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2.8.1 Beta test is here!

Another long list of fixes and changes in beta 2.8.1 :D we will have a proper write up once this hits stable. v2.8.1 [Add] : Added 4way APS connector v2.8.1 [Add] : Added 5way APS connector v2.8.1 [Add] : Added L shape APS connector. v2.8.1 [Change] : Removed Thruster Balancing from additional AI routines. v2.8.1 [Change] : APS autoloaders with intake counts that do not match the amount needed for sustained fire get a warning and an orange outline in build mode v2.8.1 [Change] : Made T splitter APS connector connect on all connecting faces v2.8.1 [Change] : Removed component count limit v2.8.1 [Change] : Durability estimate is also used for the difficulty assignment of faction designs. The difficulty of many designs will change and these might be tweaked a bit later v2.8.1 [Change] : NPC factions are more aggressive towards the player at higher difficulties v2.8.1 [Change] : NPC factions should no longer completely wipe each other out v2.8.1 [Change] : Reworked how the strategic AI decides which territories to capture to make it more intelligent v2.8.1 [Change] : Rough estimates of the durability of designs is now used by the strategic AI for combat related assessments v2.8.1 [Change] : Added warning that shows output reduction when the engine is partially/fully submerged v2.8.1 [Change] : Generator power/thrust up from 0.05 to 0.052 v2.8.1 [Change] : HEAT base damage up, from 20% of a frag warhead's damage for 1 max special HE body to 30% v2.8.1 [Change] : Short range laser combiner max distance up from 300m to 500m. Damage multiplier at max distance down from 2x to 1.5x. Inaccuracy at max range is the same (so at 300m changed from 1 to 1.5) v2.8.1 [Change] : Powered jets, propellers and ions now gradually spool down when they get a request for 0 output (change was gradual in all other cases before) v2.8.1 [Change] : Powered propellers do not instantly stop when getting above water. They gradually slow down until they stop v2.8.1 [Change] : Reflect and laser scatter modes on shield projectors merged v2.8.1 [Change] : Reflect mode base ricochet chance up from 20 to 25% at minimum angle, from 40 to 45% at maximum angle v2.8.1 [Change] : Ring shield armor bonus increased by 50% v2.8.1 [Change] : Shield projector UI updated v2.8.1 [Change] : [FTD-466] Cost of steam pistons, turbines, gearboxes and generators multiplied by 60 v2.8.1 [Change] : [FTD-466] Heat dissipation rate of boiler decreased from 0.5 kW/(m2*K) to 0.05 kW/(m2*K) v2.8.1 [Change] : [FTD-466] Heat of material decreased from 3000 kJ to 1500 kJ v2.8.1 [Change] : [FTD-466] Max power of small gearboxes increased from 3000 to 6000 v2.8.1 [Change] : [FTD-466] Piston base efficiency decreased from 0.9 to 0.75 v2.8.1 [Change] : [FTD-466] Piston cylinder length is now 1.1 for small, 2.5 for medium, and 3.5 for large v2.8.1 [Change] : [FTD-466] Piston efficiency changed from (0.8)^(0.5*input/output-1) to (input/output-1)^(-1/5), which means better throughput (ppv) and efficiency (ppm) for naive steam engine designs v2.8.1 [Change] : [FTD-466] Reduced the intensity of steam crankshaft noise v2.8.1 [Change] : [FTD-466] Reduced turbine flow virtual volume to 2m * end area of turbine v2.8.1 [Change] : [FTD-466] Side shell thickness of turbine, piston and boiler increased from 5mm to 1cm v2.8.1 [Change] : [FTD-466] Steam components are now updated in a fixed order, to avoid inconsistencies caused by the order of placement. The order is now {Boiler, Piston, Turbine, Valve, Jet, Pipe, Propeller, Crankshaft, Gearbox, Transmission, Generator} v2.8.1 [Change] : [FTD-466] Steam jet max speed changed from 200m/s to 150m/s v2.8.1 [Change] : [FTD-466] Steam jet power limited to 10000 and thrust limited to 50000 v2.8.1 [Change] : [FTD-466] Steam jet thrust per power changed to 3.5 (it is 15 for ion, 25 for jet, 40 for propeller) v2.8.1 [Change] : [FTD-466] Steam pipe tanks can now restore their pressure v2.8.1 [Change] : [FTD-466] Turbines flow half life reverted from 0.4s to 0.1s v2.8.1 [Fix] : The height map for alloy has been fixed to stop one face from looking like it is moving. v2.8.1 [Fix] : Railgun chargers can no longer connect to barrel magnets. v2.8.1 [Fix] : Added code to locate the cause of a block disconnection bug v2.8.1 [Fix] : Fixed duplicating text in text block v2.8.1 [Fix] : Custom jet generators are now also disabled under water v2.8.1 [Fix] : Custom jet generators now use the correct amount of fuel when supply is low v2.8.1 [Fix] : Custom jet parts are no longer automatically rotated to match the controller's orientation v2.8.1 [Fix] : Fixed custom jet generator mode switch possibly not registering on being put into play v2.8.1 [Fix] : Jet controller tooltip now shows the correct thrust/fuel value even when some output is reserved by a generator v2.8.1 [Fix] : Fixed powered propellers providing forward thrust on a backwards request v2.8.1 [Fix] : Powered jets, propellers, ions and wheels now use the correctly scaled amount of power when running below their maximum allowed output v2.8.1 [Fix] : Fixed ability to set clamped value beyond the bounds v2.8.1 [Fix] : [FTD-466] Fixed a bug that increased some pressures by 101 kPa v2.8.1 [Fix] : [FTD-466] Fixed crankshaft fluctuation v2.8.1 [Fix] : [FTD-466] Steam components can no longer consume more energy/steam than available in shaft/pipe v2.8.1 [Fix] : [FTD-466] Steam jet now correctly respect the maximum thrust and power consumption


