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Beta Test 2.9.1
[ 2020-10-12 19:14:23 CET ] [ Original post ]
Additions
PERFORMANCE
- Theres now a per-light shadows option, by default all lights will not cast any shadows, and it can be activated per-light (each light casting a shadow will greatly reduce the FPS)
Changes
APS MODULE COUNT
- Beltfeed modifier scaling changed from 0.75 * DIAMETER_IN_M ^ 0.4 to 0.75 * DIAMETER_IN_M ^ 0.45. Paired with module count cap means optimal low cal beltfeeders fire significantly faster
- Maximum module count of APS shells capped at 20. Customizer parts that would get above this wont connect
LIGHTING
- Lighting blocks now use low resolution shadows and per vertex lighting. Explosions have smaller lighting radii and use per vertex lighting. The sun now uses per vertex lighting. This is to improve performance.
PROJECTILE ARMOUR
- All projectiles have 20 armor, instead of 1
- Explosions do their full nominal damage to missiles/CRAM shells within their radius. Doing damage to a projectile no longer reduces the explosions strength
- Laser AP without frequency doublers is now 20/30 for pulsed/continuous. AP bonus of a frequency doubler with 1 pump is 180/270, instead of 200/300
- Missile interceptors now have 20 AP
SAILS
- Sails are now affected by air density
- Sails now have a soft speed limit of 50m/s
SIMPLE WEAPONS
- Armour of age os sail guns up from 10 to 15
- Armour of casemated guns up from 30 to 50
- Armour of modern guns with a gunshield up from 25-30 to 40
- Armour of modern guns without a gunshield up from 20-25 to 30
- Armour of ram up from 20 to 40
- Armour of revolving blast gun up from 15 to 20
- Armour of simple laser up from 10 to 20
- Cost of 50mm AA gun down from 200 to 150, AP up from 5 to 6
- Damage of 30mm assault cannon up from 250 to 300, shell velocity from 250 to 450
- Shell velocity of 60mm autocannon up from 300 to 500
TURRETS
- 2m piston health up from 800 to 1600
- All 1x1x1m turrets and pistons have 800 health (up from 400 for piston, 500 for elevation only turret)
- All turret and piston blocks have 50 armor, up from 12 for pistons and 25-35 for turrets
UI
- Various UI improvements
WORKSHOP
- Added the ability to change item name, description and tags of a workshop item
- Added the option to in the workshop UI spawn a workshop blueprint item into designer, where you can view it and save it as you wish
- Made it essential that a screenshot is present before the blueprint can be submitted to the workshop
- Revamped the steam workshop for vehicle blueprints.
Fixes
ACB
- The GPID set to action will now be loaded correctly [BUGS-2612]
APS
- Ammo intakes attached directly to a firing piece can always load a shell if there is space for it, no need to wait for the intake time
- Fixed a problem causing explosions from shells clipping through slopes/triangles and similar structural blocks on subconstructs
CJE
- Changed cost of connectors from 800 to 20, 800 was an unintentional value.
CRAM
- Fixed CRAM barrels sometimes not extending back to 100% length after reloading
MULTIPLAYER
- Fixed Rattle Boyale multiplayer map as LH had a broken starting vehicle
- Spawning of resource zones in adventure mode is now synched over network-sorry about that!
RENDERING
- Fixed a unity rendering glitch that was causing low frame rates when lights and explosions mixed
SHARD CANNON
- Fixed collider to better match the model.
VIDEO BLOCK
- Better MP synchronization when selecting a new camera
WHEELS
- Fixed costs and hp of 1m wide wheels and mock wheels.
WORKSHOP
- Fixed a bug where entering the Vehicle Workshop would re-activate Steam cloud for FTD. You should probably disable Steamcloud for FTD as it can cause issues.
- Fixed the loading of very legacy workshop entries. They should pretty much load OK now, but dont expect them to be too functional
[ 2020-10-12 19:14:23 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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