Hey Depthians
A nice little update to our beta test branch I think the most eye-catching one is the new camo skins for our constructs, which you can access via "V" on your construct.
v2.8.7 [Add] : Added a camouflage texture skin system for adding skins to alloy, metal and heavy armour blocks on the vehicle. Press V to engage with it.
v2.8.7 [Add] : The number of board sections you need to capture in order to enable your next RZ deactivation is now listed
v2.8.7 [Change] : If you kill your own vehicles and have no storage capacity for the self-looted materials they'll go into / create local material dumps for you to pick up later
v2.8.7 [Change] : Killing things with avatar weapons e.g minigun adds to the commodity store (it has always added to the centralised team store in previous versions)
v2.8.7 [Change] : Scrapped enemy vehicle resource dumps now contain the material that was in them when they were scrapped
v2.8.7 [Change] : You now get material for destroying enemy material storage in combat
v2.8.7 [Change] : Avatar gifting of commodities from the global commodity store is now turned off by default. Press F5 to turn it on/off.
v2.8.7 [Change] : Buttons added to fleet control options to gift 1k, 10k and 100k commodities to your forces in your territory (or neighboring). Cannot be performed in campaign battles.
v2.8.7 [Change] : Fuel refineries now convert raw materials to commodities that are globally gift-able to your forces in your territory (or neighboring territory) (not available during campaign battles). They can only operate when sitting on a 1 million material stockpile or greater
v2.8.7 [Change] : Pressing 'Q' on a material storage container will gift global commodities into it as materials. Cannot be performed in campaign battles.
v2.8.7 [Change] : The 2.8.5 mechanic that refinery-forces acted as a large world-wide supply group has been de-activated now that they have this new function
v2.8.7 [Change] : UI updated to display 'nearby' materials as well as 'commodities'
From the Depths - Steel Striders Anime Girls character pack From the Depths - Gone to Sea DLC
Available DLCs
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!
Key Features
Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
RECOMMENDED SETUP
Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game