$ (75%)
    6.75$ (66%)
    2.43$ (51%)
    1.13$ (92%)
    0.56$ (81%)
    1.05$ (85%)
    1.31$ (81%)
    0.75$ (92%)
    5.0$ (50%)
    0.56$ (81%)
    3.75$ (62%)

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