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2.7.4 Update :D

What is up Depthians! We are back with another update which is hopefully going to be wheely good. I was thinking of a number of puns to use in this update post but Im already tyred and feeling deflated. Yes! You guessed right, Wheels are here! We have our usual 1m, the new 3m, and also 5m wheels! Isnt that wheely amazing?





Both the 3m and 5m can be used with tank tracks, and you can use a mix of sizes with your tank tracks too :) We can also hide the wooden attachment point of the wheels by bringing up the wheel UI, wheel configuration tab, and drag the slider show suspension to 0.
Of course, we have fixed a number of issues such as the idle twitching and constructs that were jumping around.
Propulsion has had a number of tweaks, such as particle effects, turning props off if they are above the waterline or jets off if under the waterline. In terms of thrust, we have added a power scale, which you can see in the pic below. Output * X , Power use = *Y, which affects the thrust of powered jets, ions, propellers and wheels, within the UI of the component. This acts similar to our dediblades when we increase the motor drive, which gives us more push yet uses more power, which we are calling power factor.
When placing a propulsion block, it should be at x4 by default, and anything above power scale 1, the power use/thrust increases up to 50% more power at 4x. So a propeller at scale 4 provides 4x as much thrust and uses 6x as much power as at scale 1. All propulsion methods have been tweaked up, be it health / ac, pushing force and costs can be found in the changelog below. Join the rest of the community, who are always willing to help and have a chat. https://forum.fromthedepthsgame.com/ Discord.gg/fromthedepths https://steamcommunity.com/app/268650 https://www.reddit.com/r/FromTheDepths/ https://twitter.com/FTD_Game https://www.facebook.com/FromTheDepthsGame/ v2.7.4 [Add] : It is now possible to change the PowerScale of the control surfaces (hydroifoils, rudders, ailerons, etc.) using an ACB [BUGS-1607] v2.7.4 [Add] : Custom control surface multi-blocks system ('air' tab) v2.7.4 [Add] : Maximum thrust and power use tooltips added for dedicated heliblade parts v2.7.4 [Add] : Current thrust and fuel use bars added to custom jet tooltips v2.7.4 [Add] : Detailed tooltips added for powered jets, ions, propellers and wheels v2.7.4 [Add] : More propulsion system now have the 'yaw/pitch' adjustment (dediblade and steam jets) v2.7.4 [Add] : Power used is now displayed in the gearbox's tooltip v2.7.4 [Add] : The 'V' power menu now indicates a rough estimate of the material consumption of the gearboxes v2.7.4 [Add] : The CJE's last blocks, Jets and Ion thrusters now have their pitch and yaw angle reflected visually v2.7.4 [Add] : 3 and 5m drive and turning wheels added v2.7.4 [Add] : Option to hide the wooden attachment point of wheels added v2.7.4 [Add] : Spring force explanation added to wheel UI v2.7.4 [Add] : Turning wheels now have a max steering speed: 120/s for small, 90/s for 3m, 60/s for 5m v2.7.4 [Change] : Ammo processor cycle time doubled v2.7.4 [Change] : Ammo processor power use up from 20 to 50 v2.7.4 [Change] : Ammo customizer text changed to clarify number is the damage for every single fragment, not the sum v2.7.4 [Change] : Inaccuracy from unmitigated recoil down to 60% the previous value v2.7.4 [Change] : The F4 performance benchmark now doesn't fade the screen and pop a summary up when stopped v2.7.4 [Change] : The free roaming camera now cannot go below the ground surface v2.7.4 [Change] : Dediblade upwards force fraction now from [-1 ; +1] instead of [0 ; +1] [BUGS-2304] v2.7.4 [Change] : The number of chat entries is now limited to 250 for performance reasons (the previous ones are removed) [BUGS-1562] v2.7.4 [Change] : Custom jet particles scale with current output fraction v2.7.4 [Change] : Ion thruster effects rescaled, trail varies with size and is wider/shorter v2.7.4 [Change] : Mock wheels are no longer placeable v2.7.4 [Change] : Power scale UI slider now also shows power use increase v2.7.4 [Change] : Powered jet temperature uses the same thrust-based scaling as custom jets v2.7.4 [Change] : Powered jets now do not use power or show particles under water. Powered propellers now do not use power or spin above water v2.7.4 [Change] : Wheel UI tab names cleaned up v2.7.4 [Change] : Wheels now have 50% forward/backwards drag v2.7.4 [Change] : Ion thruster cost up from 100/900 to 150/1350 v2.7.4 [Change] : Jet cost up