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Stable update 3.0.2 A bug fixing round.

Hey Depthians! A quick bug fixing round, sorry no new toys :'( but plenty of multiplayer fixes.

Changelog


Addition


CAMPAIGN


  • Added in little UI tips showing your creator types, cargo types, and some hopefully useful resource warnings
  • Strategic AI will scuttle vehicles that havent done anything useful in a while

Change


CAMPAIGN


  • Changed how the fleets are assessed for usage in fights to make the AI more likely to engage large groups of enemies
  • Changed how the strategic AI chooses what to build to favour important tasks more
  • Improved performance for strategic AI pathfinding
  • Strategic AI pathfinding tweaks

UI


  • Character sheet UI updated

VISUALS


  • Changed the jet, CJE, propeller, ion thruster, torpedo and missile visual effects

Fix


AVATAR


  • Fixed the minigun textures and tidied up minigun code a bit

CAMPAIGN


  • Fixed issues with AI fleets that consist of both flying and not flying vehicles. AI will now correctly use Sals fleet
  • Lots of bug fixes that I cant remember
  • The AI no longer places extra unnecessary resource harvesters next to HQs
  • The AI will no longer create multiple jobs to capture the same board sections simultaneously
  • Various strategic AI fixes

CJE


  • [BUGS-2696] the fuel usage out of play for movement using CJEs now properly considers how much of each CJE was being used for the generator.

LUA


  • Main drive will now properly be set to 0 when calling RequestControl with the MainPropulsion type and value 0

MAP


  • You can no longer see the waypoints of enemy teams

MULTIPLAYER


  • Corrections made to the out of play repairs for both standard block damage and the extra damage AI fleets receive in offscreen combat with each other
  • Fixed the synch of avatar weapons when one of the players has a mod installed- it used to knock the items out of order and cause mayhem.
  • Fleet positions are now calculated on the server and synched to the clients as and when necessary
  • Force deletions on the server are now more reliably executed on the clients
  • Misc improvements to the multiplayer lobby and some issues removed
  • Player team units following waypoints will now let the server decide when a waypoint has been reached, and that is synched to the clients
  • The Blueprint Spawner block now functions fully in multiplayer
  • The strategic AI state in a multiplayer campaign save is now correctly loaded and applied on the server, rather than creating a fresh state each time
  • Various important multiplayer synch fixes and bug fixes

PREFAB


  • Hover Frame prefab changed and fixed.

SHARD CANNON


  • Shard cannon no longer destroys itself.

TRANSITION BLOCKS


  • Hard edge fixed on some models. Should stop the wavy effect seen sometimes.

WINGS


  • Fixed the display of the centre of lift. It now displays the centre of lifts any/all of the 6 directions, as applicable.

Removed


AVATAR


  • The telekinesis torque player item has been removed


[ 2020-11-04 11:34:58 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

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    2.93$ (77%)

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