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Beta Test 2.8.5 is here, with some big changes.

Hey Depthians! Another long list of new additions and some very big changes to the game such as the removal of fuel as a resource and ammo. I would advise you to read thread by Nick, which explains the changes in full detail, any comments/suggestions/ideas/concerns should be posted in that thread, just so we have everything all nicely gathered in one place. v2.8.5 [Add] : A new material/energy sharing system has been added where forces can be separated into different types (Creator / Cargo / User) and their material/energy sharing is automated depending on their type. v2.8.5 [Change] : Ammo barrels hold materials now, and increase the availability of materials for reloading guns (materials per minute) v2.8.5 [Change] : Ammunition and fuel have been removed as resources- guns and engines use materials directly now v2.8.5 [Change] : Existing ammo processors will be automatically replaced with a 2m long material storage locker in this version of the game. The block is now decorative only v2.8.5 [Change] : Existing oil processors will be automatically replaced with a 2m tall material storage tank in this version of the game. The block is now decorative only. v2.8.5 [Change] : Fuel refineries don't create fuel from materials anymore. Instead they form a world wide material sharing network where all 'on' refineries can slowly share materials with each other (however the refineries also burn materials so a lot of material is wasted in this process) v2.8.5 [Change] : Fuel tanks hold materials now, and increase the availability of materials for powering engines (materials per minute) v2.8.5 [Change] : Resource harvesting, when out of play, runs at 5% even if there is no power source. This is to avoid outposts getting stuck at zero materials and being unable to get any. v2.8.5 [Change] : The smoke dispenser now burns materials instead of fuel v2.8.5 [Change] : Tutorials updated to reflect new resources (material and energy) and new resource transfer system. v2.8.5 [Fix] : Pressure no longer drops or increases when boiler or pipe is shrank v2.8.5 [Fix] : In story missions your vehicle will no longer get free resources and free reloads after spawning- you shall only get the materials you pay for in the mission launcher v2.8.5 [Remove] : The supply group and transit fleet systems have been removed. They've been replaced with something simpler.


[ 2020-08-27 13:16:41 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

    [ 5949 ]

    6.67$ (78%)
    24.00$ (60%)
    31.89$ (20%)
    7.64$ (62%)
    8.27$ (17%)
    4.97$ (17%)
    16.99$ (15%)
    12.59$ (16%)
    18.39$ (8%)
    20.49$ (18%)
    4.00$ (90%)
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    16.97$ (15%)
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    16.99$ (15%)
    13.19$ (12%)
    2.90$ (81%)
    14.75$ (2%)
    2.22$ (78%)
    13.33$ (78%)
    14.67$ (51%)
    14.44$ (15%)
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    33.81$ (15%)
    16.79$ (16%)
    7.47$ (61%)
    2.22$ (78%)
    12.42$ (17%)
    24.78$ (17%)
    14.99$ (25%)
    GAMERSGATE

    [ 1903 ]

    0.53$ (92%)
    2.25$ (92%)
    1.84$ (74%)
    0.56$ (81%)
    1.46$ (89%)
    5.25$ (85%)
    1.84$ (74%)
    1.88$ (81%)
    1.46$ (89%)
    1.35$ (89%)
    1.35$ (85%)
    0.68$ (92%)
    3.0$ (50%)
    5.63$ (77%)
    3.52$ (65%)
    3.38$ (66%)
    0.68$ (83%)
    1.05$ (85%)
    7.49$ (63%)
    3.0$ (85%)
    3.0$ (70%)
    2.63$ (62%)
    0.75$ (85%)
    4.53$ (59%)
    0.38$ (92%)
    10.3$ (59%)
    3.4$ (83%)
    1.65$ (85%)
    5.06$ (66%)
    1.2$ (85%)

    FANATICAL BUNDLES

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