from 50/450 to 100/900 v2.7.4 [Change] : Propeller cost up from 30/270 to 60/540 v2.7.4 [Change] : Small wheel cost up from 5 to 20, 3m wheel costs 180 materials, 5m wheel 500 v2.7.4 [Change] : 3m wheels have 5400 health and 30 armor v2.7.4 [Change] : 5m wheels have 15000 health and 30 armor v2.7.4 [Change] : Powered jet and ion thruster health up by 50% v2.7.4 [Change] : Powered propeller health up by 25%, armor up from 15 to 30 v2.7.4 [Change] : Small wheel health down from 900 to 800, armor from 40 to 30 v2.7.4 [Change] : Steam propeller and steam propeller shaft armor values up from 20 to 30 v2.7.4 [Change] : 3m wheel maximum force is 3600, power use 90 v2.7.4 [Change] : 5m wheel maximum force is 10000, power use 250 v2.7.4 [Change] : Above power scale 1 power use/thrust increases, up to 50% more power at 4x. So a propeller at scale 4 provides 4x as much thrust and uses 6x as much power as at scale 1 v2.7.4 [Change] : Ion thruster power is now reduced above 150 m/s v2.7.4 [Change] : Maximum power scale (so thrust) of powered jets, ions, propellers and wheels up from 1 to 4. The default for newly placed blocks is also 4 v2.7.4 [Change] : Small wheel maximum force is 400, power use 10 v2.7.4 [Change] : Soft cap for wheel speed is 60 m/s. Wheels use their full force for braking v2.7.4 [Change] : 3m wheel weight is 900 v2.7.4 [Change] : 5m wheel weight is 2500 v2.7.4 [Change] : Small wheel weight up from 20 to 100 (half of heavy armor) v2.7.4 [Change] : Parts now use a small, medium and large naming scheme. So 3m 5m propeller will now be Medium 5m propeller. v2.7.4 [Change] : It is now possible to use the 'mouse-wheel' equivalent keys to zomm in/out when using the control terminal v2.7.4 [Change] : The inputs in the key-mapping UI are now into categories so that it's easier to find them, and the names of the inputs are now localizable v2.7.4 [Change] : Profiler entries added for various wheel and track calculations v2.7.4 [Change] : Track performance hit decreased (~half the previous value, much better at low level of detail distance) v2.7.4 [Change] : Wheel performance hit decreased (~1 order of magnitude better) v2.7.4 [Change] : Damper max bump force down from 20 to 6 v2.7.4 [Change] : Damper max rebound force down from 10 to 6 v2.7.4 [Change] : Max forward friction up from 1 to 2 v2.7.4 [Change] : Max forward friction up from 1 to 2 v2.7.4 [Change] : Max side friction up from 1 to 2 v2.7.4 [Change] : Spring max force up from 30 to 50 v2.7.4 [Change] : Turning wheels now can't be part of tracks v2.7.4 [Change] : [FTD-417] Wings can now create lift in it's upwards direction. It used to be restricted to the constructable upwards direction. v2.7.4 [Fix] : Lasers and PACS can now be fired using an ACB, whatever direction the camera is looking toward to [BUGS-2259] v2.7.4 [Fix] : The ACB will now correctly display the infinity boundaries, even when pasting or loading the vehicle [BUGS-1839] v2.7.4 [Fix] : The altitude control actions in the ACB now match the new AI (min alt over land, min lat over water, max alt, and combat/hover alt for aerial AIs) [BUGS-2264] v2.7.4 [Fix] : Control surfaces now provide their force in the correct way whatever their orientation (they work like the hydrofoils now) [BUGS-2380] v2.7.4 [Fix] : [FTD-467] Fixed bug that broke prefab AI cards v2.7.4 [Fix] : [BUGS-2355] Fixed low priority fuel engines at 0 output still using fuel in some setups v2.7.4 [Fix] : [BUGS-2382] Fuel engines work properly after the main block is repaired v2.7.4 [Fix] : Fixed bug that prevents placing subobjects on another subobject in multiplayer v2.7.4 [Fix] : Better explanation of the URL for the video and sound blocks in the tooltips and texts [REQ-774] v2.7.4 [Fix] : One more digit displayed (when necessary) for the total length of a shell in the 'Shell editor' [BUGS-2284] v2.7.4 [Fix] : The simple weapons with simple shells will now forget the fuse time after 2s if nothing is targeted (before, they remembered the fuse time indefinitely) [BUGS-2331] v2.7.4 [Fix] : Fixed jumping vehicles v2.7.4 [Fix] : Idle twitching removed from small wheeled vehicles v2.7.4 [Fix] : [FTD-417] Added more details in wing tooltip v2.7.4 [Fix] : [FTD-417] Fixed rotation of wing mesh when the wing block is not facing upwards. v2.7.4 [Fix] : [FTD-417] It is now possible to change the lift factor of wings from -1 to 1. v2.7.4 [Fix] : Old wings placed upside down now have default lift factor of 1


[ 2020-07-07 13:38:43 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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