New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
Beta Test 2.9.2 |
What is up Depthians!
A quick little update.
Change
[h3]AI[/h3]
- Added a number of inputs to the projectile avoidance routine, particularly bearing, closing velocity, and closest approach/deviation from intercept course
[h3]APS[/h3]
- Beltfeeder loading cycle tooltip accounts for intakes being almost always ready when the cycle starts (so displayed cycle time is shorter)
- Beltfeeder minimum reload delay down to 1 sec
- Beltfeeders need at least a 2 x SHELL_RELOAD_TIME delay after the last shot before switching from loading to firing cycle again
- Bore evacuator cost up from 30 to 40
- Muzzle brake and bore evacuator armor up from 40 to 50
- Muzzle brake cost up from 20/40 to 40/80 for the 1/2m variants
- Muzzle brakes increase inaccuracy by 5%, instead of reducing shell speed by 5%
[h3]DETECTION[/h3]
- Missile/projectile warnings are now shared among mainframes. This mainly affects CIWS and projectile avoidance routines; LAMS/interceptors/ACBs already checked all mainframes. Mainframe parameters removed from Lua functions dealing with missile warnings; the old invocations will continue to work, but will access the global pool.
[h3]WORKSHOP[/h3]
- Updated the planet and mod workshop interfaces for easier uploading and downloading of planets and mods
Fix
[h3]APS[/h3]
- Cannon controller by multiple LWCs still obeys the fire rate limit
- Fixed a problem causing cannons to damage their own barrels
- Performance of aiming/barrel handling logic improved
[h3]DETECTION[/h3]
- Tracker assignment mode now saves correctly
[h3]LASERS[/h3]
- Laser couplers now clear up sides that do not have any connections to cavities/doublers/destabilizers
[h3]MULTIPLAYER[/h3]
- Locked the game world origin for multiplayer maps (not adventure/campaign) so that host and clients dont end up too far from the origin (which creates graphics issues)
[h3]NETER[/h3]
- Fixed starting resource values in land and multiplayer designers.
[h3]NUKE[/h3]
- Tactical nukes on subconstructs now do their explosion damage in the right location
[h3]PROPELLERS[/h3]
- Propellers currently spinning backwards no longer instantly provide a forward force when target thrust changes towards the forward direction
[h3]REGRESSION[/h3]
- Fixed a bug where lasers would crash client machines
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[ 2020-10-15 14:01:28 CET ] [ Original post ] |