Hey Depthians!
We know most of you have been waiting eagerly for the Camo and CJE power/energy generation, and we thank you as always for your patience and support!
This update also has a number of voice-overs for our tutorials with more coming soon! A load of music and you can now play adventure with your mates in multiplayer! I wish I had friends now :'(
You may be thinking why are those CJEs not in the usual orientation facing the front with the exhaust towards the back, and this is because they now have another function and that is generating power or energy.
By no means are these two made optimally, thats for you all to figure out :p but they do generate a decent amount of power or energy for their size and fuel consumption. Hoping to see some optimal builds from you, good peeps!
I guess I should wrap this up with some more epic news and that is the ability to skin our constructs and not the White Flayer way.
The first screenshot is showing my Green Hornet, its hull colour slot 21 and the cockpit paint slot is 2. Its looking quite dull right?
But what about now?
In this instance, I did not want the cockpit colour which is slot 2 to have any camo texture so I turned that off by right-clicking on the paint slot 2 Enable camouflage for this colour to off. I also turned off any paint colour in slot 21, which allows me to increase or decrease the alpha of the camo texture. Had I left apply paint over the top of the camo layer, the alpha would increase or decrease the actual colour set on slot 21, so if you are unable to see the camo while you have the paint active I would suggest decreasing the paint alpha until the camo is visible.
You can access the skinning section by pressing V on your construct and Camouflage textures tab, and choose which material should take the camo skin. Even wing parts can be skinned!!
Changelog
Addition
CAMO
- Added a camouflage texture skin system for adding skins to alloy, metal, heavy armour and wing blocks on the vehicle. Press V to engage with it.
- Added non-PBR support for camo textures
- Vehicle colour palettes now include an option for each colour to disable/enable the rendering of the new camo textures on blocks painted that colour
- You can also decide whether you want the paint on top of, or below, the camo
CUSTOM JET GENERATOR
- ACB commands added for switching between jet generator output modes (power/energy), and for changing the maximum thrust reserved
- Generator reserves a fraction of the custom jets maximum thrust and generates up to THRUST_RESERVED * 0.05 power or energy/second
- Generators are 3x3x1 and 1x1x1 parts fitting the main blocks line, costs are 100 and 20 materials
- New block for both custom jet sizes: generator
MULTIPLAYER
- Adventure mode can now be played multiplayer
TUTORIALS
- Added a voice over for the APHE cram tutorial
- Added a voice over for the APS build guide
- Added a voice over for the Carb engine tutorial
- Added a voice over for the Injector engine tutorial
- Added a voice over for the laser build guide
- Added a voice over for the resource management tutorial
- Added a voice over for the strategic control tutorial
- Added a voice over for the Vertical Launch missile tutorial
Change
CIWS
- Anti missile cannons can now target and damage CRAM shells. Max diameter slider up from 1000 to 2000mm
[ 2020-10-29 19:36:24 CET ] [ Original post ]
- From The Depths Linux 64 [973.8 M]
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Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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