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Stable 3.0.7

Hey Depthians!! Another sweet round of changes and fixes.

Changelog


Addition


STEAM


  • New setting for gearboxes: RPM limit
  • New setting for steam valves: close on breach. When enabled they shut down if either of their sides has a non-vent steam exhaust

Change


MAP


  • UI markers showing how to capture/defend territory is now only shown when a fleet is selected

MISSILES


  • Missile trails are less colourful and more realistic

STEAM


  • Crank generator RPM-based kinetic loss reduced to 1/3. The crank generator gets a flat kinetic loss, crank wheel RPM-based kinetic loss increased. At low speeds, multiple generators do not increase e
  • Gearbox flat kinetic loss reduced to half. Lower piston count engines are slightly better
  • Large turbine kinetic loss down by 10%, small turbine loss up by 20%. Minor output change mostly affecting long turbines, large ones get a slightly bigger boost to compensate for being harder to fit
  • Steam jet maximum thrust up to 10000, maximum steam use to 5000/s, cost to 1000
  • Transmission motors renamed to crank motors

WEAPONS


  • The material-limitation preventing to fire when theres not enough material/energy is now preventing to reload for APS, CRAM, missile and simple weapons (they can now fire despite the limitation if they are already reloaded)

Fix


ADVENTURE


  • There is a limit on the maximum volume of enemy units that will spawn simultaneously in adventure mode.

BLOCKS


  • Engine crankshaft block can now be placed either way around
  • Its now a bit easier to see which way around the electric engine should be placed

BLUEPRINTS


  • Fixed a very uncommon issue causing some old blueprints not to load

BUILDING


  • The markers showing connection points no longer disappear when you zoom all the way in

SPECIAL EFFECTS


  • The smoke generator will not switch to fire mode anymore when using Shift+P or being repaired [BUGS-2720]

STEAM


  • Fixed an inaccuracy causing multiple boilers attached to the same pipe section outputting more than 1000 steam for 1 material burned
  • Fixed blocked steam propellers not getting their efficiency reduced accordingly
  • Fixed gearbox max power display jumping around under variable load (calculation now runs on the same thread as power generation)
  • Fixed some vent and valve setups causing steam usage to go down
  • Fixed transmission outputs having a flat kinetic loss on top of the one scaling by their speed
  • Propellers and transmissions only connect to matching sized cranks
  • Steam jets can now connect anywhere pipes can
  • The piston sounds of the steam engine are now at the correct Hz
  • Valves now correctly show and track their output when they are connected to plain pipes with exhausts


[ 2020-11-09 18:46:57 CET ] [ Original post ]



From the Depths
Brilliant Skies Ltd.
  • Developer

  • Brilliant Skies Ltd.
  • Publisher

  • 2020-11-06
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 197  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9442 reviews)


  • Review Score

  • http://www.fromthedepthsgame.com
  • Website

  • https://store.steampowered.com/app/268650 
  • Steam Store

  • The Game includes VR Support



    From The Depths Linux 64 [973.8 M]

  • Public Linux depots

  • From the Depths - Steel Striders Anime Girls character pack
    From the Depths - Gone to Sea DLC
  • Available DLCs

  • Summary

    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    • A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    • A campaign waged over hundreds of islands against eight unique factions.
    • A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!

    Key Features

    • Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    • The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    • Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!

    Customisable Components

    The customisable components in From the Depths allow a unique level of engineering customisation:
    • Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    • Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    • Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    • Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    • Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.

    Workshop

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    RECOMMENDED SETUP
    • Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    • Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
    GAMEBILLET

    [ 5949 ]

    8.39$ (16%)
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    33.19$ (17%)
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    25.99$ (19%)
    5.87$ (16%)
    21.22$ (15%)
    6.79$ (15%)
    1.15$ (81%)
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    6.45$ (74%)
    GAMERSGATE

    [ 1903 ]

    2.44$ (81%)
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    9.38$ (81%)
    21.99$ (45%)
    1.31$ (81%)
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    1.88$ (81%)
    3.83$ (77%)
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    3.15$ (77%)
    1.31$ (81%)
    5.63$ (62%)
    1.58$ (77%)
    8.79$ (56%)
    6.52$ (57%)
    0.38$ (92%)
    3.52$ (65%)
    0.9$ (89%)
    0.56$ (81%)
    2.25$ (77%)
    1.31$ (81%)
    0.56$ (81%)
    1.88$ (81%)
    2.1$ (70%)
    1.13$ (89%)
    35.99$ (10%)

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