TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




2.9.6 Hotfix

Hey Depthians!

A small update mainly to address faction HQs being destroyed.

Changelog


[h2]Addition[/h2]
[h3]CAMPAIGN[/h3]


  • In the tactical map view, you can now visualise faction vs faction battles, and enemy unit health bars are shown on the map

[h3]MISSILES[/h3]

  • Single rail launchers can drop their missiles as bombs (30 m/s initial speed, 90 elevation). Option for that is in the launchers Q menu

[h3]SMOKE[/h3]

  • When show dispensers display their tooltip they also show a visualisation of the sphere their smoke will affect

[h2]Change[/h2]
[h3]APS[/h3]

  • Flak radius multiplier up from 3 to 4x (combined with previous damage boost its much higher than before)

[h3]CAMPAIGN[/h3]

  • Faction vs faction battles sped up by x10
  • Medium spawn now only makes WF attack you initially, not WF and LH

[h3]LASERS[/h3]

  • Base AP without frequency doublers up from 20/30 to 40/60 AP (pulsed/continuous)
  • Frequency doublers give 1 AP if there are 100/150 pumps in the system, down from 180/270
  • Pumps convert 30 power into 24 cavity energy/second, down from 30
  • Short-range combiner armour up from 50 to 60
  • Work in progress! Combiner and optic models replaced

[h3]LOGGER[/h3]

  • In-game emailing of a log will now only email the first 3mb of it, to reduce the length of the hang, (and to not fill my outbox/inbox)

[h3]PAC[/h3]

  • Particle cannon focus increased to 4/3 (so 15 focus now has the same spread 20 had before the change)

[h3]PROJECTILES[/h3]

  • CIWS damage multiplier down from 4 to 2.5
  • Health for missiles/CRAMS down to 60%, for APS down to 2/3 the old value
  • S/M missile interceptor base damage down from 1200/7500 to 650/4500

[h2]Fix[/h2]
[h3]CAMPAIGN[/h3]

  • Faction vs faction battles had some bugs that resulted in (amongst other things) HQs being destroyed by distant enemies.


[ 2020-10-19 15:45:17 CET ] [ Original post ]