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Stable 3.0.9
[ 2020-11-17 16:22:05 CET ] [ Original post ]
Hey Depthians! Another round of fixes and tweaks!
Changelog
Additions
Adventure
- Changed the warp gate visual effect
Autosave
- Added a lot of customisation for the blueprint autosave feature (in the misc tab of the options menu)
Build Mode
- Area and block group erase now work with mirror
- Block group erase can now also delete a chunk of blocks of the same type if the selected block is not part of a multi-block system
- Option to show build marker coordinates on HUD
Performance
- It is now possible to automatically regulate the number of particles
- Multi-threaded the missile guidance, seeking and water level checking code
- Multi-threaded the munition warning code
- Removed many sources of excess 'garbage' creation (FTD should perform garbage collection less often (pause less often during play))
Steam
- L pistons got a second output port on the opposite side of the input, arrows not show port directions. L pistons renamed to Large serial pistons.
- L turbines added: generators 5x5x1, bodies 5x5x2, maximum throughput 30K steam/s. Efficiency stats match M turbines with the same blade count
- New L piston variant: parallel piston. Has an input-output pair on both sides, parallel pistons placed next to each other share their in- and outputs
- S and M pistons now have arrows marking their in- and outputs
Undo/Redo
- Undo/redo now works in multiplayer. Every player building on the same construct share one undo/redo list. Only the author of an action can undo/redo it.
Changes
APS
- APS shell splash size reduced
- Muzzle flash size reduced to ~80%
- The time it takes for barrels to reach full length after firing is capped at 0.5s
CIWS
- Fixed a low prio LWC and a high prio AMCC controlling the same weapon interfering with each other
- Fixed LWC causing AMCC controlling the same weapon to ignore maximum range restriction
Laser
- Laser cutter armor up from 10 to 40
- Laser cutters now damage CRAM shells
Missile
- Ballast tank now has the same free volume 1-turn does (so torpedos have a lower 'mandatory' part count)
- Interceptor damage slightly up (~7.6% for S, ~11% for M)
- Torpedo sonar and torpedo propeller health up to 50% of a reinforced body. A slight boost for torpedos since they can't use bodies well and are easy to fish for with CIWS
Steam
- Boilers can connect directly to pistons
- Boilers can connect directly to turbines
- Crank motor braking force doubled
- L crankshaft, wheel, transmission and axis shift armour up from 20 to 40
- L gearbox armour up from 20 to 40, health from 1200 to 2000
- L piston and crank generator armour up from 20 to 30
- Transmissions and propellers can connect directly to cranks and axis shift gears
- Turbine body costs up from 10 to 20 mat/volume. Means long turbines are ~10% more expensive for 10 minutes (not counting battle damage)
Fixes
APS
- Fixed an issue with cooling not being fully utilized at very high rates of fire
Pathfinding
- Sea/land surface pathfinding and collision avoidance bug fixes and optimisations
Steam
- The crank generator adds and displays the correct flat kinetic loss
- Turbines do not keep the last minor fractions of the kinetic energy almost indefinitely
Removed
UI
- Removed the 'more'/'less' complexity toggle from the inventory as the feedback has always suggested it's doing more harm than good
[ 2020-11-17 16:22:05 CET ] [ Original post ]
From the Depths
Brilliant Skies Ltd.
Developer
Brilliant Skies Ltd.
Publisher
2020-11-06
Release
Game News Posts:
199
🎹🖱️Keyboard + Mouse
Very Positive
(9687 reviews)
The Game includes VR Support
Public Linux Depots:
- From The Depths Linux 64 [973.8 M]
Available DLCs:
- From the Depths - Steel Striders Anime Girls character pack
- From the Depths - Gone to Sea DLC
Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:- A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
- A campaign waged over hundreds of islands against eight unique factions.
- A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
Key Features
- Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
- The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
- Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
- Be part of a fantastic community (http://www.fromthedepthsgame.com/forum), with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components
The customisable components in From the Depths allow a unique level of engineering customisation:- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
Workshop
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Memory: 8 GB RAMStorage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
- Storage: 3 GB available spaceAdditional Notes: Steam connection required to play the game
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