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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Stable update 3.0.2 A bug fixing round.

Hey Depthians!

A quick bug fixing round, sorry no new toys :'( but plenty of multiplayer fixes.

Changelog


[h2]Addition[/h2]
[h3]CAMPAIGN[/h3]


  • Added in little UI tips showing your creator types, cargo types, and some hopefully useful resource warnings
  • Strategic AI will scuttle vehicles that havent done anything useful in a while

[h2]Change[/h2]
[h3]CAMPAIGN[/h3]

  • Changed how the fleets are assessed for usage in fights to make the AI more likely to engage large groups of enemies
  • Changed how the strategic AI chooses what to build to favour important tasks more
  • Improved performance for strategic AI pathfinding
  • Strategic AI pathfinding tweaks

[h3]UI[/h3]

  • Character sheet UI updated

[h3]VISUALS[/h3]

  • Changed the jet, CJE, propeller, ion thruster, torpedo and missile visual effects

[h2]Fix[/h2]
[h3]AVATAR[/h3]

  • Fixed the minigun textures and tidied up minigun code a bit

[h3]CAMPAIGN[/h3]

  • Fixed issues with AI fleets that consist of both flying and not flying vehicles. AI will now correctly use Sals fleet
  • Lots of bug fixes that I cant remember
  • The AI no longer places extra unnecessary resource harvesters next to HQs
  • The AI will no longer create multiple jobs to capture the same board sections simultaneously
  • Various strategic AI fixes

[h3]CJE[/h3]

  • [BUGS-2696] the fuel usage out of play for movement using CJEs now properly considers how much of each CJE was being used for the generator.

[h3]LUA[/h3]

  • Main drive will now properly be set to 0 when calling RequestControl with the MainPropulsion type and value 0

[h3]MAP[/h3]

  • You can no longer see the waypoints of enemy teams

[h3]MULTIPLAYER[/h3]

  • Corrections made to the out of play repairs for both standard block damage and the extra damage AI fleets receive in offscreen combat with each other
  • Fixed the synch of avatar weapons when one of the players has a mod installed- it used to knock the items out of order and cause mayhem.
  • Fleet positions are now calculated on the server and synched to the clients as and when necessary
  • Force deletions on the server are now more reliably executed on the clients
  • Misc improvements to the multiplayer lobby and some issues removed
  • Player team units following waypoints will now let the server decide when a waypoint has been reached, and that is synched to the clients
  • The Blueprint Spawner block now functions fully in multiplayer
  • The strategic AI state in a multiplayer campaign save is now correctly loaded and applied on the server, rather than creating a fresh state each time
  • Various important multiplayer synch fixes and bug fixes

[h3]PREFAB[/h3]

  • Hover Frame prefab changed and fixed.

[h3]SHARD CANNON[/h3]

  • Shard cannon no longer destroys itself.

[h3]TRANSITION BLOCKS[/h3]

  • Hard edge fixed on some models. Should stop the wavy effect seen sometimes.

[h3]WINGS[/h3]

  • Fixed the display of the centre of lift. It now displays the centre of lifts any/all of the 6 directions, as applicable.

[h2]Removed[/h2]
[h3]AVATAR[/h3]

  • The telekinesis torque player item has been removed


[ 2020-11-04 12:34:58 CET ] [ Original post ]