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Name

 From the Depths 

 

Developer

 Brilliant Skies Ltd. 

 

Publisher

 Brilliant Skies Ltd. 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2020-11-06 

 

Steam

 20,99€ 19,49£ 24,99$ / 0 % 

 

News

 195 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 248 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/268650 

 

How long to Beat

Main Story + Extras

 40 Hours 

 

Completionist

 46 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 119  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 182 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 From The Depths Linux 64 [973.8 M] 


DLC

 From the Depths - Steel Striders Anime Girls character pack 




LINUX STREAMERS (0)




Stable 3.0.7

Hey Depthians!!

Another sweet round of changes and fixes.

Changelog
[h2]Addition[/h2]
[h3]STEAM[/h3]


  • New setting for gearboxes: RPM limit
  • New setting for steam valves: close on breach. When enabled they shut down if either of their sides has a non-vent steam exhaust

[h2]Change[/h2]
[h3]MAP[/h3]

  • UI markers showing how to capture/defend territory is now only shown when a fleet is selected

[h3]MISSILES[/h3]

  • Missile trails are less colourful and more realistic

[h3]STEAM[/h3]

  • Crank generator RPM-based kinetic loss reduced to 1/3. The crank generator gets a flat kinetic loss, crank wheel RPM-based kinetic loss increased. At low speeds, multiple generators do not increase e
  • Gearbox flat kinetic loss reduced to half. Lower piston count engines are slightly better
  • Large turbine kinetic loss down by 10%, small turbine loss up by 20%. Minor output change mostly affecting long turbines, large ones get a slightly bigger boost to compensate for being harder to fit
  • Steam jet maximum thrust up to 10000, maximum steam use to 5000/s, cost to 1000
  • Transmission motors renamed to crank motors

[h3]WEAPONS[/h3]

  • The material-limitation preventing to fire when theres not enough material/energy is now preventing to reload for APS, CRAM, missile and simple weapons (they can now fire despite the limitation if they are already reloaded)


[h2]Fix[/h2]

[h3]ADVENTURE[/h3]

  • There is a limit on the maximum volume of enemy units that will spawn simultaneously in adventure mode.

[h3]BLOCKS[/h3]

  • Engine crankshaft block can now be placed either way around
  • Its now a bit easier to see which way around the electric engine should be placed

[h3]BLUEPRINTS[/h3]

  • Fixed a very uncommon issue causing some old blueprints not to load

[h3]BUILDING[/h3]

  • The markers showing connection points no longer disappear when you zoom all the way in

[h3]SPECIAL EFFECTS[/h3]

  • The smoke generator will not switch to fire mode anymore when using Shift+P or being repaired [BUGS-2720]

[h3]STEAM[/h3]

  • Fixed an inaccuracy causing multiple boilers attached to the same pipe section outputting more than 1000 steam for 1 material burned
  • Fixed blocked steam propellers not getting their efficiency reduced accordingly
  • Fixed gearbox max power display jumping around under variable load (calculation now runs on the same thread as power generation)
  • Fixed some vent and valve setups causing steam usage to go down
  • Fixed transmission outputs having a flat kinetic loss on top of the one scaling by their speed
  • Propellers and transmissions only connect to matching sized cranks
  • Steam jets can now connect anywhere pipes can
  • The piston sounds of the steam engine are now at the correct Hz
  • Valves now correctly show and track their output when they are connected to plain pipes with exhausts


[ 2020-11-09 19:46:57 CET ] [ Original post ]