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BetaTest 2.9.0
MULTIPLAYER
Hey all :) Hopefully this BetaTest will be available later today or tomorrow.
Addition
MULTIPLAYER
- For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface.
Change
STEAMWORKS
- Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam workshop UIs soon.
UI
- The debriefing screen (mission won/failed) has been updated
Fixes
AI
- Target prioritisation now use the real firepower for weapons, its not just counting weapons anymore (all weapon types, armor cost percent and nukes -as melee- have been added) [BUGS-2368]
APS
- Fixed unfused APS shell explosion visuals spawning in the wrong place on a mainconstruct hit
- Fixed unfused APS shell explosions possibly spawning in the wrong place on a subconstruct hit
BLOCKS
- The resource gatherer / oil drill now check against wave height not mean sea level
MULTIPLAYER
- Hosts setting for team selection mode is now saved, and defaults to host->client->auto
- Loading an adventure mode/campaign save will no longer incorrectly adjust team commodity level
- Lobby now shows the victory/failure options on the Rules tab as it should.
REGRESSION
- Fixed the rotation of turrets on clients in multiplayer
- Music player exception spam hopefully fixed now
- Player team on Neter Land Designer now has infinite materials again, a bug reset it to 1000 materials
UI
- Factions not present in instance are no longer shown on diplomacy interfaces
- The join our discord button now actually does something
- Weapon sync tab label fields are wider
[ 2020-10-09 16:30:43 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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