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Name | From the Depths | |
Developer | Brilliant Skies Ltd. | |
Publisher | Brilliant Skies Ltd. | | |
Tags | Action Indie Strategy RPG Adventure Simulation Singleplayer | | |
Release | 2020-11-06 | |
Steam | 20,99€ 19,49£ 24,99$ / 0 % |
News | 195 |
Controls | Keyboard Mouse |
Players online |  248  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/268650  |
How long to Beat |
Main Story + Extras |  40 Hours  |
Completionist |  46 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 119 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 182 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | From The Depths Linux 64 [973.8 M]
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DLC | From the Depths - Steel Striders Anime Girls character pack
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LINUX STREAMERS (0)
Stable 3.0.7 |
Hey Depthians!!
Another sweet round of changes and fixes.
Changelog
[h2]Addition[/h2]
[h3]STEAM[/h3]
- New setting for gearboxes: RPM limit
- New setting for steam valves: close on breach. When enabled they shut down if either of their sides has a non-vent steam exhaust
[h2]Change[/h2]
[h3]MAP[/h3]
- UI markers showing how to capture/defend territory is now only shown when a fleet is selected
[h3]MISSILES[/h3]
- Missile trails are less colourful and more realistic
[h3]STEAM[/h3]
- Crank generator RPM-based kinetic loss reduced to 1/3. The crank generator gets a flat kinetic loss, crank wheel RPM-based kinetic loss increased. At low speeds, multiple generators do not increase e
- Gearbox flat kinetic loss reduced to half. Lower piston count engines are slightly better
- Large turbine kinetic loss down by 10%, small turbine loss up by 20%. Minor output change mostly affecting long turbines, large ones get a slightly bigger boost to compensate for being harder to fit
- Steam jet maximum thrust up to 10000, maximum steam use to 5000/s, cost to 1000
- Transmission motors renamed to crank motors
[h3]WEAPONS[/h3]
- The material-limitation preventing to fire when theres not enough material/energy is now preventing to reload for APS, CRAM, missile and simple weapons (they can now fire despite the limitation if they are already reloaded)
[h2]Fix[/h2]
[h3]ADVENTURE[/h3]
- There is a limit on the maximum volume of enemy units that will spawn simultaneously in adventure mode.
[h3]BLOCKS[/h3]
- Engine crankshaft block can now be placed either way around
- Its now a bit easier to see which way around the electric engine should be placed
[h3]BLUEPRINTS[/h3]
- Fixed a very uncommon issue causing some old blueprints not to load
[h3]BUILDING[/h3]
- The markers showing connection points no longer disappear when you zoom all the way in
[h3]SPECIAL EFFECTS[/h3]
- The smoke generator will not switch to fire mode anymore when using Shift+P or being repaired [BUGS-2720]
[h3]STEAM[/h3]
- Fixed an inaccuracy causing multiple boilers attached to the same pipe section outputting more than 1000 steam for 1 material burned
- Fixed blocked steam propellers not getting their efficiency reduced accordingly
- Fixed gearbox max power display jumping around under variable load (calculation now runs on the same thread as power generation)
- Fixed some vent and valve setups causing steam usage to go down
- Fixed transmission outputs having a flat kinetic loss on top of the one scaling by their speed
- Propellers and transmissions only connect to matching sized cranks
- Steam jets can now connect anywhere pipes can
- The piston sounds of the steam engine are now at the correct Hz
- Valves now correctly show and track their output when they are connected to plain pipes with exhausts
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[ 2020-11-09 19:46:57 CET ] [ Original post ] |