New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
BetaTest 2.9.0 |
Hey all :)
Hopefully this BetaTest will be available later today or tomorrow.
Addition
[h2]MULTIPLAYER[/h3]
- For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface.
Change
[h3]STEAMWORKS[/h3]
- Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam workshop UIs soon.
[h3]UI[/h3]
- The debriefing screen (mission won/failed) has been updated
Fixes
[h3]AI[/h3]
- Target prioritisation now use the real firepower for weapons, its not just counting weapons anymore (all weapon types, armor cost percent and nukes -as melee- have been added) [BUGS-2368]
[h3]APS[/h3]
- Fixed unfused APS shell explosion visuals spawning in the wrong place on a mainconstruct hit
- Fixed unfused APS shell explosions possibly spawning in the wrong place on a subconstruct hit
[h3]BLOCKS[/h3]
- The resource gatherer / oil drill now check against wave height not mean sea level
[h3]MULTIPLAYER[/h3]
- Hosts setting for team selection mode is now saved, and defaults to host->client->auto
- Loading an adventure mode/campaign save will no longer incorrectly adjust team commodity level
- Lobby now shows the victory/failure options on the Rules tab as it should.
[h3]REGRESSION[/h3]
- Fixed the rotation of turrets on clients in multiplayer
- Music player exception spam hopefully fixed now
- Player team on Neter Land Designer now has infinite materials again, a bug reset it to 1000 materials
[h3]UI[/h3]
- Factions not present in instance are no longer shown on diplomacy interfaces
- The join our discord button now actually does something
- Weapon sync tab label fields are wider
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[ 2020-10-09 18:30:43 CET ] [ Original post ] |