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Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
Stable update 3.0.2 A bug fixing round. |
Hey Depthians!
A quick bug fixing round, sorry no new toys :'( but plenty of multiplayer fixes.
Changelog
[h2]Addition[/h2]
[h3]CAMPAIGN[/h3]
- Added in little UI tips showing your creator types, cargo types, and some hopefully useful resource warnings
- Strategic AI will scuttle vehicles that havent done anything useful in a while
[h2]Change[/h2]
[h3]CAMPAIGN[/h3]
- Changed how the fleets are assessed for usage in fights to make the AI more likely to engage large groups of enemies
- Changed how the strategic AI chooses what to build to favour important tasks more
- Improved performance for strategic AI pathfinding
- Strategic AI pathfinding tweaks
[h3]UI[/h3]
- Character sheet UI updated
[h3]VISUALS[/h3]
- Changed the jet, CJE, propeller, ion thruster, torpedo and missile visual effects
[h2]Fix[/h2]
[h3]AVATAR[/h3]
- Fixed the minigun textures and tidied up minigun code a bit
[h3]CAMPAIGN[/h3]
- Fixed issues with AI fleets that consist of both flying and not flying vehicles. AI will now correctly use Sals fleet
- Lots of bug fixes that I cant remember
- The AI no longer places extra unnecessary resource harvesters next to HQs
- The AI will no longer create multiple jobs to capture the same board sections simultaneously
- Various strategic AI fixes
[h3]CJE[/h3]
- [BUGS-2696] the fuel usage out of play for movement using CJEs now properly considers how much of each CJE was being used for the generator.
[h3]LUA[/h3]
- Main drive will now properly be set to 0 when calling RequestControl with the MainPropulsion type and value 0
[h3]MAP[/h3]
- You can no longer see the waypoints of enemy teams
[h3]MULTIPLAYER[/h3]
- Corrections made to the out of play repairs for both standard block damage and the extra damage AI fleets receive in offscreen combat with each other
- Fixed the synch of avatar weapons when one of the players has a mod installed- it used to knock the items out of order and cause mayhem.
- Fleet positions are now calculated on the server and synched to the clients as and when necessary
- Force deletions on the server are now more reliably executed on the clients
- Misc improvements to the multiplayer lobby and some issues removed
- Player team units following waypoints will now let the server decide when a waypoint has been reached, and that is synched to the clients
- The Blueprint Spawner block now functions fully in multiplayer
- The strategic AI state in a multiplayer campaign save is now correctly loaded and applied on the server, rather than creating a fresh state each time
- Various important multiplayer synch fixes and bug fixes
[h3]PREFAB[/h3]
- Hover Frame prefab changed and fixed.
[h3]SHARD CANNON[/h3]
- Shard cannon no longer destroys itself.
[h3]TRANSITION BLOCKS[/h3]
- Hard edge fixed on some models. Should stop the wavy effect seen sometimes.
[h3]WINGS[/h3]
- Fixed the display of the centre of lift. It now displays the centre of lifts any/all of the 6 directions, as applicable.
[h2]Removed[/h2]
[h3]AVATAR[/h3]
- The telekinesis torque player item has been removed
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[ 2020-11-04 12:34:58 CET ] [ Original post ] |