[ 2020-08-19 08:31:04 CET ] [ Original post ]

From the Depths
Brilliant Skies Ltd. Developer
Brilliant Skies Ltd. Publisher
2020-11-06 Release
Game News Posts: 199
🎹🖱️Keyboard + Mouse
Very Positive (9687 reviews)
The Game includes VR Support
Public Linux Depots:
  • From The Depths Linux 64 [973.8 M]
Available DLCs:
  • From the Depths - Steel Striders Anime Girls character pack
  • From the Depths - Gone to Sea DLC

Summary

In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
  • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
  • A campaign waged over hundreds of islands against eight unique factions.
  • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!

Key Features

  • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
  • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

Customisable Components

The customisable components in From the Depths allow a unique level of engineering customisation:
  • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
  • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
  • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
  • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
  • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

Workshop


MINIMAL SETUP
  • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
  • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
  • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
GAMEBILLET

[ 6138 ]

8.27$ (17%)
7.99$ (20%)
42.49$ (15%)
4.27$ (79%)
20.00$ (50%)
26.99$ (23%)
2.50$ (75%)
23.99$ (40%)
1.05$ (85%)
6.00$ (70%)
25.49$ (-70%)
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1.48$ (92%)
53.99$ (10%)
24.00$ (60%)
1.24$ (79%)
3.00$ (80%)
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4.15$ (79%)
1.72$ (78%)
3.00$ (70%)
3.92$ (74%)
2.54$ (15%)
1.65$ (83%)
7.47$ (63%)
3.00$ (85%)
8.39$ (16%)
1.26$ (87%)
4.19$ (16%)
12.59$ (16%)
GAMERSGATE

[ 3464 ]

0.58$ (92%)
10.79$ (46%)
2.85$ (81%)
3.0$ (80%)
24.49$ (30%)
18.89$ (46%)
9.44$ (48%)
4.95$ (67%)
2.0$ (80%)
2.4$ (80%)
7.5$ (75%)
2.63$ (74%)
9.0$ (70%)
1.35$ (89%)
1.25$ (75%)
5.0$ (75%)
0.42$ (79%)
5.0$ (80%)
6.0$ (80%)
4.88$ (62%)
8.99$ (55%)
8.0$ (60%)
1.69$ (89%)
7.49$ (63%)
1.0$ (90%)
2.61$ (74%)
2.0$ (60%)
11.99$ (40%)
16.0$ (60%)
14.99$ (50%)

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