▶
2.9.6 Hotfix
[ 2020-10-19 13:45:17 CET ] [ Original post ]
Hey Depthians! A small update mainly to address faction HQs being destroyed.
Changelog
Addition
CAMPAIGN
- In the tactical map view, you can now visualise faction vs faction battles, and enemy unit health bars are shown on the map
MISSILES
- Single rail launchers can drop their missiles as bombs (30 m/s initial speed, 90 elevation). Option for that is in the launchers Q menu
SMOKE
- When show dispensers display their tooltip they also show a visualisation of the sphere their smoke will affect
Change
APS
- Flak radius multiplier up from 3 to 4x (combined with previous damage boost its much higher than before)
CAMPAIGN
- Faction vs faction battles sped up by x10
- Medium spawn now only makes WF attack you initially, not WF and LH
LASERS
- Base AP without frequency doublers up from 20/30 to 40/60 AP (pulsed/continuous)
- Frequency doublers give 1 AP if there are 100/150 pumps in the system, down from 180/270
- Pumps convert 30 power into 24 cavity energy/second, down from 30
- Short-range combiner armour up from 50 to 60
- Work in progress! Combiner and optic models replaced
LOGGER
- In-game emailing of a log will now only email the first 3mb of it, to reduce the length of the hang, (and to not fill my outbox/inbox)
PAC
- Particle cannon focus increased to 4/3 (so 15 focus now has the same spread 20 had before the change)
PROJECTILES
- CIWS damage multiplier down from 4 to 2.5
- Health for missiles/CRAMS down to 60%, for APS down to 2/3 the old value
- S/M missile interceptor base damage down from 1200/7500 to 650/4500
Fix
CAMPAIGN
- Faction vs faction battles had some bugs that resulted in (amongst other things) HQs being destroyed by distant enemies.
[ 2020-10-19 13:45:17 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB