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2.9.9 Achievements and the usual fixes :)

Hey Depthians! A quick sneaky update and a new addition...Achievements xD

Changelog


Addition


ACHIEVEMENTS


  • Added a stats and achievement viewer, accessed from the main menu single player tab
  • Added achievements (32 of them) for defeating faction HQs in Quest for Neter on various difficulties.
  • Added an achievement for building up 1 million explosive combo damage (in campaign/adventure/missions of built-in planets with standard game constants)
  • Added an achievement for doing high damage per second in a campaign battle
  • Added an achievement for getting a unit with maximum radar range in campaign
  • Added an achievement for getting into a 3-way battle in campaign
  • Added an achievement for going 150m/s under 500m in designer, in your own vehicle
  • Added an achievement for killing 20 planes in the campaign, story mission or adventure mode (in built-in planets with standard game constants)
  • Added an achievement for RTG usage
  • Added an achievement for Scarlet Dawn kills in campaign and adventure
  • Added an achievement for shooting down 1000 missiles in built-in campaigns/missions/adventures with standard physics
  • Added an achievement for winning a battle in the campaign where you bring approximately an x10 smaller force and defeat the enemy with approximately 60% of your force intact
  • Added in achievement for saving a huge sub-object (i.e turret)
  • Added in two achievements for creating and gifting commodities in campaigns
  • Added in two achievements for killing large and small godlies in (fixed difficulty) campaigns/missions/adventures in built-in planets

Change


LUA


  • Lua missile transceiver cost to 100 (from 2000). Lua missiles are now affected by ECM unless they have an intact cable connection

UI


  • Updated the enemy spawning UI for designer

CAMPAIGN


  • Damage difficulty for all preset difficulties is now 1 (easy was 0.4, hard was 2, godly was 4). You can still edit this slider in custom if you want.
  • In the campaign, the kill to death ratio used to adjust difficulty is now only calculated for blocks destroyed on a vehicle with >85% health. This should get a better estimate as below 85% health the fate of most vehicles is sealed.

CIWS


  • CIWS damage multiplier down from 2.5x to 2x
  • Flak damage up from 50% of HE to 85% of HE. Increased armour effectiveness bonuses against flak and the customizer tooltip now shows that flak is weak against armour
  • Kinetic projectiles now do not check the angle of impact against missiles and CRAM shells. Damage is noticeably higher/more consistent, performance increased

DAMAGE


  • Frag AP up from 3 to 4. The buff paired with ricochet changes was not enough to keep frag close to HE damage
  • HE mechanics adjusted so it does less damage with lower variance, and smaller HE is comparatively better. Geometry is more important(hits on flat walls relatively weaker, in tight places stronger)
  • HE scaling adjusted to make huge explosions slightly stronger
  • Missile impact damage done for each m/s speed up by ~11%

LASERS


  • Base AP without frequency doublers up from 20/30 to 40/60 AP (pulsed/continuous)
  • Frequency doublers give 1 AP if there are 100/150 pumps in the system, down from 180/270
  • Laser cavity capacities down to 5/6 the previous value
  • Non-armoured optic variants have 300 health and 60 armour, up from 250/40
  • Pumps convert 30 power into 24 cavity energy/second, down from 30
  • Short-range combiner armour up from 50 to 60

LEADERBOARDS


  • All old leaderboards wiped
  • Leaderboard UIs updated and added, where applicable, to the debrief screen and mission launch screen
  • Missions and campaigns with leaderboards will now frequently check to see your game configuration constants are standard and offer you the choice to reset them or opt-out of the leaderboard
  • New leaderboards added for all DWG and SS missions. Quest for Neter retains its four leaderboards

MISSIONS


  • Mission allied units are now all configured so they spawn full of material but you cannot resupply from them, build on them, scrap them or retrofit them. This is an optional setting, should custom campaigns need different settings for allies.

NETER


  • Fixes to board section capture locations, many of which were erroneously on land, sorry about this

SCUPPERING


  • The old fleeing check that would kill a unit that was deemed to be running from battle has been removed, now that the out of control check is in for problematic faction vehicles.
  • You are alerted when you AI thinks it is out of control

Fix


MISSIONS


  • The system that migrates your selected custom vehicle from one mission to the next (where appropriate) has been fixed

YOUTUBE


  • Fixed a bug where the youtube plugin would spam error messages. All old error messages will now be deleted


[ 2020-10-26 00:54:21 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

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    0.53$ (92%)
    1.31$ (81%)
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    33.19$ (17%)
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    3.75$ (62%)
    1.35$ (89%)

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